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If your system can handle RT without it impacting your gameplay to the point where it feels sluggish, unresponsive and generally not fluid at all...it's good.
40 fps is playable but it's not comfortable and RT makes those 40 fps even worse than they should be on paper.
What's add up - cyberpnunk'ish neon signs, lights, this is a perfect thing for RT to see it, unlike other games that very often shows minimum difference
DLSS works with RT right now... no need to wait for updates... its worked since day one.
And it makes a massive difference
I played 2077 without RT for few months and for few months more I played it full ultra + RT ultra pathtracing, stable 100 fps 1440p, DLSS quality, difference is laughable. Also RT reflections dont even show V's body in mirrors or windows, so you if you carry a body on yourself, you'll see it floating in the air.
Yeah, RT is a gimmick. But DLSS and framegen are great.
Whether that's worth the performance to you is subjective, for me personally I'll play single player games at lower framerates for visuals though. I personally have been using the path traced mode on my 3080 with a 40 fps cap, it just looks that good to me that it's worth it. For fast paced competitive games? Yeah I want 100+.
p.s.
honestly rtx4 series is awesome you know, when you can enable frame generator and combine it with DLSS Quality or Ray Tracing... but owners of older series just get FPS hit with no compensation
It has pretty much always been this way ever since the first voodoo graphics card. Every time the next gen gpu's come out they crush the last generation games. But as new games come out with the AAA titles utilizing the next generation of effects, the fps spirals downward until the next generation gpu comes out and then the cycle repeats. Sometimes it goes for almost 2 generations of gpu before the software becomes that demanding. I remember I think it was msaa anti-aliasing would choke even even a 2080 card but the 3000 series chews thru msaa with acceptable frame drops ( unless you really crank it up).
The main difference this time is the next gen effects are brutally taxing for the hardware, So probably not until the 4000 gpu's are more prevalent will people really be able to use it for real next gen games. UNLESS they paid for it so they want to see it. NOW! And for me, that is the only reason to spend so much money on a gpu.
I also want to add that I have enjoyed games much more once I stopped paying attention to the fps and tweaking my settings Now.... as long as it's playable and I didn't notice any slowdowns it is fine.
No more constant tweaking my bios or game settings. Just playing games and enjoying it. I will also say I mostly play single player games. I would set things up differently for multi player combat games since high fps matter a lot (yeah I know). But yeah, I paid for it and I want to see the effect especially in single player games.
The problem with frame gen DLSS 3 is that those extra frames have no user input, and you can feel it, since this game is hybrid FPS with its gunplay.
In pretty much all games, I prefer to have minimum 60 FPS + low-latency reflex on, and even at 60 vs 90 vs 120, I can feel the difference.
My mate has a 4080 and I tried gaming with it in CP2077 with Frame Gen, and while FPS says its locked 120, it just feels sluggish. Like a disconnect from visual vs your actions.
So basically I prefer to turn down some settings, use DLSS2 no FG to get ~120 real FPS. Best smoothness visually, and best input latency (game feel).