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My Favorite Person on Steam, Just Don't Tell Anyone
Good Luck & Have Fun
To put it bluntly, your deck as to make sense. For example, you have a very strong card that can win you the game. However, if you rely on this card, to need to destroy other card as to increase the likelyhood of pulling it (or invest in stuff like magpies to pull it early).
Alpha made an excellent remark on totem and bug cards. Totem allow you to give every card of a specific class (beast, birds, squirrels or insects for example) as sigil when you pull them.
It's a bit of a gamble, as getting a sigil that fits is pretty hard, if you are going with the totem strat, either go with a squirrel totem that give your squirrel additional utility (almost everything can work on them) or ants, as you can pretty easily create synergies that allows you to just spam them the moment you have one.
Lastly, you should consider the cost of your deck. It's easy to get yourself killed because your card became expensive and you don't have enough sacrifices/bones. So either maintain a low cost deck in which you always switch out your creature, or a have a sustainable ressource. Things like totemed squirrels can allow you to multiply them, you can achive the same with a skink that has immortality to create an Double sacrifice, cockroach is excellent by itself but you can often just pass on it's sigil to another creature and create another infinity card.
TL;DR: If you are going to be a one trick-pony, reduce your deck size, ortherwise diversy your options and plan you plays ahead of time. You should have control over the game, not the other way around.
Prospector - keep in mind that he'll turn any card on your side into a gold nugget and you'll need a reserve. You can't play on a gold nugget. If you don't have a decent hand and are about to get your +5, let him turn your cards into nuggets and let them take the heat for a few turns while you pull more cards. If you've got a winning hand, consider maybe sacrificing some of your units so you have space to play.
Fisherman - drops those chum buckets after you beat him the first time. Have a plan to go around them so you don't summon sharks. If you've got a grizzly or something up your sleeve, maybe sacrifice all your units to play it where there's a hole in the chum-line. Or just sacrifice to play where there's no shark-risk.
Trapper - let some units die, don't take him out too quickly. Get a few pelts in your hand then after the scales are tipped buy a hole in his defenses and pour some pain into it.
Leshy - the moon has weaknesses. There are some sigils that make this fight stupidly easy, spoiler alert in case you want to figure it out yourself from that hint: The poo sigil (weaken) makes the moon do no damage, and the skull and crossbones sigil (instakill) will... well, instakill.
My Favorite Person on Steam, Just Don't Tell Anyone
Good Luck & Have Fun
So I would have a card with 4 attack, that I could also constantly use to play other cards since I could sacrifice it as often as I wanted.
For example you could do geck + return sigil + 1/2 bonfire where you upgrade 2-3 times
You could also do it by getting lucky on deathcards and then drawing them.
You also want to thin out your deck since the strongest card does not do ♥♥♥♥ if you don't draw it.
So you want to remove cards that are not that usefull and it might also help to get cards with the magnifying glass sigil.
Another Strategy is to get flying monsters with huge amounts of damage, tho you should have a strategy for the third boss in place since that one kinda counters that strategy in the first phase
another thing I spam is bi-strike or tri-strike cards with maxxed out attack. all rounds end in 1 play. 5 damage mantis god ripped thru all of act 1.