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Agreed. And playability is close to perfect. In BG3 there are gaping holes everywhere including problems with jumping. I've seen your animations get better too. Love the goblins.
For camping HELL try BG3. I've noticed attacks on the Solasta camp are waking people (humans and dwarves) up now. You can also use an action to wake someone up depending on the severity of the situation.
- End of module when character die and can't be instantly revived.
- Rogue can't use hide as a bonus action, seeing the disaster it is in BG3 EA, that's probably a mostly required Homebrew.
- There's no jump action, D&D rules around jump could be bizarre and feel unnatural, but the point remains, jump should be an action option, not a mechanic dependent of "DM" no you can"t jump here or there, only there and here.
- Crafting no way respect the D&D rules on that, that's not one Homebrew but multiple Homebrew. In all honesty I'll admit that D&D crafting is pointless for a standard D&D video game RPG.
- Characters backgrounds can hardly be explained with D&D rules. That said, it's out of my understanding that for D&D 5e standard party size is 4, Backgrounds are Homebrew tempering this weird design, but in my opinion the error is to not have party of 6 no matter the D&D 5e standards.
- Carry rules default option, but yeah an option allows enable the standard rules. The point remains that it's Homebrew for default option.
- Rule to hide is no way standard, no matter the light level and the distance if an enemy has a LOS to the character the action is impossible, nice find, but no standard D&D.
- Crossbows allow multiple shoot during a turn without any extra feat to allow it.
- Picklock is allowed even without any proficiency related to the activity.
- There's no Multiclass at all. I'm not sure it's unfair to add that, missing rules is still Homebrew, remove Dodge action is missing dodge and is Homebrew.
- There are many missing spells.
A couple of minor deviations I don't see listed in the top post of the thread:
* Solasta does not seem to let you cast a quickened 1-action cantrip after using your action to cast a 1-action cantrip. This is legal in tabletop, but Solasta doesn't let you, since you can't even access the 1-action cantrips to be able to quicken one.
* Twinning may be considered to be more generously applicable in Solasta than it is in tabletop. With the cuurrent "Sage Advice Compendium", for instance, the 5e designers stated an intent that spells which can target objects are meant to be ineligible, even if you are using them to target a creature instead of an object. If we adhere to that, then Fire Bolt should technically be excluded. This is with their RAI rather than RAW, though, and it's among the bits of RAI that I would personally tend to ignore. :P
"Tongues", in the SRD, allows the target to (1) understand any *spoken* language it hears, and (2) automatically makes any creature that has any language understand the target when it speaks (whether it wants them to understand or not...). It does not, however, interact with written languages at all.
"Comprehend Languages", allows one to understand spoken languages, but does nothing to help you be understood when speaking. It also allows understanding any written language so long as you can touch the surface, but not to decode secret messages or to understand glyphs that aren't part of a language.
In Solasta, "Tongues" appears to allow one to read documents in languages that none of your characters are proficient in. Compounding the weirdness, there is a "Helm of Comprehend Languages" that does not actually let you cast "Comprehend Languages" like one would expect; it instead lets you cast "Tongues", with the end result that you *do* comprehend written languages like the item name but not the SRD spell it's casting.
Only exception is if a spell itself says "A target that you can see".