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Doomlauncher combines the effects of basically all of the grenade perks and applies them to the Launcher anyways, so you don't need any of them and it'd be busted if they applied, hell it already kind of is busted even without the DLC making it outright OP like the other arm cyberware.
The only reason you might grab the other grenade perks is if you wanted to do something like use flashbangs, smokes or recon grenades or if you wanted to do an explosives only build since the Launcher has differentiated charges from the normal grenades.
You could also be cheeky and use frags to build pyromania stacks to help replenish Launcher charges, and the grenade perks would let you keep that loop going.