Cyberpunk 2077

Cyberpunk 2077

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The level scaling feels good
♥♥♥♥ you haters lmao :dexter:
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Showing 1-15 of 15 comments
Callirgos Sep 24, 2023 @ 11:43am 
Sick.

Is it one curve across the whole game, or did they parse out different curves for different intentions?
adema066 Sep 24, 2023 @ 11:44am 
Originally posted by Callirgos:
Sick.

Is it one curve across the whole game, or did they parse out different curves for different intentions?

It's one curve across the whole game. Enemies are your level no matter where you go. Someone spawned in Adam Smasher at lvl 1 and was able to beat him since he scaled down to 1 as well. It's a terrible change that literally defeats the core concepts of the RPG in the game now.
Peh Sep 24, 2023 @ 11:46am 
Enemies are still very weak even if they scale with you. Just headshot everyone with a pistol at level 40.
n.C mixam Sep 24, 2023 @ 11:51am 
Originally posted by adema066:
It's one curve across the whole game. Enemies are your level no matter where you go. Someone spawned in Adam Smasher at lvl 1 and was able to beat him since he scaled down to 1 as well. It's a terrible change that literally defeats the core concepts of the RPG in the game now.
But it also keeps enemies that supposed to be strong a threat. While regular enemies do start to die very quickly, bosses (maxtac are also bosses now) are still a threat, as they should be.
In previous versions i was able to beat smasher in like 3 seconds. Now his fight actually becomes interesting, and all that hype up the devs did prior dosent just poof away.

TL;DR: When you become stronger chaff enemies are still a oneshot to you by the late game (they need a bit more in the early game). But bosses and elites stay relevant and actually dangerous which makes fighting them more interesting.
Mathis Sep 24, 2023 @ 11:55am 
I love it too. It's a nice change of pace after having three playthroughs in the past. The non-existent difficulty even at very hard Pre 2.0 endgame was so boring that I prefer this kind of change. In the past, the game was only difficult when you're still building up V. This changes once you hit the late game though since the game just turns into baby difficulty and made the latter missions and the Adam Smasher fight so boring.
Revan619 Sep 24, 2023 @ 11:57am 
Originally posted by Frostiken:
Originally posted by adema066:

It's one curve across the whole game. Enemies are your level no matter where you go. Someone spawned in Adam Smasher at lvl 1 and was able to beat him since he scaled down to 1 as well. It's a terrible change that literally defeats the core concepts of the RPG in the game now.

Literally nobody cares, and the 2.0 player counts prove that you should delete your account.
I like the changes but dont do the fat neckboard leave the billion dollar games company alone meme
n.C mixam Sep 24, 2023 @ 12:03pm 
Originally posted by Megapewpew:
"The previous patches combat was so bad that level scaling feels better, take that haters!"

Congrats I guess. I will agree tho, that the people that are praising 1.6's combat but hates 2.0 have ♥♥♥♥ opinions as well.
I mean, yeah.
But still, level scaling here is actually done properly. It's not a lazy way out, it had some thought put into it. For example, even in the end game only semi-elite and elite enemies will drop legendary gear. Chaff will have uncommon at most. Again, chaff seems to scale slower compared to the player damage/survivability, and elites are basically a boss in the early game, but become pretty managable towards the late because you have so much abilities and stuff. And the whole thing with bosses actually being fun now, and not just pushovers.
Originally posted by adema066:
Originally posted by Callirgos:
Sick.

Is it one curve across the whole game, or did they parse out different curves for different intentions?

It's one curve across the whole game. Enemies are your level no matter where you go. Someone spawned in Adam Smasher at lvl 1 and was able to beat him since he scaled down to 1 as well. It's a terrible change that literally defeats the core concepts of the RPG in the game now.

Fun thing is, Adam Smasher at lvl 1 was still way more dangerous than Adam Smasher in 1.63 ever could dream to be.
Salvadeziac Sep 24, 2023 @ 12:07pm 
Originally posted by Peh:
Enemies are still very weak even if they scale with you. Just headshot everyone with a pistol at level 40.
Try that on the highest difficulty
Originally posted by Frostiken:
Originally posted by whatdoesthisbuttondo?:

Fun thing is, Adam Smasher at lvl 1 was still way more dangerous than Adam Smasher in 1.63 ever could dream to be.
Right? I think like 99% of people probably did the Adam Smasher quest too late and effortlessly stomped the ♥♥♥♥ out of him in three seconds, because the level scaling was broken and confusing and the game secretly wanted you to do things at certain levels in a certain order, but couldn't tell you that explicitly.
Well considering he only fights you in the 'epilogue' so to speak (well I call the final chapter the epilogue)
n.C mixam Sep 24, 2023 @ 12:10pm 
Originally posted by Megapewpew:
There really is no point in my getting into this argument anymore, tbh on here. All I'll say is I think people who think level scaling is a "proper" way to add a balanced difficulty and world state have minimal expectations for gameplay in their games.
I don't think that it is a "proper" way. It's a easier way, especially for openworld games, and not "sectioned" games like bg3.
Still it is miles better than garbage balance we had in previous versions.
vile Sep 24, 2023 @ 12:10pm 
Originally posted by Salvadeziac:
Originally posted by Peh:
Enemies are still very weak even if they scale with you. Just headshot everyone with a pistol at level 40.
Try that on the highest difficulty
You shouldn't be one-shotting anything on the highest difficulty.
Originally posted by vile:
Originally posted by Salvadeziac:
Try that on the highest difficulty
You shouldn't be one-shotting anything on the highest difficulty.
Here's a hint. You dont.
vile Sep 24, 2023 @ 12:13pm 
Originally posted by GamingWithSilvertail:
Originally posted by vile:
You shouldn't be one-shotting anything on the highest difficulty.
Here's a hint. You dont.
I know that. That was my point.
Last edited by vile; Sep 24, 2023 @ 12:14pm
:dexter: Level scaling is a tool that can be good or bad, in Oblivion it was used badly, in Skyrim it was done well. In Cyberpunk 2.0 I like it. It emphasizes building your character well instead of just out-leveling enemies. :dexter:
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Date Posted: Sep 24, 2023 @ 11:41am
Posts: 15