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One of my favorite things in the game is soaking in just how grand the city is. It's breathtaking, especially with the giant billboards and ads in the distance.
Ditto. Last night I was on my way to a quest and noticed a fog had rolled in. I felt more immersed than usual and really enjoyed driving through the city just looking around as I rode past buildings shrouded in fog.
how is it a pain lmao. literally drag and drop 4 sets of mods. i installed mods in the past that were FAR more complicated than this. regardless, you obviously dont want to play it.
I prefer the vanilla+ approach though. I use the metro mod to get around instead of fast traveling. Kind of neat having to figure out the train charts. (Lame I know, but to each their own, it's your game make it yours) I didn't grow up in a city by any means so that kind of stuff is pretty foreign to me.
Took out the vehicle combat too, just didn't feel right.
Flying took away too much of the experience for me.
Glad you like it though.
That said, fwiw, Mike Pondsmith himself advised CDPR against including player controlled flying vehicles in this game, because of the nature of the game's design, and what it would entail for it to work seamlessly with the design of Night City. It's one of those things that sounds great on paper, and is great to have as an option, but isn't necessarily playing to the strengths of the world's design as it currently is in the game imo. (For some of the reasons others have mentioned above.)
It's a bit similar to the removal of distance fog in Morrowind, or putting levitation back into Skyrim. While it's great that modding gives us the option to do this, personally when I actually try them, they just detract from my sense of immersion and lay bare the design limitations of a world that I don't want to see the seams in. The former makes Morrowind feel much smaller than it did in vanilla, and the latter breaks cities unless you also use the open cities mod which also introduces certain other issues.
What I would love, if any intrepid modder happens to see this, is something they mentioned during development and then never said was removed: AI controlled self-driving taxis, so that we have some method of immersive transit other than fast travel or driving ourselves everywhere. It especially makes sense given the game's existing design, since our own car can drive itself to our location. And Del's existence shows this is a thing in the game's worldbuilding. I'd love to be able to just take an atmospheric ride through Night City anytime I want to get from point A to point B, looking out the window as I go.
Because they had to carefully curate exactly what could be seen out of just one window to get it to run on minimum hardware specs.
On top of that problem, the city was just never designed for the player to fly around in a car. As Aikido rightly says. We handwave away a lot for mods which we'd never accept from the game itself.
Mod is cool and I really like it but there's good reasons why it's not a feature of the game and never was going to be.
TRON / Year 2025
I was working on this mod today, but I didn't have the time to push updates to GitHub. Will update when possible.