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Using your powers also causes you to get hungrier. So if you don't want to keep losing control, then try to find alternative methods to solving a problem, than just whipping out the vampirism for everything.
For a game about choices and about creatures that hunt during the night, it really doesn't give you much of an active choice to seek out something to hunt during the night. You have to wait for the game to give you an option ;(
Yeah, options come up a lot so you're not likely to be starved, but you're also utterly at the mercy of the writers in that if they don't toss you a feeding op, you can't seek one out under your own power.
Even a Ventrue need never go hungry. I should know, I just finished playing as one...
I think our Ventrue likes caffeinated blood, which just so happens to be everyone after that point. You can't go out an hunt, but doing the side/coterie missions usually gives you a high chance of a feeding opportunity.
Regarding feeding options in the game: You can pretty much ignore the entire mechanic. If you never feed at all, you'll eventually automatically kill an innocent person and your character will feel bad about that. But apart from that, there are no negative consequences. Some dialog options may be locked depending on your hunger status, but this usually does not affect any important decisions (and all decisions ultimately lead to the same ending anyway).
In short, the mechanic is pretty much superfluous in terms of gameplay (though of course still interesting in terms of roleplaying).
No matter what you do, the SI will find out about you.
No matter who you recruit, you will get the same ending.
No matter WHAT you choose, at any point past the point where you can die early on, you will get the same ending.
This is a bad game. I can go into more detail on railroading and lack of logical choices and such if you want, but I don't think I have to in this case.
Vampire the Masquerade: Night Road is *much* better in terms of choices, consequences, feeding options, pretty much everything with the exception of art and music, because VtM: NR is a text game. It does have a few pictures thrown in, but that's about it.
The only disclaimers I feel I should add are that VtM:NR just came out and is a little buggy towards the last half (Coteries has been out for a long time now and still has bugs we were reporting during launch day, so... hey), and it also has the same ♥♥♥♥♥♥♥♥ "one save, no rewinds" save system, though there's a guide up on how to create multiple saves now.
Here's the demo: https://www.choiceofgames.com/vampire-the-masquerade/night-road/ ,and it's on Steam right now.
Also worth mentioning is Red Embrace: Hollywood, a game inspired by VtM but set in an original setting. It's a visual novel that offers far more choice and consequence and player agency than Coteries, has full art and sound, and even lets you play their equivalent of a Malkavian.
There's a sequel to Coteries, Shadows of New York, but I refuse to give another penny to this studio, so I can't personally vouch for it. What I do know is that it has two endings, a single clan choice with no gender choice, costs less than Coteries, and that things like a text skip function weren't even added to Coteries until shortly before the release of Shadows, likely because they didn't want a wall of complaints to be what greeted potential buyers of Shadows if the buyers decided to look at the forums for the first game to try to get a feel for quality.