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Until that problem gets fixed, ray / path tracing will be no more than a luxury feature.
But it is undeniably gorgeous.
Here's a question: In motion, does it achieve the holy grail of getting rid of reflection occlusion edge artifacts that SSR always seems to come with?
https://imgsli.com/Mjg2MzY3/0/2
One interesting thing is path tracing really does clean up the reflections. Little bit surprising how much of a difference between rt and with path tracing. Though that may also be dlss reconstruction since they both toggle at the same time.
https://imgsli.com/Mjg2MzY4
Also last round of mod updates is crashing my game, so need to track that down.
Wow, it's very notably reduced though at least. It's there but much "thinner." And yeah, the reflections do look a lot less "hazy" and more finely resolved.
I was actually looking to buy new hardware, including the 4090 early last month, but I was advised to hold on until Fall this year for the 5000 series GPUs. So I'm waiting patiently now with my 1080TI lol. Hope I can get my hands on a 5090. I really would love to experience this game at it's max without needing to use any scalers. But we'll see how their performance pans out.
RT has missing shadows vs PT.
PT is very dark.
You want mods for RR and fix RT issues...
There is a setting to only enable PT in photo.
Some people prefer high resolution and stable 60 fps : i play in 1800p up 4k no RT (raster novalut mod) and it's still gorgeous (more detailed and less aliased because of high res).
Fyi DLSS perf of 4k is 1080p at source.
Path tracing does still have some ghosting and edge blurring, nowhere near as bad as when it first came out however. Path tracing also requires a couple secs to "calibrate" and thus can sometimes result in sudden shifts in lighting on sepcific sections especially when the game loads LODs. Still overall I'd rather play with it on than off.
I went from 55fps to 75-80FPS using the Fast PT preset.
-August 13 build seemed like settings actually worked, the build before that had severe issues with changing settings.
-Don't touch the debug menu, there's no way to reset it other than reinstalling the mod. Messing certain settings can mess up the whole thing.
-PTNext is a fps loss, a possible increase in PT accuracy and quality but does come with it's own bugs and issues including also loss of quality.
-PT21 is close enough to current vanilla, and does come with an FPS boost.
Just like full 3D models replaced sprites in the FPS around 1996, following the release of Quake, and as dedicated 3D acceleration add-on cards got their feature set included in standalone GPUs, RT/PT will be nothing special in a couple of hardware generations.
None hardware is able to run games in native resolution with path tracing enabled without any softwarematic solutions. So yes, we can run games like Cyberpunk 2077 with path tracing, but only when we use upscaling AI and other software solutions which can decrease sharpness and can create "ghosting" effects between images.
There is also a new technology named ReSTIR (Spatiotemporal Reservoir Resampling) which can generate images way faster then older techniques like Talbot.
https://research.nvidia.com/sites/default/files/pubs/2020-07_Spatiotemporal-reservoir-resampling/ReSTIR.pdf
For being Path Tracing a standard, it would take a few more years. Without these softwarematic solutions, it wasn't even possible for the next few years.
For more information, check this video from Digital Foundry.
https://www.youtube.com/watch?v=vigxRma2EPA