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In the end, there's plenty of info out there. Videos, reviews, forums, search engine. Sure, I'm not disputing what you say in the least. I specifically meant at a glance though, literally ignoring CDPR's other games, the videos and just reading the description.
As one mentioned though -> RPG <- should also be a obvious sign. Heck, I skimmed right over RPG haha, so that mess up is on me.
edit:
Also, thanks everyone for pointing it out. Unfortunately, I sometimes miss some details, but have no problem retracting or correcting myself, in the event of a mess up.
There are a lot of story games that are good. This though feels slow and boring. You listen to more NPCs talk than actual gaming. At least Rockstar (and others) know how to keep it fun and interesting...
https://steamcommunity.com/sharedfiles/filedetails/?id=3269650998
https://steamcommunity.com/sharedfiles/filedetails/?id=3269651759
https://steamcommunity.com/sharedfiles/filedetails/?id=3269650511
https://steamcommunity.com/sharedfiles/filedetails/?id=3269650146
https://steamcommunity.com/sharedfiles/filedetails/?id=3269801512
You sure about that?
I agree, it has come far, but that "far" is still far from promised.
The gameplay tries to mix multiple genres and ends up under-delivering in each one. The story is cool, though. The story can be a bit restrictive at times to the point where they could have just as easily made in a linear story instead of having story-related choices or multiple endings, but its an interesting presentation of the Cyberpunk genre with excellent art direction, acting and pacing...
...Gameplay is kinda mid though. Story is great, though.
In no trailer, in no info-text or review do they say that you will spend more time listening to dialogue than playing the game. There is no indication of how slow and boring the endless conversations will be either. The dialogues aren't even entertaining or interesting. Just slow and low on energy. At least some game developers know how to keep the dialogues interesting and fun. Rockstar is one.
Many called it "GTA in the future". No. Just no. Not even close. GTA was fun and entertaining. So was RDR2.
I'd contest you on that. Cyberpunk 77, GTA (Specifically GTA V) and RDR all have a significant portion of time that is spent in what is essentially just a semi-interactive movie. Those are bad examples.
But I do agree with that criticism. CP77 holds your hand tightly very often when it comes to telling its story, which is annoying since it even underminds its own roleplay aspects by forcing you to simply view the story instead of participating in it.
They're all extremely welcome, especially some of the more immersive things like NCART working now and the arcade games and the additional apartments etc. And I do prefer the new skill and perk trees, etc. don't get me wrong. But fundamentally, the core experience at the heart of the game still feels like it always did to me. Which was always enough for me.
This is by far one of the best RPGs out there. I'd consider it on par with Red Dead Redemption 2. A litt below that level of quality but then again that game had how many years and what kind of budget? So yeah, not a fair comparison lol.
Other than that. I like it.
Shame I can't play 2.0 until there's a new character builder, but maybe one day.
This is probably the best looking best performing game out right now.
On using a 4080+ or on GeForce NOW, the game runs well 4K HDR on max settings.
My first playthrough was on v1.62 very hard
Second playthrough was on v1.62 hard ironman (if I die it's gg)
I can't touch ironman in 2.0 without a proper character builder.
I can tell you very hard 2.0 ironman is easier than hard 1.62 ironman
Have you even played past Act-1? Or did you just get to the Dex limo ride, met with Evelyn, and then called it quits like everyone else who makes this false argument?
And I'm thankful CDPR allowed for modders to create over the hardwork
of the developers.
Chippin' in as well as the first half of the final mission are good examples. There's tons of missions where you're just stuck talking and it feels like forever. The mission where you crucify a guy, the one where you meet with Judy to try out the ninja dolls, and so on.
While there is still a lot of actual gameplay from a relative stand-point, the game still frequently takes control out of the players' hands for the sake of story telling.