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Is it one curve across the whole game, or did they parse out different curves for different intentions?
It's one curve across the whole game. Enemies are your level no matter where you go. Someone spawned in Adam Smasher at lvl 1 and was able to beat him since he scaled down to 1 as well. It's a terrible change that literally defeats the core concepts of the RPG in the game now.
In previous versions i was able to beat smasher in like 3 seconds. Now his fight actually becomes interesting, and all that hype up the devs did prior dosent just poof away.
TL;DR: When you become stronger chaff enemies are still a oneshot to you by the late game (they need a bit more in the early game). But bosses and elites stay relevant and actually dangerous which makes fighting them more interesting.
But still, level scaling here is actually done properly. It's not a lazy way out, it had some thought put into it. For example, even in the end game only semi-elite and elite enemies will drop legendary gear. Chaff will have uncommon at most. Again, chaff seems to scale slower compared to the player damage/survivability, and elites are basically a boss in the early game, but become pretty managable towards the late because you have so much abilities and stuff. And the whole thing with bosses actually being fun now, and not just pushovers.
Fun thing is, Adam Smasher at lvl 1 was still way more dangerous than Adam Smasher in 1.63 ever could dream to be.
Still it is miles better than garbage balance we had in previous versions.