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2) He was no one important. Just someone that owed a favor to Arthuro. Forget about him.
3) Yes, the game progresses normally even if you do not make an ally.
4) Does not matter. The writers never pinpointed this.
Thank you for your reply. But that's kind of sad. I actually had understood it then, some parts were just missing or not well fitted to the story as I'd like them to be. Well, this game is still great, nonetheless. I always like the WoD immersive background in any game.
I really loved this game up until the ending because it didn't make sense.
Sure it seems appropriate for a VtM game to have people pulling strings in the shadows but nothing seems to make any sense.
So Arturo is the one who convinces Sophie to adopt you in the first place. He knows a naive neonate can easily be followed and tracked. Both of those points I understand. But why do any of this?
It seems Arturo already knew the Prince was in bed with an Anarch (figuratively and literally). He also seems to have some position of secret power to where he can easily order both of them around.
If Arturo is already in power and knows everything going on, then why does he even need the player and Sophie to put that together?
Killing Sophie serves zero purpose. He voluntarily sacrifices a pawn he controls and loses an asset for no apparent reason.
It doesn't seem to be explained in any way how he controls the Prince and the anarchs or why they listen to his orders. It doesn't seem to be explained in any way why Sophie and everyone stops and immediately fears him.
I started a second play-through to see if it will make more sense the second time around (now I'm doing Venture instead of Brujah).
Some of the minor details in the game don't like up with my understanding of the setting from 1st, 2nd and 3rd editions of VtM, but I also am unfamiliar with the new 5th ed or whatever. There are areas maybe White Wolf changed and I'm ignorant or, or I wonder if this developer just didn't understand the setting well. For example, when playing Venture Sophie and Qadir are aware that I'm clearly demonstrating the Ventrue clan flaw but Sophie says she has no clue what clan I may belong to and they don't know how to figure that out. The Tremere can tell that with a basic Thamaturgy power. If they're trying to hunt down my sire for breaking Rite of Progeny, wouldn't the Prince and Sheriff determine the player's clan to have more information on the sire they are hunting down?
And then there is the vague opening scene. It seemed to be told out of order given that someone in the shadows appears to be speaking to you as an established vampire and then we go to you being a vampire and being embraced. After the ending it seems that vampire in the prologue scene is Arturo and you work for them, but the prologue doesn't really make much sense even after beating the whole game.
What am I missing?
1) About Sophie: he could have given her the option of a Blood Bond and let her go, but it's clear that Arturo just doesn't respect Sophie and doesn't like her, so his death is simply his whim.
2) About Ventrue weakness: many weaknesses are not immediate. Nosferatu, for example, sometimes takes years to completely deform - at first they are not so different in appearance from other Cainites. In the case of the Ventrue, the preferred blood of one of them is chosen. Essentially the novice or neophyte can drink from anyone (like other vampires), but then he finds THAT blood, a special, unique blood. At this point they really CHOOSE that blood as the only one they will drink. It is a curse, there is a mystical element involved, but it is also a choice, in a way. This information can be found in the Third Edition Clan Book.
3) On the relationship between Arturo, the Prince and the Baron: Panhard is trapped in a Blood Bond with Arturo and cannot fail to obey him, just as Callihan is bound to Príncipe by the same power.
E aí viado =D
But on to the points:
1) I don't think it is "clear that Arturo just doesn't respect Sophie and doesn't like her", quite the opposite. There is zero friction shown between these two. Actually, they are show socializing, they even looked frineldy. And that is part of the plot twist: the unsuspect vampire is actually the overlord.
2) Yes, but the game half-assed this situation
3) yes
But the narrative in this game is that the Ventrue is immediately unable to ingest certain types of blood and literally no other clan or bloodline does this. I don't think there is a flaw other players can take.
If you're a picky eater, you're a Ventrue. But Sophie says she has no way to figure out what clean you belong to.
The game has two moments where the game foreshadows that Arturo is controlling Sophie (the first time you go to Elysium he is speaking to her, and once he is in her haven). But the game never once explains why he wants to throw away an asset he controls. He loses power by killing someone who was his pawn.
The game never explains how he gains from the main plot at all. Why send you and Sophie to uncover information he already knows and then just kill Sophie for discovering it? That makes zero sense.
And while we're talking about havens, they are the place where a vampire / Kindred is most vulnerable sleeping during a day. They should keep their havens a secret and invite very few people to them. In this game, everyone casually knows where everyone's haven is and it is no big deal.
One thing I understood was that I'm thrown into a maelstrom of deceit, that being straight forward and honest, won't let me waste my strength.
That as long as I'm loyal to Sophie, I might see another night and learn, grow stronger and adopt, while being wary of the prince.
Still I tried to reach out to the anarchs, guess I would have chosen the final death in the end or hesitated to long to drink the blood of Thomas Arturo and so would have been executed.
just finished the game and have some questions, so I'm hijacking this thread (sorry OP).
A) What exactly is the role/position of this Arturo guy in the vampire society? Does he have any power over the prince, as in "he is in a higher level of the hierarchy"? Or does he just have some leverage on her? Because it seems, that Arturo can do whatever he likes and even give orders to the Prince and the Baron.
B) Why in the world did Arturo go through all the hassle to kill Sophie? In the end, he could have killed her at will at any time. It doesn't make a difference.
As it happened, there was no court, no concil, no (respectable) witnesses. Sophie is killed off, and the only people to tell about that are the compromised Prince, the Anarch and a low reputation Neonate... WIth the leverage on the Prince, Arturo could just have killed Sophie, and forced the Prince to accept it.
In total, I really liked the game for its atmosphere, artwork and pace.
I'm not conviced by the whole way the story unwraps throughout the game. After all the coterie-aspect falls short and is completely irrelevant to the main story.
And I'm severely dissapointed by the end: The whole hussle and stress in the end was not very believable. Why did Sophie and Torque hurry to that meeting, both knowing full well that the situation is completely and utterly out of control? Both have too much at stake. For both, the better option would obviously be to lay low and get a grip on whats going on. Instead both rush into the final scene without any backup or escape plan. ANd the story twist with Arturo beeing the mastermind seems kind of forced, and (see question B) unnecessary...
Those are excelent points. Unfortunately, I have no answer for your questions. But my experience was the same as yours. I loved the atmosphere, the artwork, the music, the whole feeling of World of Darkness, the game engine etc... but the story didn't convince me, it's the only drawback of the game.
♥♥♥♥♥♥ writing at some parts, but let me try to answer as best is it can be:
1) Arthuro is the real master behind the throne. The prince (and even the anarch baron) is a mere puppet so he can stay in power but be inconspicous as well. This part is the good writing.
2) He kills Sophie because she is plotting against him. This is the ♥♥♥♥♥♥ part: it is out of context for him to be horrified or whatever it is he is feeling against Sophie. Vampires plot against each other, it is their nature. And Arthuro was a master of such game, not only that, the very story already showcases how good he is at making people his puppets. He should've continued manipulating Sophie, he could even have forced her to drink his blood, which would make her loyal. ♥♥♥♥♥♥ writing and out of in-universe logic for him to kill Sophie. The truth is the writers wanted to end the story with a bang, and Sophie dying makes for this bang.
That being said, it made zero sense to kill Sophie and lose a valuable pawn.
He arranged for everything with your character for you to discover secrets that he then kills Sophie to keep, so why did he arrange for you to uncover them?
The game wants to be clever but it makes no sense.
Well said! I think that is the essence of it, and I conclude this game with mixed feelings. Maybe I'll have a look at the follow up game then...
As for going through the huge, elaborate way to kill off Sophie; that's how vampire politics work. Everybody is trying to kill each other, but official laws say they're not allowed to. So instead, they have to jump through all these hoops to get rid of each other, without making it look obvious as to what is going on.
As long as their body does not receive excessive trauma, vampires have the capacity to live forever. They do not age, and any wound they received after their embrace will heal up as though it never existed, including the regeneration of severed limbs and organs. Adding on top of that, is the fact vampires continue to grow more powerful over time.
All of that together means that if you wish to eliminate a serious rival, you have to play the long con. Vampires lay out schemes that can take decades, or even centuries to come to fruition, because they know that any mistake in their calculations will result in their efforts backfiring on them.
Fail to assassinate your rival the first time around? Well, congratulations, now you've got a pissed off vampire with powers comparable to your own, who has a justifiable reason for wanting to end your existence.