Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Standard way of nabbing heavy armour proficiency on a Wizard/Warlock/Sorcerer is to either give them one level of Cleric with a domain that gives Heavy Armour prof (my favourite is Nature, but Life and Forge are popular choices), or, perhaps better, to START as a Fighter (for two levels, so you can nab delicious Actions Surge) - unfortunately, Solasta won't feature multiclassing, so you'd need to burn three feats to do it, which isn't worth it.
Damn, and for a hot minute I actually thought this might turn out to be a good D&D based game.
Guess not...
As I understand it, "No Warlocks" was a budget concern, while "No MC" was a design choice (though no doubt it was also a budget concern, as 5E MC is... finicky).
Yeah, definitely not the game for me now.
I really liked the combat though, so it's kind of a shame.
Easier way is to start as a mountain dwarf for medium and then take heavy at lvl 4 (or just have +2 dex and wear half plate)
Counterpoint: Mountain Dwarf doesn't get you shield proficiency (+2 AC) and half-plate + 14 Dexterity is still one point lower than just strapping on full plate, plus you start with a lower casting stat than if you play, say, Human.
Baldur's Gate 3 has flaws but eh, I think paying for both that and Solasta is pointless if Solasta, which implemented the ruleset better, has DLC.
I mean, Solasta is about half the price of BG3, so even if you do end up shelling a few more bucks for the class/race you want, it'd still be cheaper?
But, if I am understanding the character creator in this game enough, you get the thief specific skills for taking a certain background? Any downside to this?
Even in BG3 I could get the thief skills with a certain ranger option.
I really don't see much I would want to multiclass for that I couldn't get with a feat, race, and background option.
You get medium armor with the sellsword background, right?
It would be nice, but I don;t see multiclassing as necessary. Especially if it would delay the game's release. I would much, much rather have the go live with version 1.0 without muliclassing than wait three months and have it release with it.
If this was 3.5, sure multiclassing would be necessary. It just doesn't really seem so with 5e. But I am not nearly as familiar with 5e as I am with 3.5. I know by heart what class gives what at what level. Rogue 1 trapfinding, 2 evasion, 8 improved uncanny dodge, etc. And I know exactly what everything does. I'm still figuring out the basics of 5e so I could be way off.
@brassi77: You can get proficiency with thieves' tools with a background, yes, the downside being that, well, you're not getting the stuff from a different background. Note that, by the PnP rules, you don't need the proficiency to use them, you just don't add the proficiency bonus, making it a simple Dexterity check. Trapfinding is no longer a thing - anyone can find traps with a Perception check.
Additionally, note that you'll be creating a party of four characters to play with, not just a main toon, so you're probably going to swing a Rogue or someone with a background that gives Thieves' Tools proficiency anyway.
The downside of multiclassing is your not getting the stuff from the level of the class you MCed from though, right?
Just like with ToEE, wich had 5 character slots, I'm not wasting one on a rogue depending on how flanking was implemented. If it is like Pathfinder, sneak attack will be awesome. If like every other DnD game excluding DDO, it will be too slow to set up for it to be worth it for me and my impatient play style. I couldn't get a good grasp in the demo, same with short resting, so chances are I'm going with high to-hit sustained damage. I'll most likely have two warrior types and one will have a background that allows thieves tools, either fighter and ranger (for skills) or fighter and paladin. My cleric and wizard (or warlock if they end up being in) will both be ranged. Or I go Fighter, ranger, paladin, and wizard and have both the hybrids handle the healing. I just don't have room for a rogue.
With the caveat I am not very familiar with 5e and rogues could get great ♥♥♥♥ I just don't know about due to ignorance.
What I really hope gets in, which i just read about, is custom backgrounds or the ability to swap out proficiencies from backgrounds that overlap. From the basic rules -
"Each background gives a character proficiency in two skills. Skills are described in chapter 7.
In addition, most backgrounds give a character proficiency with one or more tools. Tools and tool proficiencies are detailed in chapter 5.
If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead."
I really dislike how the more martial classes give extremely redundant proficiencies. I wish there was a rule that you could switch out redundancies from race and class too.
--
What I will say is BG3 had me writing 5e off as awful. This game has me interested enough to actually read parts of the SRD.