Cyberpunk 2077

Cyberpunk 2077

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Stray952 Oct 24, 2023 @ 10:43pm
Life paths should have special items to find
You've got all this space in the life path intros and you can never go back to it. Not stashing in a special item in there somewhere seems kind of a lost opportunity.

Getting some mildly op item from your lifepath is an easy way to make the player feel like it matters. Maybe even tie it to some convo choices.

Just make a pool of items for lifepaths from which, one item will spawn if they check enough chests in the intro. With the transmog system this could be really cool. Maybe you dress one way but always keep some accessory from your life path. Idk, food for thought for CP 2. Those little world-building touches are the difference between a good game and a lazy one, and they're not HARD... they're just thoughtful.
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Silverbane7 Oct 25, 2023 @ 3:33am 
Hm. There are almost no chests to check in the intros tbh.
One chest at the com's tower as a nomad (assuming you just get in the car, so as not to have the sheriff on your back)
One chest on the way to steal the car as a streetkid in the garage corridor.
And you only have the drawer in your desk in your cubical at Arasaka if you are corpo V.

You DO get an item each lifepath tho.

Streetkids get a bootleg jacket doing their quest from Kirk. (Its got a good picture on the back, a singing woman, since its a samurai fake....Jimmy Silverarm and Kenny Eurodollar lol)
As a nomad, you can get your old jalopy car back.
And you can get a unique gun from following a quest with the guy you spoke to about your of boss outside the lift, if you are a corpo.

Ya just have to wait for act2.
With level scaling now you don't have to wait for them till later, ether.
Stray952 Oct 26, 2023 @ 9:33am 
Putting a chest in the intro isn't .... like, an obstacle for the devs.

This is like a gaming 101 concept, you should always hide little nuggets in negative space to fill out your game.

Those items you mention from the lifepath are all overcome by events by the time you get them. They also aren't unique to the player/play through, they're just minimal sidequests. I don't think it accomplishes the same thing.

I was thinking of it more as a new-game roll.
EricHVela Oct 26, 2023 @ 12:37pm 
Are you requesting a box of goodies specific to the life path choice given to your character upon reaching V's H10 apartment #0716?

Isn't what Silverbane7 stated enough? A unique intro, unique clothes (upon reaching V's apartment), and a unique post-Act I side mission with a unique reward, all specific to the life path.

A possible reason for reducing the TTRPG "careers" into mostly-cosmetic "life paths" is that the TTRPG is meant for multiple players with a mix different careers in the group and 2077 is single player.

If they planted a box full of goodies with specific life path stuff that can't be found anywhere else than that life path, there will be players wondering why they can't have X for their corpo or Y for their nomad. Keeping exclusives to a minimum stops requiring players to pick a specific life path, and if it's not exclusive, why put it in a box at the start when everyone else can just walk out the door and find it after the Watson lockdown ends?

Seems like you should be asking modders for this.
Silverbane7 Oct 27, 2023 @ 2:21am 
Unfortunately, think the 'NewGame+' boat has sailed now.
Certainly, the official version anyway.

One last gasp of 'Cyberpunk 2077 Preem Edition' (the ultimate edition, basegame + phantom liberty in one with a bonus item /upgrade to Preem edition for *** cash) maybe offering a 'NG+, since we know you begged for it, and we are no longer doing any changes but bug fixes from now on'

As it stands, we have a pseudo NG+ for the game with mods.
A mod that let's you make a 'saved V' save via itself. You reach the end of the game, use the mod to save a copy of your V.
Then start a new save, look like the old one, same lifepath. Get into the game. Load up the 'saved V' and it makes your stats and level the same as your old V was just before.
Then, you give yourself the items you want that you had already (or just a couple, some gear) and a bunch of money via the CET console.

Truth is, we do have to wait for modders to get their teeth into the engine really.
Basegame is 3 years old for legacy 1.63 but brand new for version 2.0+ and brand new for phantom liberty (from the modders perspective, as so much has changed with the 2.0 update and the added expansion)
I know I keep saying it, but it takes time to make stuff.
Especially if its just a hobby and not a job.

Its taken over 10 years for some of the brand new, fantastic mods for Skyrim to start hitting the workshop/ at nexus.
Sure, there were fantastic mods for Skyrim available after just a couple of years. But the stuff arriving now is getting wild (in a good way, not an x rated way I mean lol. Those were around since day 3 of oldrim XD)

What I'm meaning is... We know that it's going to be a few years before the next cyberpunk game hits. And that its going to use unreal engine now instead.
So I doubt the modding community of 2077 is going to vanish overnight.
We have dedicated modded who love the game, are in love with the world of NightCity just as some of us are.

We had basic quest mods hitting just before the 2.0 update. New romances (basic, admittedly, but actually there) and animations.
Frameworks for new body types, gear and items in place.
Whole new frameworks dropping now (a new community colour chart framework must dropped, with 700+ colours for modders to use for almost everything lol)

I'm hopefull that moddng for 2077 is just getting started.
(Meaning, more things will be possible, it just takes time and I bet NG+ is going to be some modders baby, once the major fixes, nerfs, balance issues ect are done and gone)
Last edited by Silverbane7; Oct 27, 2023 @ 2:24am
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