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It's a wonderful story about defining your V and seeing the world react, so ponder upon; if you were V, what would you like to excel at while in Night City and what would be the most fun for you.
Otherwise if you truly want to min-max, you'll have to use a trainer, but even then you still won't get to experience everything because the story branches out, so even the choices you make will completely lock you out of other content.
I personally went INT / TECH / COOL and absolutely loved my journey in Night City.
Tech lets you open some doors and disable cameras/turrets (you can hack/destroy cameras/turrets instead though).
Tech also lets you get the most out of tech weapons which are good because being able to shoot through cover/walls is totally fair & balanced.
INT is if you want to fight like you are playing a JRPG (choosing attacks off a list) instead of a first-person shooter.
If you are going INT, go full - start at 6 and get to max(20) by level 15, otherwise leave it at 3.
(Even with 3 INT to can get a full set of legendary quickhacks. You just need to not use any 3 req access points until you are level 35+ or 40+ (depending on access point) and have a 8 buffer cyberdeck. It's like 10% to get a quickhack if you get the 2nd+3rd code, and the high/very high value ones give a rarity based on your level. (low value always give greens))
Body & Reflexes give you various weapon types, the reflex ones are just better than the body ones (the body weapons also don't really have tech versions (aside from a low-end shotgun), so you can not stack 2 sets of bonuses).
Body lets you open some locked doors and you need some for a few weapons.
(Note: Legendary Gorilla Arms cyberware makes body count as 6 higher than it is for most Body checks. This works with weapons that have Body requirement, but they will not show it in inventory.)
Body gives some defensive buff perks.
Body & Reflexes have 3 skill trees each instead of 2, so you get some extra perk points if you level up all the skills you can to max.
Cool has useful buffs, I've never tried the knife throwing stuff. (added in a later patch.)
Cold Blood is bonuses for killing multiple enemies quickly, Ninjutsu is stealth stuff.
Enemies taking longer to detect you is useful, the massive Crit boost from the last Cold Blood perk is good if abusing legendary Short Circuit's passive ability (it can get you to 100% crit with some weapons).
I've done 100% runs with Body+Tech+Cool & Reflex+Tech+Cool (with spare points in Body), both worked fine.
The actual answer to your question, is, you can't experience everything the game has to offer on just one play-thru. You'll have to play thru at least twice.
Was going to say the same thing, there's no way to experience everything in the game in one play, given how some missions do have choices that change how that mission plays out and immediate aftermath.
As far as in world exploration goes, you could probably see it all in one go if you wanted to put that much time into one play. I'm on my 4th play now and I've still found areas and little random things scattered about the world for the first time, and i didnt rush my prior plays (~120+ hrs each)
As for OP, once you get double jump if it looks like you can jump up to a place...do it. Chances are there's probably something hiding up there...or a little further up.
Basically, if it looks like you can get to a place, try to do so.
The only thing I couldn't do was wield some weapons that I thought might be fun with a Body too low for them but didn't otherwise feel like I missed anything with this setup.
Yes you can.
My 2nd play-through felt like a complete waste of time.
The only way you get different outcomes is if you fail quests.
The different endings can all be done in 1 play-through.
Just finish all the side character quest lines (without failing and cutting any of them short) and you can just do 1 ending after the other.
You go back to the point of no return and get a few goodies each time.
Cyberpunk roughly uses the same gamemechanic as another classic: Skyrim. It's not the attributes, it's also not the perks but the skill level which makes the difference. And the only way you're going to raise those skill levels is by actually doing several of the available activities in the game.
Taking out enemies who weren't expecting and never saw it coming? That can raise your cold blood skill. This is a skill which is related with the 'Cool' attribute. Speaking of staying in the shadows: that's related to the stealth skill, also part of 'Cool'.
Blasting enemies with machineguns? That's related to Annihilation, this skill is tied into the 'Body' attribute.
Now, attributes do have an affect on you. A higher 'Body' level will also increase your max. health. Higher 'Reflexes' will increase overall damage with guns and blades. However... this only does so much and it's also not something fully required. You can also use implants and mods to get better health and armor status.
But the main function of attributes is to determine how high your skill levels can go, and they also affect the amount of perks that become available to you.
Therefor a good idea is to simply play the game as you want to play it. Then, when you reached a new level and got some attribute and perk points to use: check the Character overview screen, and in specific check your skill levels. Then increase the attribute(s) level for those skills which you use(d) the most.
Without skills you're nothing.
I recently started a new (modded) game. Because I want a bit of a challenge I'm playing on Hard difficulty, but because I also don't want to slowly earn my place I used mods to change my level asap. I've just completed the rescue mission (first mission in the game?) and yet I'm already level 50 (also 50 in street credit) and pretty much got all the same perks as I had in my original play. In fact, some of my attribute levels are actually a bit higher.
So here's the kicker: while I crafted some pretty OP weapons and clothes for where I am now in the game there's only so much I can do. Yes, I can kill some hostiles with one shot because of my OP weapons, but as soon as they start firing at me I can take quite a beating, all because of my low athletic skill level.
I can do pretty decent damage to enemies but when it comes to using my guns... they're only that much effective which is caused by my low annihilation skills.
My monowire is pretty buffed and I have plenty of active 'Blades' perks to make it worth my while. And yet... it's hardly as effective as it was in my (vanilla) endgame. Simple reasoning: my Blades skill level is still pretty low.
Ergo: don't focus on attribudes, focus on skill levels. You earn those playing the game, then as you have attribute points to use: put them into those attributes which can help enhance those skills.
So in other words... play first, worry about stats later.
You should've just led with that