Cyberpunk 2077

Cyberpunk 2077

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Shapely Twig Nov 22, 2024 @ 5:15pm
Cyberpunk is the 2nd most demanding game I've ever played.
The most demanding being the original Metro 2033. It destroyed my GTX 470. I remember putting it on the max settings and it turning into a slideshow. An incredibly immersive slideshow. 3rd place goes to the Witcher 2 via ubersampling.
Last edited by Shapely Twig; Nov 22, 2024 @ 5:15pm
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Showing 1-13 of 13 comments
MoosePotato666 Nov 22, 2024 @ 8:35pm 
2
That card is older than the Cyberpunk 2077 announcement.
Tussin The Goat Nov 22, 2024 @ 11:16pm 
Odd comparison lol. Metro 2033 ran very well on my Radeon 6780 or whatever tf I had.

I think Cyberpunk is the most demanding game ever made. Maxing this in 4k just crashes my game lol. The Ray tracing stuff is out of this world.
spookophonic™ Nov 22, 2024 @ 11:17pm 
bro back in 2017 i got laughed at for my old gtx750... but this right here... gtx 470 in 2024..
Tussin The Goat Nov 22, 2024 @ 11:19pm 
You guys are not reading his post correctly. He is saying Metro 2033 destroyed his GTX 470. He obviously has something modern if he is playing cyberpunk. Rub your 2 brain cells together.
retsa2b Nov 23, 2024 @ 8:45am 
Also just about the only major game of the last several years that was developed specifically to push PC. That's the reason it is still, four+ years later, the go-to game for gauging your shiny new GPU. Like the modern day Crysis.

Most games target console. You could argue that's a good thing since it means the PC version is going to run great and you won't have to choose between 4K and 60fps like you almost always do on console. But then you take a look at exactly what Cyberpunk can accomplish when you turn everything on and you realize it's actually a big freaking waste of potential that almost every game is targeting miserable consoles first and foremost.
damion.ord Nov 27, 2024 @ 4:10am 
Originally posted by retsa2b:
Also just about the only major game of the last several years that was developed specifically to push PC. That's the reason it is still, four+ years later, the go-to game for gauging your shiny new GPU. Like the modern day Crysis.

Most games target console. You could argue that's a good thing since it means the PC version is going to run great and you won't have to choose between 4K and 60fps like you almost always do on console. But then you take a look at exactly what Cyberpunk can accomplish when you turn everything on and you realize it's actually a big freaking waste of potential that almost every game is targeting miserable consoles first and foremost.

Amen to that. I have upgraded my GPU twice to get the most out of this game.
Shapely Twig Nov 29, 2024 @ 3:22pm 
Originally posted by Tussin The Goat:
Odd comparison lol. Metro 2033 ran very well on my Radeon 6780 or whatever tf I had.

I think Cyberpunk is the most demanding game ever made. Maxing this in 4k just crashes my game lol. The Ray tracing stuff is out of this world.

I made the post going purely off my perception but I just looked up some benchmarks and I am not off base. The GTX 480 could only hold 22fps in Metro 2033 on ultra at 1600p. The 3080 gets 26fps on ultra everything at 4K with DLSS Performance. An avg of 46fps on Ultra Performance.
Senyaak Nov 30, 2024 @ 6:19pm 
Originally posted by Shapely Twig:
The 3080 gets 26fps on ultra everything at 4K with DLSS Performance. An avg of 46fps on Ultra Performance.
just disable rtx and play over 100 fps...
Shapely Twig Dec 14, 2024 @ 5:14pm 
Originally posted by Senyaak:
Originally posted by Shapely Twig:
The 3080 gets 26fps on ultra everything at 4K with DLSS Performance. An avg of 46fps on Ultra Performance.
just disable rtx and play over 100 fps...

I tried it, but the ray/path tracing in this game is too good to pass up. It's one of the games that convinced me to shell out for the 4090, and for that I have no regrets.
maldorf Dec 14, 2024 @ 5:36pm 
Im able to get around 70 fps using my 3080ti with ray tracing on. Not all settings are maxed of course, but it looks good.
tommyburgerz Dec 14, 2024 @ 11:08pm 
Metro 2033 killed my system when you had to fight the mutant mother in the dark pit. the darkness and the speed of the fight just made it a bad slide show. lol, game was great though.
The Grin Dec 14, 2024 @ 11:43pm 
Originally posted by maldorf:
Im able to get around 70 fps using my 3080ti with ray tracing on. Not all settings are maxed of course, but it looks good.
Graphic settings are all about " I have all to the max" until you realize that some settings are useless or just don't need to be ot the max.
No worries, same story for "RTX 40XX" flexers....no one needs that to have incredible graphics. A 3080 does a tremendous job with only 10Gigs especially when you realize that you used the correct Reshade and the correct LUT.
Yes some reshades and lut have also variable performance hits....
This game, relative to its geometric density and fidelity, runs fantastically well imo.

Morrowind when it originally launched couldn't run at 30 fps outdoors with pixel shaded water and draw distance cranked up even on bleeding edge top of the line hardware.

Doom 3 at launch required the best GPU on the market just to hit 40+ fps at UXGA (1600 x 1200 if you're curious) on Ultra with uncompressed textures.

Those were demanding games. Cyberpunk 2077 at least had hardware on the market when it launched that could run it cranked up. Even if it was (and is even more so now since updates) somewhat demanding in the context of its own time and standards.
Last edited by Defective Dopamine Pez Dispenser; Dec 15, 2024 @ 2:32am
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Date Posted: Nov 22, 2024 @ 5:15pm
Posts: 13