Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
()()
(^,^)
()(")(") Thanks for taking time and reading my post. <3
meaning that the gang ultimately just becomes a management system rather then anything unique to the story.
As Samantha Raven said above, this is a game wherein you play as a mostly lone mercenary. This doesn't mean you don't have the opportunity to forge relationships or hostilities, or that you can't affect the outcome to favor one group over another, etc. You can do that, and the nature of your relationship (or lack thereof) with certain key NPCs will have narrative and quest consequences. And you can bring NPC companions along on certain missions, and whether you do (and which ones) can also have an impact to some degree on how things play out.
But this is not a game about building a squad or party recruitment or forming a gang. Or about joining factions and doing faction questlines. Or about gaining territorial control. This is not going to provide that experience.
It’s not “on rails”.
This game was confirmed to have multiple endings by CDPR. It will be linear to a certain degree (similar to TW3) but you will be able to craft your own story and background, hence the three starting factions you get to choose from when you start the game.
Definitely not your traditional “one level to the next” linear game.
witcher 3 is also on rails, it has 1 moment of major branching story (which amounts to talking to someone it doesn't prompt you to talk to) but otherwise you follow everything, you just have a choice of which orde you do it in.
no idea though, nothing stops you from exploring the city
Well by that definition, pretty much every game that follows a story no matter how basic or complex can be considered an “on rails” game.
From something as simple as “save the princess” in the original Super Mario Bros to a intricately woven story like in Red Dead Redemption 2.
The only games that are not “on rails” by that definition is a game that:
1) Has no story/narrative. ie) CS:GO
2) Has a story that is somehow randomly and procedurally generated by RNG or something (meaning that one player’s experience will be completely different from another player’s experience with nearly nothing in common).
Unfortunately it also does not synch with what the devs of this game have been doing for years.
You have some good ideas for a potential other game.
You say you're a dev... Maybe make the game you wish for.
I for one, am going to enjoy the game they are delivering.