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Haha, almost, but in this instance there's a very clear disconnect between what is chosen and what is done. For example, a guy might ask you to jump in the game and so you comply, but a minute later he'll be complaining about how you didn't jump at all.
Similar thing with the GoG version here (although I doubt it's any different for Steam). In D'Angelo's first quest, he asks you which clan you think the killer belonged to, and one of the options is "thin-blood".
The problem is that thin-bloods hadn't been mentioned at all in the game prior to that point (at least for the Toreador character), and the term isn't added to the dictionary until *after* you give that answer, so it makes no sense for the player to even have that as a choice, as they're not even aware of their existence.
I'm getting similar issues, like my character knowing the names of other characters when said name hasn't appeared onscreen before. If I had to guess, it's probably a case of "this is scene D, scenes A, B, and C all lead to scene D, and 2 of those 3 scenes include this information, and the writers forgot that one of the scenes DIDN'T".
Or I could just be tired and wrong about that one thing, but I have a notepad that's up to several pages of issues now. One of them is "Why does character X not seem to know who I am when we just talked less than 72 hours ago after he was ♥♥♥♥♥♥♥♥♥♥ me during the Cammie meeting?
A lot of them come down to "Why is this not a choice? Is this lack of a choice a bug, or poor design?"
D offers me a blood drink. I don't get a chance to say yes or no, and the character automatically says no. I fed earlier, but maybe I want a ♥♥♥♥♥♥♥ drink, because it's blood and we're doing P.I buddy cop tropes apparently and bonding over a shared flask while talking about a case is one of those.
D and I see lights in his office when we get back to his place, and despite him being a Nossie with I assume Obfuscate stealth and me being a character who has used non-Obfuscate stealth in situations before, I don't get a chance to scope out the situation and see who's in the office. It would be one thing if D charged in, like a dumbass and entirely out of character, which would be some ♥♥♥♥♥♥♥♥, but we BOTH did, without asking me at all!
Then we get there, it's two characters, one of whom we've been trying to find, and I don't get to ask a single ♥♥♥♥♥♥♥ question. No options or anything. We're not turning the character we've been after as a murder suspect in yet, either. WHY DO I NOT GET TO ASK QUESTIONS AFTER I'VE BEEN FOLLOWING UP ON A TRAIL OF BODIES AND WEIRD ♥♥♥♥ SCRAWLED ON WALLS?
Ugh. This is...
Rubbish. Honestly, this is rubbish.
EDIT: Oh, and the term dictionary: The definitions of terms that are listed reference other terms that are not yet present or defined. -I- know what they mean, but someone new to the setting might not, and having a term point you to another term that hasn't been defined yet is like... "Why is this in the definition at this point then? Why not make these dynamic definitions that update, to reflect the character gaining an increasing familiarity with the term and what it means?"
Also, let me turn off "Dictionary updated" "Dictionary updated" "Dictionary updated". I freaking know, I can see the term in red. Either stop telling me, or give me an option to turn it off.
This seems to be a theme for the game: Lacking options that should by all rights be there according to common sense.
Rubbish.
In other words, this game has some degree of excuse for railroading the player into a certain direction. But if that was the case, then they should NOT have presented the game as giving players the freedom of choice in the first place.
It starts with you choosing out of three characters.
I would not take this as an excuse to limit choice in such a game tbh.