Cyberpunk 2077

Cyberpunk 2077

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Projectile launcher is useless
Even with DLC -Nades are just much more powerfull
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Showing 16-23 of 23 comments
Foster Oct 16, 2023 @ 11:41am 
I was having trouble not instantly killing people with it towards the end of my shotgun build run that I did as my first build back for 2.0, the Relic abilities made it a done deal and I had to be very specific about when I used it because I wasn't trying to explicitly kill people with it otherwise I'd lose out on progress for my shotguns.

It's incredibly powerful just like all the other arm cyberware, you just have to actually build for it (left side of tech tree ignoring grenade charges and recharge speed, get doomlauncher by going up middle of tech tree as well, burn this city and pyromania.)
It's pretty good even before that because it's one of the only consistent ways to chuck boss characters and whatnot around and stumble them, frag grenades don't do it as consistently in my experience.
Last edited by Foster; Oct 16, 2023 @ 11:42am
Flre Oct 16, 2023 @ 12:33pm 
yep, you pretty much nailed it.
the only usefull cyberware for arms slot is gorilla arms - only for boxing quests and occasional str checks to force open the doors
Simple Man Oct 16, 2023 @ 3:10pm 
Originally posted by Flre:
yep, you pretty much nailed it.
the only usefull cyberware for arms slot is gorilla arms - only for boxing quests and occasional str checks to force open the doors
Do gorilla buff body during those checks? might have to install some then, just missed a door that required 20 all the way out by the border with southern california.

Otherwise yea, projectile is utterly useless, anyone saying its OP either dreamt it or play very easy where maybe it works a bit better. Monowire was also demolished in 2.0, used to link up with blade perks, bleed etc, now damage is shocking and putting down a miserable quickhack hardly makes up for it. Mantis are apparently nice tho.
Sentient_Toaster Oct 16, 2023 @ 3:17pm 
Originally posted by Kodiak.pW:
Originally posted by Flre:
yep, you pretty much nailed it.
the only usefull cyberware for arms slot is gorilla arms - only for boxing quests and occasional str checks to force open the doors
Do gorilla buff body during those checks? might have to install some then, just missed a door that required 20 all the way out by the border with southern california.

Supposed to be +6 for such checks from the description, anyway.
󠀡󠀡 Oct 16, 2023 @ 3:30pm 
nah, it's awesome. goes well with pyromania shotgun build, among many other builds.
DYSEQTA Oct 17, 2023 @ 8:20am 
Originally posted by Foster:
Iit's one of the only consistent ways to chuck boss characters and whatnot around and stumble them,
Not Oda. He will stand amidst the explosions of a fully upgraded relic-enhanced death storm and calmly shoot you in the face with his gun like nothing is happening at all. However, a bog standard regular shot from a Widow Maker can knock him on his ass... because that obviously makes sense.
Last edited by DYSEQTA; Oct 17, 2023 @ 8:20am
Aliceskysareblue Oct 17, 2023 @ 8:59am 
all the arm cyberware can potentially be very powerful, but unlock how it used to be were they were basically game enders, you have to invest perks into them and requres you to build your character around the cyberware.
additionally the different effect (thermal,shock.toxic) synergize with specific attribute. for instance, my attribute specilize around body and tech so I use thermal and regular explosive
Foster Oct 17, 2023 @ 9:00am 
Originally posted by a Dad:
Originally posted by Foster:
Iit's one of the only consistent ways to chuck boss characters and whatnot around and stumble them,
Not Oda. He will stand amidst the explosions of a fully upgraded relic-enhanced death storm and calmly shoot you in the face with his gun like nothing is happening at all. However, a bog standard regular shot from a Widow Maker can knock him on his ass... because that obviously makes sense.
Might have bugged out for you, I was knocking and stumbling him just fine.
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Date Posted: Oct 16, 2023 @ 5:21am
Posts: 23