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The the biggest surprising thing, is Corpo is the only one with a real reason to care about Jackie.
Nomad, you have just met, you are both terrible at your job smuggling and can barely deal with corpos.
Street kid, you met, you are both terrible at trying to steal cars and can barely deal with corpos.
Corpo. Jackie has been your best friend for years. Jackie cares about your well being already. When you get fired from your job at Arasaka, Jackie steps in and says "Wow sure would suck if you all got murdered for threatening my friend V, huh?" and scares off corpos when they are about to also kill you.
The memes are to go on about corpo scum and how nomad and street kid are all about freedom and family. But either by accident or design, Corpo start is the only one with a meaningful connection to Jackie. instead of "I met this guy five minutes ago."
From a gameplay standpoint: Corpo intro is also probably the fastest one to speed through if you smash skip dialogue buttons.
While it has been a while since I looked into later speech flavor text by comparison, from all the people complaining "Why doesn't Nomad/street kid get as many optional text choices as corpo!?!?!", I guess Corpo ends up with more incidental "Say something that reminds the audience you used to work for a corp" dialogue than you can get street/nomad commentary?
It's mostly a backstory thing, similar to Mass Effect's backstory where you can choose where you were born and have some unique flavor and rewards based on it. It does not affect the story in major ways other than the very beginning.
As streetkid Kirk offers you Job
As nomad you find your vehicle
As corpo you meet Frank who came out to be rat.
Dialogues have no huge impact relating to your origin. They play immersive role. As streetkid you know gangs and how to deal with them bypassing skillchecks (also gang and street life lore).
Corpo will surprise people being some dirty merc but knowing all about corpo deals and sounding like pro.
Nomad knows nothing about night city and he is most immersive for new player who also doesn’t know a thing about game
Personally, I think Nomad ended up being my favorite, but it's also the longest intro mission. Instead of being dropped into the city, you're literally a newcomer to town meeting everyone for the first time and having lots of culture shock. I think it does a good job introducing narrative/setting elements for a first-time player, and you'll get a better understanding of the Nomads as a people through the dialogue options that pop up (relatively rarely) throughout the game. Most people in Night City steer clear of the larger Nomad society and vice-versa, so it doesn't really come up as much in the deeper parts of the city, but you gets lots of special dialogue outside of town and during certain side-quest chains. Also, cool car.
The other two are equally good, it just gives you a faster crash-course in who you used to be and how you fell into the mercenary life. It's a little more "stepping into the shoes of a pre-existing V and taking over from there", but that's great for subsequent playthroughs.
The corpo path is perfect for a V who's more sassy, jaded, and ruthless. Many of those dialogue options and lifepath-related story branches are a bit more callous and manipulative on the surface. Things like "hey what would your boss think about X?" to blackmail people, or "I know corpos, and I'd do X if I were them, so they'll probably do that" as ways of foreseeing your enemies' actions. You can still play V however you want, it's just a different kind of delight to be a smug jerk to everybody at every opportunity.
Streetkid I have the least experience with, but they definitely gave me the cleverest vibe of the three. I have a feeling that they're the type who can talk their way out of situations the other two would have to shoot their way out of. There's probably a lot of insights into street-level city life and inter-gang politics I was never really privy to, because I didn't end up playing this lifepath fully.
In any case, my "head-canon" playthroughs ended up being Male Nomad V and Female Corpo V. This is the kind of game where the changes are subtle but worth playing through again for trying out different gameplay/story builds and seeing what you missed. And also to keep messing around with the combat elements you passed up the first time. Going "Loud" vs. playing a stealth or hacking build, for example. It's less a "roleplaying game" in the pen-and-paper sense where it's a super-deep simulation with unlimited freedom, and more in the sense that you can build up a sense of who "your" V is in your head, and you can lean into that as you play. A run-and-gun Hotline Miami-style shotgunner/bludgeoner in my Nomad playthrough one day, and a stealthy knife-throwing assassin in my Fem V playthrough the next.
I've seen past games give XP points or unlock dialogue trees when you give 'Corpo type' responses. CP2077 just totally whiffed on this one.
May be a spoiler below.
I played the streetkid and corpo intros.
I couldn't stand Jackie, his dialogue was awful and the part later in the game with the book he read was laughable. The cyberpunk writers are really, really bad. I was surprised because Wild Hunt's writing was decent.
Nomad is good if you enjoy talking about cars - literally all Nomad dialoague options are about cars. Dakota (one of the fixers) is a little nicer to you if you're a Nomad.
Corpo dialogue options let you manipulate some minor characters into giving you information or stuff without really working for it/without having to fight, so that's cool.
The Corpo path does favor Jackie more, but I also feel several of the endings had throwbacks that were specific to events of the Corpo start. The nomad path start also has an easter egg in the intro during the Heist as well.
My suspicion? The original plot was Nomad comes to NC, meets Jackie, teams up with Gilcrest to work on the corporate side, gets fired, becomes a 28-year-old street kid with Jackie again. In the corpo path Jackie even makes reference to working with you before. Too much overlap to be a convenience.
Given the shallow husk of a game we got... Makes sense.
No, not really. Honestly, just play whichever sounds good to you.
The car from Nomad is also a less impressive version of a nomad car you can already buy. No, not the sports cars. The Thornton Galena 4 door hatchback for grandmas. The nomad start one they only managed to repaint the front half, added a new bumper and roof lightss... and hadn't gotten around to anything else. The one you can buy is a full conversion.
and that is even if you Demand you keep it or throw $100 pity dollars to "buy" it from a lady who was rebuilding it so she can escape night city
Sass about item quality aside, I am perfectly fine with the background specific items just being "oh that is cute I guess" instead of locking good items behind specific paths and pretending that is the same thing as replay value.
They all have different legacy missions tho.
Personally I say go nomad for the car, it's pretty sweet.
In every RPG the most important decision is Who you are. Who ypur character is. How does he think and behave.
The Nomad: an outsider, outlaw, a biker. For example.
The corpo: power hungry, highly paid corporate agent, assassin, security, for example
Street kid: a thief, thug, hustler, the muscle, for example.
Just some archtypes that could fit into those lifepaths. I my mind only the sky is the limit what To dp with those and possibilities are endless.