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About a second from it. It cut to credits without letting us say yes or no.
And having that option would've been nice.
Cue a good cliff hanger and a desire for "session 2". Bravo writers, you have them wanting more...
Not all of us.
I did. I pursued a friendship with Tomika and found it a wonderful experience. I'm sorry you didn't get the same experience. Such is life with the choices we make. And so art imitates such things when written well.
My advice if you choose the have another playthrough; focus of a select few. It seems you'll only be able to get 3 members into your coterie at most as the grander aspects of the story take president and consume your nights.
I wish you well...
I understand now why people say its cut short. It feels as if it's missing 20-60% of the game. Just cut short out of the blue, like an early access game. I do not think you can do anything to change it.
Pffft, ♥♥♥♥ no! If future instalments of this game are going to be as railroady as this one turned out to be, I have zero incentive to drop more money on it.
I strongly encourage people who are looking for a Masquerade inspired visual novel to spend their money on Red Embrace: Hollywood instead.
The artwork may be more anime themed than Coteries of New York, but the story telling and sense of player agency blow this crap out of the water!