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But I recently upgraded to Win 11, and have been using the auto-HDR feature in it, and it's also quite good, if calibrated properly in Windows first. Then I can disable HDR in the game and use the gamma slider instead.
The gamma slider works 'backwards' in the game, though (right makes it darker and left brighter). Adjusting it so that the left image is barely visible makes the game look very good for me.
Specs / monitor in profile, if interested.
I too noticed that the menu renders don't reflect the changes. All I could do was change them all the way from left to right to see what works. The tone mapping midpoint seems to have the biggest affect on the light/dark factor. However, by the time I get it to where the sky is dark enough, everything else is blacked out.
I've tried vanilla, Nova LUT vibrant and HDR. I honestly think the skybox just IS actually white at the horizon, I don't know if this is even a gamma/lighting issue. Maybe they're trying to make it look like city glow. I'm wondering if theres a mod to just recolor the sky box. I've been searching, no luck.
Well I'm no HDR expert, and didn't even know my monitor had it until after I got it (and I've read later that the HDR isn't the best on it), but the tone mapping all the way to the right (3) is one that I set. This makes it really dark / black where it should be, but I can still see what I'm supposed to see, if that makes sense. Setting it low makes it pretty dark everywhere, even at daytime, and I can't see a thing in really dark areas.
My monitor is 600 nits, but if I set that in maximum brightness, things are way too bright and I get completely blinded sometimes, especially in the desert at daytime, so I've been using 450-400, even 300 (minimum). 450 seems to be good in most cases, though.
HDR10 PQ saturation is at 0.70. I'm not sure what that even does, but seems to affect colour saturation mainly; the higher the setting the more vibrant colours.
And the Paper White thing (UI luminance) I see I have at 250, but I think that only affects how bright the user interface is.
Sorry I can't be of more help. Someone with more HDR knowledge might be more helpful.
And I find myself using the 'HDR10 scRGB' setting for HDR output (instead of HDR10 PQ) as I think that looks better, but I can't really be sure, to be honest.
But like mentioned, I've often used HDR off in the game recently, and Auto-HDR in Windows instead, especially in the daytime when it's bright outside here, as I don't have dark curtains, so it gets a bit bright in my room. In-game HDR mainly when I do missions at night (where I live) in dark areas in the game
Ill give that a shot, thanks so much
According to someone who did an analysis on YouTube, lowering the "tone mapping midpoint" slider generally makes things darker by raising the floor for blacks, meaning more and more things that actually have color information are rendered black. In my experience, lowering this significantly makes the sky look better but there is too little visible in low-light.
The problem is that by the time you get the sky dark enough by manipulating this slider, your immediate surroundings are almost completely black. You lose too much visual information to keep the game playable.
So, in order to find a happy medium, I cranked this up to about 2-2.5, then put the game in windowed mode and changed my GPU/desktop settings. I found that contrast had almost the same effect as "tone mapping midpoint." High contrast made the darks and colors look better but your immediate surroundings became completely black. Low contrast resulted in daylight visibility.
So, my solution was to drop gamma and brightness to about 20% and fiddle with contrast until I found the right feel for nights. My barometer was to look at the moon and make sure the sky was dark enough to see the stars and then walk over to a group of NPCs by a fire and make sure I could see enough locally.
I think the reality is that games make your eyes adjust by changing gamma but they really should just drop contrast to almost nothing at night. That is what your eyes do at night. They rely on photo receptors that aren't sensitive to color.
I'm not going to get into all of the differences between astronomical, nautical, and civil twilight; but the bloody sky is too bright too early.
Sunrise at 3 AM is normal in the summers where I live in Norway (and sunlight 24/7 in mid-summer in the north), but Night City is supposed to be in California, and I don't think the sun comes up that early there?
Also, there is a lot of light pollution in Night City, with all the lights and those huge holographic ad-banners stretching into the sky, acting almost like giant lightbulbs, but regarding the sky it should probably be darker if the geographic location was correctly simulated.