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Beating act 1
I am trying to beat act one, 15 deaths. i have the film, and all puzzles done but the oil painting 2&3, as well as a death card of 7/7 and free, any suggestions for me?
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Showing 1-10 of 10 comments
Suggestions, as in deck wise or... ?
AlphaGodith Nov 9, 2024 @ 7:11pm 
totems and bug deck are op. deck thinning is good, you want consistency and fewer, stronger cards WAY more than you want lots of weak ones.
Truth_X_ile Nov 9, 2024 @ 7:21pm 
The best tip would be going for Sigil Synergies, use useful sigils on cards when paired make them unstoppable, since it's no secret, I'll give you one, invest in cockroaches well, you know the rest, but that's just one of the many great sigils :tongue:

My Favorite Person on Steam, Just Don't Tell Anyone

Good Luck & Have Fun :smiling:
TheClosetSkeleton Nov 10, 2024 @ 4:08am 
If we are going deck building, ye as said by both Apla and the cat above me, synergies are the key.

To put it bluntly, your deck as to make sense. For example, you have a very strong card that can win you the game. However, if you rely on this card, to need to destroy other card as to increase the likelyhood of pulling it (or invest in stuff like magpies to pull it early).

Alpha made an excellent remark on totem and bug cards. Totem allow you to give every card of a specific class (beast, birds, squirrels or insects for example) as sigil when you pull them.

It's a bit of a gamble, as getting a sigil that fits is pretty hard, if you are going with the totem strat, either go with a squirrel totem that give your squirrel additional utility (almost everything can work on them) or ants, as you can pretty easily create synergies that allows you to just spam them the moment you have one.

Lastly, you should consider the cost of your deck. It's easy to get yourself killed because your card became expensive and you don't have enough sacrifices/bones. So either maintain a low cost deck in which you always switch out your creature, or a have a sustainable ressource. Things like totemed squirrels can allow you to multiply them, you can achive the same with a skink that has immortality to create an Double sacrifice, cockroach is excellent by itself but you can often just pass on it's sigil to another creature and create another infinity card.

TL;DR: If you are going to be a one trick-pony, reduce your deck size, ortherwise diversy your options and plan you plays ahead of time. You should have control over the game, not the other way around.
fireball gaming Nov 10, 2024 @ 5:15pm 
Originally posted by TheClosetSkeleton:
If we are going deck building, ye as said by both Apla and the cat above me, synergies are the key.

To put it bluntly, your deck as to make sense. For example, you have a very strong card that can win you the game. However, if you rely on this card, to need to destroy other card as to increase the likelyhood of pulling it (or invest in stuff like magpies to pull it early).

Alpha made an excellent remark on totem and bug cards. Totem allow you to give every card of a specific class (beast, birds, squirrels or insects for example) as sigil when you pull them.

It's a bit of a gamble, as getting a sigil that fits is pretty hard, if you are going with the totem strat, either go with a squirrel totem that give your squirrel additional utility (almost everything can work on them) or ants, as you can pretty easily create synergies that allows you to just spam them the moment you have one.

Lastly, you should consider the cost of your deck. It's easy to get yourself killed because your card became expensive and you don't have enough sacrifices/bones. So either maintain a low cost deck in which you always switch out your creature, or a have a sustainable ressource. Things like totemed squirrels can allow you to multiply them, you can achive the same with a skink that has immortality to create an Double sacrifice, cockroach is excellent by itself but you can often just pass on it's sigil to another creature and create another infinity card.

TL;DR: If you are going to be a one trick-pony, reduce your deck size, ortherwise diversy your options and plan you plays ahead of time. You should have control over the game, not the other way around.
I try to go for the 3 blood and/or unkillable totems for the squirrel, so that way it is easy to get cards on the board, where as i have not considered cockroaches. However, I tried low-cost deck build and got starvation ( XD )
Pwincess Nov 10, 2024 @ 7:53pm 
Good tip for any boss battle (at least in act 1) - have a plan for when you tip the scales.

Prospector - keep in mind that he'll turn any card on your side into a gold nugget and you'll need a reserve. You can't play on a gold nugget. If you don't have a decent hand and are about to get your +5, let him turn your cards into nuggets and let them take the heat for a few turns while you pull more cards. If you've got a winning hand, consider maybe sacrificing some of your units so you have space to play.

Fisherman - drops those chum buckets after you beat him the first time. Have a plan to go around them so you don't summon sharks. If you've got a grizzly or something up your sleeve, maybe sacrifice all your units to play it where there's a hole in the chum-line. Or just sacrifice to play where there's no shark-risk.

Trapper - let some units die, don't take him out too quickly. Get a few pelts in your hand then after the scales are tipped buy a hole in his defenses and pour some pain into it.

Leshy - the moon has weaknesses. There are some sigils that make this fight stupidly easy, spoiler alert in case you want to figure it out yourself from that hint: The poo sigil (weaken) makes the moon do no damage, and the skull and crossbones sigil (instakill) will... well, instakill.
Truth_X_ile Nov 11, 2024 @ 7:09am 
Can You Find the Extremely Broken Sigil Synergy
This is a Link, It's Not Ouroboros

My Favorite Person on Steam, Just Don't Tell Anyone

Good Luck & Have Fun :smiling:
Lenrow Nov 12, 2024 @ 5:33pm 
Personally, my favorite and most successfull strategy was to get cards without any cost combined with the return to hand after death sigil and upgrading their stats.
So I would have a card with 4 attack, that I could also constantly use to play other cards since I could sacrifice it as often as I wanted.
For example you could do geck + return sigil + 1/2 bonfire where you upgrade 2-3 times
You could also do it by getting lucky on deathcards and then drawing them.

You also want to thin out your deck since the strongest card does not do ♥♥♥♥ if you don't draw it.
So you want to remove cards that are not that usefull and it might also help to get cards with the magnifying glass sigil.

Another Strategy is to get flying monsters with huge amounts of damage, tho you should have a strategy for the third boss in place since that one kinda counters that strategy in the first phase
nicole.ham Nov 13, 2024 @ 9:29pm 
totally non expert advice.. recently replayed and beat act 1 fast. squirrel totems with unkillable or 3 blood cost were basically all I needed. Unkillable means you never are out of squirrels.. 3 blood cost makes squirrels omega valuable. OP cards become no issue to play.
another thing I spam is bi-strike or tri-strike cards with maxxed out attack. all rounds end in 1 play. 5 damage mantis god ripped thru all of act 1.
Originally posted by nicole.ham:
totally non expert advice.. recently replayed and beat act 1 fast. squirrel totems with unkillable or 3 blood cost were basically all I needed. Unkillable means you never are out of squirrels.. 3 blood cost makes squirrels omega valuable. OP cards become no issue to play.
another thing I spam is bi-strike or tri-strike cards with maxxed out attack. all rounds end in 1 play. 5 damage mantis god ripped thru all of act 1.
fr I just beat A1 for the first time and I had a death card with triple strike, 5hp and 3 damage, then I sacrificed an adder for insta kill and it only cost 1 blood so It was just guaranteed wins the whole game
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