Solasta: Crown of the Magister

Solasta: Crown of the Magister

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AshBlaqe Mar 21, 2020 @ 9:48am
So, is this just bad luck or are those initiative are for real?
https://steamcommunity.com/sharedfiles/filedetails/?id=2029975845


Please tell me enemy stats are not bloated like it was in Pathfinder Kingmaker. Speaking of which, how do you check/inspect enemy stats?
Originally posted by Myzzrym:
I do agree with you, I was also surprised it was a base rule (I DM with individual initiative).

You'll be happy to know that our game now has individual initiative ON by default, and for those who like grouped initiative you can still turn it on in the option menu.
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Showing 1-15 of 22 comments
Gen Chernyahovskiy Mar 22, 2020 @ 12:09pm 
Well, in my try the order in this fight was "the elven rogue - all the enemies:skullz: - rest of the squad" for what it's worth.
Tyler Durden Mar 22, 2020 @ 11:13pm 
In mine, Violet was always first, haha
Myzzrym  [developer] Mar 23, 2020 @ 2:26am 
In the Demo, we used the base rule of DnD 5e which is that all enemies of the same type have the same initiative roll. So, for example, if you had a fight with 3 orc fighters, 2 orc archers and 5 spiders, there would be 3 initiative rolls - one for each of the "group" of same enemy.

However, we're actually discussing of changing that to individual monster initiative.

Checking enemy stat: We're in the middle of implementing a monster compendium, where you will be able to uncover enemy stats as you fight more of the same enemy (and probably knowledge rolls? I can't say for sure for now)
Kamiko Mar 24, 2020 @ 5:54am 
"However, we're actually discussing of changing that to individual monster initiative."
I believe that would be for the better. It gives monsters more individuality. The group initiative rules' main purpose is to make tabletop experience smoother, I believe, so putting that on digital versions isn't a priority.
Originally posted by Alatreon:
The group initiative rules' main purpose is to make tabletop experience smoother, I believe, so putting that on digital versions isn't a priority.

The thing is, digital versions don't need any dice rolls either, because they have better and clearer ways of generating random numbers and operating with them - and yet the devs chose to style their RNG that way.
Originally posted by Gen Chernyahovskiy:
Originally posted by Alatreon:
The group initiative rules' main purpose is to make tabletop experience smoother, I believe, so putting that on digital versions isn't a priority.

The thing is, digital versions don't need any dice rolls either, because they have better and clearer ways of generating random numbers and operating with them - and yet the devs chose to style their RNG that way.

Group initiative is an optional/variant D&D5e rule to make combat faster. Dice rolls are core rules.

The guy you're quoting is right, there is no need for this variant rule since it will not make combat faster at all.
Sohamkar Apr 13, 2020 @ 12:23pm 
I think people should comparing This game with Pathfinder Kingmaker all the time. This game is based on D&D 5e and PF Kingmaker was based on Pathfinder Rules which is roughly similar to D&D 3.5e.

Devs are here trying many new things as there is no video game currently based on D&D 5e. Yes there may be some short comings some problems. Every game at the early stage have those. The game demo was one year old. I hope when we see the EA or complete version it will be totally different.

Sohamkar Apr 13, 2020 @ 12:25pm 
Originally posted by TrueWarlord真の武:
Originally posted by Gen Chernyahovskiy:

The thing is, digital versions don't need any dice rolls either, because they have better and clearer ways of generating random numbers and operating with them - and yet the devs chose to style their RNG that way.

Group initiative is an optional/variant D&D5e rule to make combat faster. Dice rolls are core rules.

The guy you're quoting is right, there is no need for this variant rule since it will not make combat faster at all.

I second that.
Myzzrym  [developer] Apr 14, 2020 @ 12:43am 
Originally posted by TrueWarlord真の武:
Group initiative is an optional/variant D&D5e rule to make combat faster. Dice rolls are core rules.

The guy you're quoting is right, there is no need for this variant rule since it will not make combat faster at all.

Thing is, it's actually the base rule if you look at the PHB. It's not a variant (I was surprised too since I always played with individual initiative):

"Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. The DM makes one roll for an entire group of identical creatures, so each member of the group acts at the same time."

That being said, we just implemented an option to toggle this on / off in our current build, and we'll keep on testing it.
Sohamkar Apr 14, 2020 @ 1:56am 
When we can see some actual gameplay footage from latest build?
Myzzrym  [developer] Apr 14, 2020 @ 4:04am 
AshBlaqe Apr 14, 2020 @ 8:00am 
I forgot I made this post. Sorry about that. I was somewhat pi$sed because as you can see in the pic, the Tank got absolutely battered by the orcs and due to some unfortunate misclicks and my sausage brain Cleric was out of range with not enough movement points.

I've absolutely no idea about DnD core rules. I just research the system of any game I'm currently playing (like Baldur's gate, Pillars and Pathfinder) but I've never came across (or missed.....again, sausage brain) this initiative rule. Or I may have missed other 5e games.

Anyway, thanks for the clear up Myzzrym and everyone else for the comments. Now I have to research 5e rules but I can already feel what my reaction would be if one of each enemy type manage to role 20 initiative. As the pic's title......Welp.
Myzzrym  [developer] Apr 14, 2020 @ 8:14am 
No worries, demos are good to gather feedback like yours! Getting completely wiped out because of one bad initiative roll sure doesn't sound so fun^^
Sohamkar Apr 14, 2020 @ 9:56am 
Originally posted by Myzzrym:
You can find a snippet here: https://twitter.com/i/status/1241034467873107968

I have checked this long time ago. Please show us more gameplay footage soon if possible. I know its hard for you to continue the momentum for the Virus outbreak, but I hope you understand we are eager to get more info.
Last edited by Sohamkar; Apr 14, 2020 @ 9:56am
Aisynia May 10, 2020 @ 11:28am 
Originally posted by Myzzrym:
In the Demo, we used the base rule of DnD 5e which is that all enemies of the same type have the same initiative roll. So, for example, if you had a fight with 3 orc fighters, 2 orc archers and 5 spiders, there would be 3 initiative rolls - one for each of the "group" of same enemy.

However, we're actually discussing of changing that to individual monster initiative.


It's more work, but when I'm DMing, I roll initiative on individual monsters, I think it works better. I did originally do entire monster groups but I feel like that rule exists just to give the DM less headaches, and is actually not all that fair. I mostly play on roll20, so using a VTT makes it a lot easier to do this than behind a physical screen, but I strongly prefer it.

I think in a video game, there's really no excuse not to. It does sometimes lead to bosses rolling last on initiative and getting rushed down, but I've alleviated that by giving most bosses advantage on initiative, and in some special cases, letting them use legendary actions ahead of their first turn.
Last edited by Aisynia; May 10, 2020 @ 11:31am
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Date Posted: Mar 21, 2020 @ 9:48am
Posts: 22