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I think Cyberpunk is the most demanding game ever made. Maxing this in 4k just crashes my game lol. The Ray tracing stuff is out of this world.
Most games target console. You could argue that's a good thing since it means the PC version is going to run great and you won't have to choose between 4K and 60fps like you almost always do on console. But then you take a look at exactly what Cyberpunk can accomplish when you turn everything on and you realize it's actually a big freaking waste of potential that almost every game is targeting miserable consoles first and foremost.
Amen to that. I have upgraded my GPU twice to get the most out of this game.
I made the post going purely off my perception but I just looked up some benchmarks and I am not off base. The GTX 480 could only hold 22fps in Metro 2033 on ultra at 1600p. The 3080 gets 26fps on ultra everything at 4K with DLSS Performance. An avg of 46fps on Ultra Performance.
I tried it, but the ray/path tracing in this game is too good to pass up. It's one of the games that convinced me to shell out for the 4090, and for that I have no regrets.
No worries, same story for "RTX 40XX" flexers....no one needs that to have incredible graphics. A 3080 does a tremendous job with only 10Gigs especially when you realize that you used the correct Reshade and the correct LUT.
Yes some reshades and lut have also variable performance hits....
Morrowind when it originally launched couldn't run at 30 fps outdoors with pixel shaded water and draw distance cranked up even on bleeding edge top of the line hardware.
Doom 3 at launch required the best GPU on the market just to hit 40+ fps at UXGA (1600 x 1200 if you're curious) on Ultra with uncompressed textures.
Those were demanding games. Cyberpunk 2077 at least had hardware on the market when it launched that could run it cranked up. Even if it was (and is even more so now since updates) somewhat demanding in the context of its own time and standards.