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However, we're actually discussing of changing that to individual monster initiative.
Checking enemy stat: We're in the middle of implementing a monster compendium, where you will be able to uncover enemy stats as you fight more of the same enemy (and probably knowledge rolls? I can't say for sure for now)
I believe that would be for the better. It gives monsters more individuality. The group initiative rules' main purpose is to make tabletop experience smoother, I believe, so putting that on digital versions isn't a priority.
The thing is, digital versions don't need any dice rolls either, because they have better and clearer ways of generating random numbers and operating with them - and yet the devs chose to style their RNG that way.
Group initiative is an optional/variant D&D5e rule to make combat faster. Dice rolls are core rules.
The guy you're quoting is right, there is no need for this variant rule since it will not make combat faster at all.
Devs are here trying many new things as there is no video game currently based on D&D 5e. Yes there may be some short comings some problems. Every game at the early stage have those. The game demo was one year old. I hope when we see the EA or complete version it will be totally different.
I second that.
Thing is, it's actually the base rule if you look at the PHB. It's not a variant (I was surprised too since I always played with individual initiative):
"Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. The DM makes one roll for an entire group of identical creatures, so each member of the group acts at the same time."
That being said, we just implemented an option to toggle this on / off in our current build, and we'll keep on testing it.
I've absolutely no idea about DnD core rules. I just research the system of any game I'm currently playing (like Baldur's gate, Pillars and Pathfinder) but I've never came across (or missed.....again, sausage brain) this initiative rule. Or I may have missed other 5e games.
Anyway, thanks for the clear up Myzzrym and everyone else for the comments. Now I have to research 5e rules but I can already feel what my reaction would be if one of each enemy type manage to role 20 initiative. As the pic's title......Welp.
I have checked this long time ago. Please show us more gameplay footage soon if possible. I know its hard for you to continue the momentum for the Virus outbreak, but I hope you understand we are eager to get more info.
It's more work, but when I'm DMing, I roll initiative on individual monsters, I think it works better. I did originally do entire monster groups but I feel like that rule exists just to give the DM less headaches, and is actually not all that fair. I mostly play on roll20, so using a VTT makes it a lot easier to do this than behind a physical screen, but I strongly prefer it.
I think in a video game, there's really no excuse not to. It does sometimes lead to bosses rolling last on initiative and getting rushed down, but I've alleviated that by giving most bosses advantage on initiative, and in some special cases, letting them use legendary actions ahead of their first turn.