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Kaycee Mod Most Fun Starter Deck? *SPOILERS*
I had quite a bit of fun playing the Kaycee Mod and just finished the last challenge. Probably won't go for an all challenge run since the One Life and Grizzly Board challenges will easily end my runs if things go wrong (winning each boss with the Grizzly board is definitely very dependent on good RNG.

That being said, I have beaten a run with most of the starter decks (except Waterborne and Curious Egg), and the ones I found to be the most fun were the Trifurcated and Null decks. Trifurcated because you can easily make your Mantis God OP via the Campfires (and you can sacrifice one of your Ringworms to a Campfire to make Mantis God more OP), and Null because having a deck of three no cost cards that you can power up is more useful than it sounds. I used to love playing with the Ants Deck, but I might now find it to be the second worse deck in the game next to the Curious Egg deck (Yes I am sure it is a lot of fun to use the Hydra cards, but hatching the eggs I heard is more effort than it's worth) since if one ant dies, it could potentially ruin your whole run, plus the max amount of damage you can do without sigils is 4. I guess it is useful in the earlier challenges, not so much for the later ones.

With all that out of the way, what are the most fun decks that you all played with?
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Showing 1-12 of 12 comments
StayPuftMM Mar 15, 2022 @ 6:27am 
I'm a huge fan of the blood deck. I sacrifice the mole on to the moose first chance I get and that lets it take advantage of its high life and reduces the crap I have to deal with that always comes up from "move after attack" glyphs. Starting with a goat is also great since it gives you more options when choosing cards in your run. You generally don't want a 3 cost card if you don't have a goat, and you often don't want a goat if you don't have a 3 cost card. Starting with both a goat and a 3 cost card gets that engine going immediately and makes a lot of card picks viable that are normally awful choices. Grab an extra goat and you have a shot at the greater bone lord boon, which makes those high bone cost cards suddenly not a terrible idea. Suddenly turkey vulture goes from "will make me lose the game when I draw it as a dead card" to "card I can throw down and wreck my opponent and doesn't even need an upgrade".

Vanilla deck should have skunk instead of bullfrog. Also sad that its stoat is both weaker than stoat-bro and does not constantly tell me I'm a bad player. Would also be nice if it got "upgraded" on a late challenge level to include all the talking cards. Would be nice to play with stunted wolf without him constantly reminding me where the film is and begging me to use it.
The finicky eggs should only require a card for each of the 5 tribes and should be a bit weaker.
CrabNicholson Mar 15, 2022 @ 12:44pm 
I haven't unlocked many decks yet, but so far I like the black goat and the ant decks.

Black goat deck, because that card is amazing with the right sigils. (Like for example the Magpie's fetch ability, you can play a black goat, fetch whatever card you want, then sacrifice the black goat to play it; or endless lives, so you can play any number of high cost creatures from your hand once the black goat is on the board). This lends to a gameplan of filling your deck with creatures that can deal 5+ damage so you tip the scale before Leshy can put anything on the board (and for the final fight you can just scissor up Leshy's moleman).

Ant deck because there are really awesome combos you can do with insects. Like for example if you put bees or ants on an insect totem, you get bees which spawn more bees or ants which spawn more ants. Insects are a tribe that it really pays off to actually focus on, I don't feel like any of the other tribes really have any synergy in such a way.
droopy balls Mar 15, 2022 @ 4:17pm 
"Curious Egg" deck is my favorite by far. Completely changes how you play and select cards, and forces you to take risks you wouldn't normally - all for a huge payoff.
Not Quite Dead Mar 18, 2022 @ 7:43pm 
Originally posted by MrTherandomguy42:
I had quite a bit of fun playing the Kaycee Mod and just finished the last challenge. Probably won't go for an all challenge run since the One Life and Grizzly Board challenges will easily end my runs if things go wrong (winning each boss with the Grizzly board is definitely very dependent on good RNG.

That being said, I have beaten a run with most of the starter decks (except Waterborne and Curious Egg), and the ones I found to be the most fun were the Trifurcated and Null decks. Trifurcated because you can easily make your Mantis God OP via the Campfires (and you can sacrifice one of your Ringworms to a Campfire to make Mantis God more OP), and Null because having a deck of three no cost cards that you can power up is more useful than it sounds. I used to love playing with the Ants Deck, but I might now find it to be the second worse deck in the game next to the Curious Egg deck (Yes I am sure it is a lot of fun to use the Hydra cards, but hatching the eggs I heard is more effort than it's worth) since if one ant dies, it could potentially ruin your whole run, plus the max amount of damage you can do without sigils is 4. I guess it is useful in the earlier challenges, not so much for the later ones.

With all that out of the way, what are the most fun decks that you all played with?
I beat all bears with eggs on my first run. Never cracked any open though.
Cheesesteak Fan Mar 18, 2022 @ 10:34pm 
Ant boys all the ways
Blood Deck. It's the only deck where I feel confident using Cards costing 3+ blood. This allow for pretty busted deck if you manage to find your goat or duplicate it. The strategy here is very different than other decks.
msgameandcake Mar 19, 2022 @ 8:34am 
I really like the no-cost deck because it feels the most flexible. With a lot of the other decks you're primarily going for one specific strategy, but with three no-cost cards as your starting deck you mostly go with the flow and adapt to whatever the game throws at you more freely.
I don't have all of them yet, but the mantis god deck is FAR too powerful. Feed a ringworm to the starving campers, then use the free campfires to power up the mantis god. at that point if you draw the mantis god at turn 1, you just win
Cheesesteak Fan Mar 19, 2022 @ 12:12pm 
Originally posted by Mojo's Bizarre Adventure:
I don't have all of them yet, but the mantis god deck is FAR too powerful. Feed a ringworm to the starving campers, then use the free campfires to power up the mantis god. at that point if you draw the mantis god at turn 1, you just win
I wonder what the second Ring Worm is meant for
Blood God? But it doesn't spawn early
msgameandcake Mar 19, 2022 @ 12:22pm 
Originally posted by Benadryl Blunts:
Originally posted by Mojo's Bizarre Adventure:
I don't have all of them yet, but the mantis god deck is FAR too powerful. Feed a ringworm to the starving campers, then use the free campfires to power up the mantis god. at that point if you draw the mantis god at turn 1, you just win
I wonder what the second Ring Worm is meant for
Blood God? But it doesn't spawn early

If the Survivors end up buffing your ringworms a lot rather than eating them, you can move the Mantis god's sigil to one, another sigil to the other, and then Mycologist them together. On the other hand, if the Survivors DO eat one early, then the other one mostly becomes a dead card in your deck preventing the Mantis God from showing up in your hand turn one 100% of the time until you get rid of it. A balancing measure to both prevent bad luck from completely wrecking the plan, and to ensure the player needs to take at least a few more steps to do something about the other worm if their luck works out.
StayPuftMM Mar 19, 2022 @ 12:29pm 
Originally posted by Benadryl Blunts:
I wonder what the second Ring Worm is meant for

To be a drawback
IceHippo Mar 19, 2022 @ 7:29pm 
Egg deck by far is my favorite, lost track of how many games in beta I've played with it. Put a guide together with my best strategies to win.
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Date Posted: Mar 15, 2022 @ 4:36am
Posts: 12