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Ein Übersetzungsproblem melden
Chris
This is clearly the correct way that the rules interact, it doesn't even make sense to think it would work differently. To think that you could go to the description of spell scroll as an item and think that anything there would override the rules for a wizard's spell book is a bit bizarre.
Using links from the previously provided SRD:
https://dnd-srd-sphinx.readthedocs.io/en/latest/class/wizard.html#spellbook
Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
https://dnd-srd-sphinx.readthedocs.io/en/latest/magic-item/spell-scroll.html
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Here are the correct and complete references, just in case (curiously, it's absent in the Player's Handbook but not in the freely available summary of it):
- Systems Reference Document 5.1, rules of the Open Gaming Licence that are used in Solasta, pg 242, same text I copied above (document by WotC, available for download on their website)
- DnD Basic Rules - the free and simplified version of the Player's Handbook, pg 169-170, same text as above (document by WotC, available for download on their website)
- Dungeon Master's Guide, pg 200-201, same text as above (printed book by WotC, available for purchase in their store)
And the complete text is as follows:
What would be bizarre, is to say "it's exactly the same as copying from a spellbook", then saying "when it's a scroll, you must pass a check", it's contradictory. The special case of copying from a scroll is introduced by "When a spell is copied from a spell scroll". If it were an additional condition, this would be the worst possible way of writing it.
Also, it is possible to cast the scroll spell even if it is of higher level than the caster, provided the check is made (spells scrolls are imbued of magic which helps the spell flow through the caster, from what I've read, I have no reference here though). Why would it be different for copying to the spellbook?
It's also interesting to see where it's coming from. If you read the 3.5 edition, you will see that copying from another spellbook also requires a check. The rules are formulated differently, and this awkward phrase is not there at all: when you copy from either a spellbook or a scroll, you must perform the check, that's much clearer and more consistent.
Finally, note also that's exactly how it works in Pathfinder too (which branched from D&D).
So there's really several arguments in favour of the check only, against a stretched interpretation of a sentence which is only there to link two sections of the scroll (casting and transcribing).
Two-Weapon Fighting (duel wielding):
Solasta: When you have two Light weapons equipped you can make an attack with the second weapon as a bonus action. You can make the attacks in any order you want. You do not have to use your action to attack to make the bonus action attack.
Tabletop: You must use your action to attack with the first weapon before you can make the bonus action attack with the second weapon. If you don't use your action to attack, you cannot make the bonus action attack.
True Strike:
Solasta: The next attack against the target creature is made with advantage (I think this is a bug as the spell text says otherwise).
Tabletop: The caster's first attack on their next turn against the target creature has advantage.
If you haven't noticed, there's a strong interaction that comes from these two rule differences: Use your action to cast True Strike, then while duel wielding make your bonus action attack with advantage. If you are using the full somatic rules like I am, you need to start the turn with a weapon set where your hand is free to cast the spell, then you switch to a duel wielding weapon set to make the bonus action attack.
Edit: Why this is a big deal: Pick High Elf as your race and True Strike as your cantrip choice then pick Rogue as your class. Congratulations, advantage Sneak Attack every turn! (Or every other turn if you have full somatic rules enabled, like I do).
Another question is concerning the colour options available in char. creation. I was surprised they don't change according to race at all, not to mention that there were some quite bright and non-traditional colours (unfortunately often colours that are hard to mix hair/skin without clashing, in my opinion) I'm curious about the reasoning behind this?
I love how you can choose ancestry for humans, though. Would have loved a bit more like that. Will there be any changes in parametres based on race in the future, or link between how the races are described in d&d and the colours available?
Also, thank you for making another d&d based rpg! ^^
Quote from the full release announcement:
There is also a 7th class that has already been announced, the Sorcerer, who will be available in a free post-launch DLC for everyone.