Cyberpunk 2077

Cyberpunk 2077

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nishantsarode Mar 30, 2023 @ 2:23pm
2nd playthrough with 26 mods. Its Fantaaastic!
I decided to give cyberpunk 2077 another chance and its hasn't let me down. I have installed 26 mods and GOD the game feels completely different now. I have been playing since last 15 days and havent even completed The Hiest mission yet. The mods ive been using are as follows:- Cyber Engine Tweaks, Input Loader, Mod settings, Native settings UI, RED4ext, Redscript, TweakXL, Archive XL, Immersive Bartenders, Better Finer Rain, Draw Distance Boost, HD reworked project Ultra, Let there be flight, More Gore, Ranged Attack Damage fix, Realistic Traffic Density, Sit Anywhere, Street vendors, Survival System, Time Dilation Overhaul, Vehicle combat, Better explosions and fire smooth, Crouch Vignette effect remover, Ragdoll Physics Overhaul, Weather Probability Rebalance , and Kiroshi crowd scanner. The 1st 8 mods are essential for other mods to work. Trust me chooms these mods turned cyberpunk into a game it should have been at the time of launch. Also, the performance hit is minimum. You can download these mods from Nexus mods. Its just a copy paste job. Thank you modding community for creating these mods. Give it a try and tell me about it chooms. See you in Night City!
Last edited by nishantsarode; Mar 30, 2023 @ 2:28pm
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Showing 1-15 of 22 comments
Tokenn Mar 30, 2023 @ 2:47pm 
Yes, all the Modders Resource mods like CET are basic. I'm not into anything that radically changes gameplay, but I have a lot of High-Res NPC mods, and they really look great.
ShelLuser Mar 30, 2023 @ 2:53pm 
Appreciate you sharing all this! Some of them I'm not familiar with and I am DEFINITELY going to check that out. Thanks for sharing OP!
Last edited by ShelLuser; Mar 30, 2023 @ 2:53pm
Bogmore Mar 30, 2023 @ 3:26pm 
You're going to have one hell of a time after 11th April when 1.62 hits and all your mods break the game.
ShelLuser Mar 30, 2023 @ 3:41pm 
Originally posted by Bogmore:
You're going to have one hell of a time after 11th April when 1.62 hits and all your mods break the game.
I call BS. It's not a given, I play modded also and some of my mods date waaay back before 1.6. Fear mongering much? Hope you had fun.
Bogmore Mar 30, 2023 @ 3:50pm 
You see it all the time, the "I just got back and my game doesn't work" type posts. A clean reinstall and it works fine.

It's usually when the game changes something graphically.
Last edited by Bogmore; Mar 30, 2023 @ 3:50pm
egg fu Mar 30, 2023 @ 4:20pm 
you have "more gore" but not also "more blood splatters"????

heresy! :steamfacepalm:
Zero McDol Mar 30, 2023 @ 5:14pm 
Originally posted by Bogmore:
You see it all the time, the "I just got back and my game doesn't work" type posts. A clean reinstall and it works fine.

It's usually when the game changes something graphically.
Most mods are fixed via updating the CET mod and maybe a few other essential mods that other mods rely on. Outside of that, anyone drastically changing their game will have issues.

I use a ton of mods and when there's an update, I simply remove the version.dll and verify my files. After that, my game is back to vanilla. None of the mods break my saves, so I can freely switch between my modded game and the vanilla game with no issues.
Last edited by Zero McDol; Mar 30, 2023 @ 5:15pm
The Comedian Mar 30, 2023 @ 6:01pm 
If you are using mods now remember set you game NOT to auto update, so you don't get surprised when the next patch hits. It give you time to wait for the mod authors to update their mods before you download the patch.
Bishop-Six Mar 31, 2023 @ 1:13am 
Originally posted by The Comedian:
If you are using mods now remember set you game NOT to auto update, so you don't get surprised when the next patch hits. It give you time to wait for the mod authors to update their mods before you download the patch.

This.
Silverbane7 Mar 31, 2023 @ 2:38am 
Yep.
It's true, some mods do break your game when cdpr patch.
But it's mostly the mods you can call the 'backbone' mods. The ones that do the heavy lifting. Frameworks.
CET, RED4ext, redscript, cybercmd, mod settings, native settings UI ect.
ArchiveXL and TweekXL too, tho slot of the time that's interdependency.

So yes, turn steam to "only update when I play the game"
Then make a shortcut to the Cyberpunk 2077.exe file and use that to start your modded game when there is a patch. You can still have steam running in the background to talk to your friends list too, but loose out on achievement and time played.

And, if you want to keep your setup saved (for example, want to save a copy of the game from before the expansion hits) you can just copy your game folder to another hard drive.
They use the same saves tho, so watch out for that.
The game sees saves inside folders in the 'Cyberpunk 2077" folder, so don't back them up inside there, you will get duplicates. Go up one folder to 'CDPR' and save them there.

I use two save mods.
'sort saves by lifepath and type' and 'named saves'
I can see all my Corpo's, Nomads and Streetkids by pressing E or if it's a quicksave, a manual save, endgame save or point of no return save with Q.
The named saves lets me name a manual save when I save it, so I use that to separate them into the names of the various chars I have.
Then when I want to change over playstyle I look at the number on the named file that's my last manual save, write that down, move that save to its named folder.
Ether move a different saved character file over from its folder, or make a new one.
I save once each character as I start the Sandra Dorset mission. This is their 'base save'
Once again after waking up in the shower after the heist.
Sometimes I make a backup before the heist, incase I need more skill (like with a throwing knife only trial, but I didn't have enough hp)

Means I don't have to always go thru certain parts of the story if I don't want to. But can try again on that character if I want to do similar but not exactly the same of a run.
Birdy62 Mar 31, 2023 @ 7:03am 
I had some bad effects with the draw distance boost. Some lods are disappearing (railways for example.)
identity Mar 31, 2023 @ 7:12am 
Originally posted by ShelLuser:
Originally posted by Bogmore:
You're going to have one hell of a time after 11th April when 1.62 hits and all your mods break the game.
I call BS. It's not a given, I play modded also and some of my mods date waaay back before 1.6. Fear mongering much? Hope you had fun.
He's not wrong, though. Major game updates will 99.9% of the time break mods. Some people don't like the wait until mods are updated, so it's best to turn off automatic updates until you get what you want or as a precaution.
That all being said, though, 1.62 is just a graphic update as far as I can tell, so it can go either way in that case.
Last edited by identity; Mar 31, 2023 @ 7:14am
nishantsarode Mar 31, 2023 @ 1:39pm 
Originally posted by abolishbananas:
you have "more gore" but not also "more blood splatters"????

heresy! :steamfacepalm:
More Blood Splatters does'nt work with CET 1.23. I've tried. No other option other than using More gore.
nishantsarode Mar 31, 2023 @ 1:40pm 
Originally posted by The Comedian:
If you are using mods now remember set you game NOT to auto update, so you don't get surprised when the next patch hits. It give you time to wait for the mod authors to update their mods before you download the patch.
Appreciate your suggestion. Already done this.
nishantsarode Mar 31, 2023 @ 1:42pm 
Originally posted by Birdy62:
I had some bad effects with the draw distance boost. Some lods are disappearing (railways for example.)
Open the config file and set draw distance to 35 instead of 42. And if it still doesnt work set it to 30. The mod still works fine at 30. Also dont forget to backup your saved games.
Last edited by nishantsarode; Mar 31, 2023 @ 2:01pm
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Date Posted: Mar 30, 2023 @ 2:23pm
Posts: 22