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I guess vendors don't appreciate your artisanry.
It would be nice to have a better introduction to crafting magic items for sure.
Doomblade Greatword is worth the effort, the only thing that might beat it is the Magical Greatsword that adds 1d Radiant damage.
Does it actually do an extra 1d4? thats not bad at all.
I have no idea, actually. My rogue (the character that actually has the rapier) almost exclusively uses her +1 bow.
Or at-least when you get a hit let you know what all is happening.,,,IE bleeding or something else.
"Once per turn, when you hit a creature with an Attack using this Magic Weapon, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, Ending the Effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, Ending the Effect of such wounds on it on a success."
actually it is almost useless :(
#1 most enemies do not last long enough for such an effect to do much
#2 actually HITTING an enemy is far FAR more important than a measly bit of bonus damage
+1 to hit is of vastly more use, than +1d4 damage when you might miss and it never apply
basic point across all AD&D form 1st ed is that your to hit bonus in most but not all cases is a better bet than say, fire damage...except of course fighting a troll! ;)
a miss is a miss and thus useless, be it with a vorpal sword or a .50 cal machine gun
(misses only count with horseshoes hand grenades and Fireballs, lol)
So this weapon is garbage far as I am concerned :(
it NEEDS +1hit/damage as any enchanted weapon should, then the bleed effect
Only use might be on a very unusual enemy
:)
Don't worry too much about crafting for now I'd say^^'
Early Access is no excuse. I appreciate you all discussing this topic myself.