Cyberpunk 2077

Cyberpunk 2077

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The hell are people on reddit smoking, game still buggy as hell
5min in , jackie and V are already T posing into the cutscenes. The open world is still lifeless. NPC are still as inhuman as they were.
En son Hot Cake tarafından düzenlendi; 9 May 2022 @ 4:28
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İlk olarak Theokoles tarafından gönderildi:
İlk olarak Yvir tarafından gönderildi:

NPCs are much better and reactive in gta v

except trying to avoid me when i wanted to bump into them with my car, a feature that we have here too, i don't remember them doing much more than what we have here.

Yeah npcs in gta are more realistic in cyberpunk they feel like well npcs
I have been playing on PC since launch - never had any game breaking bugs, but certainly had some incomplete quest / gig related bugs, and plenty of general jankiness. This has been reduced since 1.5 but there are still (minor) issues, and likely there will always be.
NPC's have been slightly improved but still are mostly window dressing and yes the city, whilst stunning to look at and walk around in, suffers from little interactivity - and too many locked doors.
Modders have made improvements, but until CDPR provide their promised mod support via in-game tools & technical support - I am not sure we will see advanced mods such as new NPC's, Companions, Quests etc anytime soon...
Must be your Rig I have Npc's everywhere traffic everywhere. Move to an SSD. Even running police chasses mod and life story mod 60fps. I'll drop to 45 lowest. There is a guide for Nvidia etc. Game has come a very long way in recent patches. Even steam charts are showing 9k daily.
BigWezz (Yasaklı) 10 May 2022 @ 10:58 
To be fair .. its Reddit so nothing out of the normal :piglaugh:
Worst i have with the game is bad Performance thanks to my outdated pc
Lol Yes, I think they are referring to the first cut scene, for a brief moment you see your V (without a head) and Jackie T-posing before the cut scene continues with the voice over and music. But I would STRONGLY disagree about "lifeless" open world! I have played many many open world games and I would put Cyberpunk 2077 somewhere in the middle of most OW games. Sure it isn't a RDR2 (which is one of the best OW games on the market right now), but it is no way a Two-Worlds, No Man's Sky (Launch version NOT present), or worse yet - Superman Returns!!

If you take the time and explore Night City (and not by zooming through the streets in your favorite sports car) you will find all sorts of interesting conversations being made by NPCs. I discovered police barricades in areas I had JUST dispatched a gang of thugs in a few hours later. Upon listening to the police they discussed their views on what had transpired at the scene.
There are TONS of easter eggs, sci-fi nods, hidden Cyberpunk lore references and a ton more! So, I urge you to slow down and try again. Night City is FAR from lifeless.

NPCs are "inhuman" - again, are you not engaging the game beyond the wheel of your vehicle? When I am working on my athletics and I run past a crowd of people my V's body will push against some passerby and I hear them complain about my rude behavior, some even will attack me - either by pulling a weapon or just using their fists! I can walk up to anyone (NPC) and engage in a conversation, which sure isn't more then a one liner, but that is more than most other games do.

Yes, Cyberpunk has issues, BUT I think people have forgotten about the other games that promised MUCH more and delivered much less... Fable? LOL
I’d like to present a short little conundrum that is relevant:

2 people buy the same CPU. When they get home and install the new CPU into their PCs they each decide to give it a whirl and see how fast/far they can push it so they decide to overclock it.

The first guy notices that the maximum stable overclock his CPU can handle is 4.9GHz before the system becomes unstable and starts to crash, churning out error screens and so on.

The second guy, who remind you has the same CPU model, notices that his maximum stable overclock is slightly higher at 5.1GHz.

The question is: Why is it that despite paying for the exact same amount for the exact same CPU model can the second guy’s CPU clock higher than the first guy’s? Surely one of them must be lying or in the OP’s words, must be “smoking” something?

Well no, no one is lying and they’re both true and valid results. The short explanation is that each person’s mileage can and will vary because of you know… variables. The “longer” explanation is that max overclock speeds can be affected by many factors such as motherboard choice, power supply, CPU cooling solution, the quality of the silicon wafer the CPU was made from itself + more.

Why am I telling you this? Because similar things happen with video games. Depending on your system and other variables, the frequency of you encountering bugs may or may not be different.

One guy may proudly proclaim, “I can play for hours on end without getting a single bug!” yet another guy can respond with, “Well I can’t even make it across the street without some visual glitch or significant pop-in from happening.

All valid conclusions as far as I’m concerned.
İlk olarak Hot Cake tarafından gönderildi:
İlk olarak Armitage tarafından gönderildi:
60. hours in, and I've never seen T-pose. Maybe I am lucky. The worst bug I had, I was not able to save. Other than that, I encountered just small bugs and glitches, nothing game-breaking.
i did notice improvements but it's no where near how people on reddit described. The way people there put it it's as if the game is more or less done with some minor bugs here and there.


Yes the bunch of people who never coded anything more complex than a horse and cart decided to do a modern city. The story and lighting are amazing. The driving is decidedly average and as for being lifeless its because they don;t know how to make a proper open world. in Red Dead or Skyrim you have fishing and hunting and trapping and wild animals. There are also random people you can speak to etc. It's their 4th game it's supposed to be kinda ♥♥♥♥.

Once they finally debug it and release DLCs in a year or so it will be a much better game but even now it;s my top 3 RPGs in the last decade.
My biggest take away is that the game was balanced by a single 5 year old in just one day. It looks good on max settings and the combat can even feel alright in terms of raw mechanics but then when you throw the game balance into the combat loop it just completely and utterly falls apart.

Someone in the engagement is always one shotting and the other side is always shooting a bullet sponge that is impossible to take down and there is absolutely no in between that exists within the game.
yea my only issue with cyberpunk is the activity outside obvious gigs, they should add more rpg stuff like braindances, pachinko, cards, gambling, something you could only do in night city or sitting at a food stall and have small talk like asking rumors etc that could lead some hidden gigs or just shape the world by telling you through rumors of the feats you have done but the person telling you doesn't know is you etc.

there was one instance now that i think about it where it happen once, couple of guys were like "isn't this the guy that came back from death" and then tried to gain rep by killing you. :lunar2019piginablanket:
İlk olarak Theokoles tarafından gönderildi:
the open world is lifeless, npc are as inhuman as in every other games of the same kind, they were not better in gtaV
Man, I've started playing GTA IV (FOUR, not five) again and the NPCs are 1000x times better than here. They react to the player, interact with objects in their hands (e.g. phones or food), with the environment, and with each other. They actually feel like they might lead real lives. The NPCs in CP2077 feel like hollow shells in comparison.
The city in watch dogs legion feels very alive and to my taste the graphics are better than cp2077 where everything is blurry, the models of the characters are not super pretty as cp2077 still they feel more live in wdl.
İlk olarak Theokoles tarafından gönderildi:
1000x times better ....:steamfacepalm:
Oh, please excuse me for being hyperbolic. I'm SO sorry.
Tanoomba (Yasaklı) 11 May 2022 @ 18:25 
İlk olarak Redrick Schuhart tarafından gönderildi:
You are deluded. It was one of the buggiest messes in history.
That's not what my experience showed. Don't get me wrong, I saw a lot of bugs. But the vast majority of them were minor visual issues like an NPC clipping through another NPC, or NPCs standing knee-deep in the floor, or my clothing being invisible. Sometimes I couldn't pick up a piece of loot off the floor. The worst bugs I found were fixed with a reload, and that happened a couple of times in over 150 hours of play time.

Sonic '06 on PS3 was much, much worse. Not only were essential mechanics consistently inconsistent (like not being able to zip along a line of rings without detaching part-way or losing all momentum halfway through running a loop), but the way the game was put together was bafflingly terrible. Let's say I talk to an NPC to be assigned a task to accomplish. The moment I engage in conversation I have to wait through a ridiculously lengthy loading screen, only to see the same character in the same environment explain the task. The pace-killing loading was apparently for a couple of paragraphs of text, FFS. And when the description is done? Another ridiculously lengthy loading screen to get back to the town proper. And God forbid you fail your task (which is not unlikely due to terrible controls and jank)... In that case you've got to sit through both of those loading screens again for another chance. It was an offensively terrible experience, and none of CP77's problems came remotely close.

I bought Phantasy Star Collection for GBA, eager for an opportunity to legitimately play through the first Phantasy Star game (not owning the original for Master System). It was well-emulated, with the graphics, sound and gameplay being true to the original (I assume). But the game had 1 bug I found: Every time I saved the game, there was a significant possibility that the game would crash and I would lose all progress since my last save. I was playing Russian Roulette every time I saved the game and that made it completely unplayable. CP77 had way more bugs, but none of them were as detrimental to my gameplay as that one bug in PSC was.

... So you'll forgive me for saying I find claims that CP77 is "buggy AF" or "one of the buggiest messes in hostory" to ring a little hollow. I was able to play through and enjoy the game from beginning to end with only minor inconveniences along the way, and my experience seems to have been pretty common.
İlk olarak Hannah Dune tarafından gönderildi:
most people know there won't be another update akin to 1.5 anyone who thinks otherwise is expecting too much.
Fair enough, but when you suggest "making the overworld better", that's kind of a big task that would necessitate a 1.5-level patch. That's why I'm suggesting you keep your expectations in check. [/quote]
''Making the openworld better'' Doesn't inherently mean having a 1.5 level of improvement just because you say it does.....I never said anything about open world improvements being on 1.5 standards, i never hinted at that and i never suggested it as i already said i personally believe anyone who expects another 1.5 level of update is expecting too much but that doesn't mean I've completely ruled out that possibility i don't need to make concrete assertions on something that could change just as easily as half the other things that have changed with this game along the years especially when it has nothing to do with the OP's topic.

Me saying ''i just want them to make the open world better and also make the animations for V better and a few other things'' Does not translate into New animations, New scripts or script replacements, New Art, New Map areas or design The reason i said i want them to make the open world better was specifically to highlight building on what is already there and polishing what is already there.....My first post on this thread is literally centred on the topic of polish and minimal bugs. its clear i desire systems that work independently of the players direct input being stable consistentlyin both when the player does input and when the player does not...this is something i'm also highlighting by the fact i brought up red dead redemption 2's ability to do this very thing with minimal bugs and more consistency than Cyberpunk does it.

On topic with the OP's post about bugs.....its very clear that i'm not talking about New content.....and even if some of these bug fixes, polish patches and so on require new animations or new aesthetic design those are not even on 1.5 standards and certain features that would be small fixes can sometimes turn into requiring new content or coding yet 1.5 was a substantial update and brought allot more than anything i suggested.

So i don't need to keep my expectations in check as i said before i always have high hopes and i expectations to things that are plausible, i never once said i expected another update that is akin to 1.5 but even if i did expect one its entirely plausible....where exactly did CDPR say that 1.5 was going to be their last substantial update? or an update of its same level?Plans could change and things can work out to where they decide for a 1.6 to be their last update....None of us know if that could or couldn't happen unless i am mistaken and CDPR has posted somewhere saying 1.5 is their last update of its kind?...but its really irrelevant and it actually derails the topic of this thread....I don't care if 1.5 is the last of its kind because i was never talking about anything to do with it in the first place.

By exclaiming how i desired more time before release for the game to be worked on and how i would of gladly waited 7+ years of actual game tangible game polish/development for a overall better product outcome....i made it very clear when i said ''Making the openworld better'' i was talking about improving what they already have not adding anything new, that alone shows i was never talking about a 1.5 type of update or suggesting anything of the kind.

Now you can try to say that ''Making the openworld better'' can only be done by CDPR giving a 1.5 styled update but that is just your opinion, what i consider making the open world better doesn't align with what you consider is making the open world better.

You are better off asking and clarifying what i consider ''making the open world better'' means before telling me what i should or shouldn't expect....or better yet just reading and acknowledging what i actually said in my post that you quoted me from.

Things like ''i just feel like this game is never going to reach the levels of what most tripple A games do when it comes to polish'' again improving whats already there was the focus of me saying this.

Things like ''We have better technology and the means to create great work'' focusing again on taking time and utilising what we already see other games doing pointing out this technology showing its possible.

Things like ''there is just too much unaddressed with the open world and general gameplay even some stats and skills, V's character model is a absolute atrocity.'' Focusing on the end games final state and how other games don't even dare to publish the game when it is at the level Cyberpunk's is concerning character models and animations.....i shouldn't have to even take anything out that post to clarify because i made it clear what i was talking about but even if i didn't make it clear it doesn't translate into needing a 1.5 level of attention on these matters....you can try to suggest that is inherently what they need but that is just your opinion, all of these things can be fixed over time and many of the things on this list of open world improvements have already been addressed so its not like anyone can say they are not focusing on it they are actively working on many of these things already.

(we already know priority for the devs has been shifted so updates for the game in general are not going to be on the same level as most of its updates or maybe even hotfixes but who cares who exactly is rushing for this game to have all these fixes at once)

I made it very clear that my qualm with the buggyness and general systems that are in place need to be perfected much more than what it already is, none of this has any correlation to being a 1.5 styled update desire...again 1.5 not only improved on what was there but added a multitude of new content, level design, interface design and so on.

This thread is about the bugs in the game and my post was the same....with substantial amounts of sturdy polish this game could be as stable as many of the other games in its category. in its current state its not even anywhere close to being top 10 on the list of stable open world rpg's.....but i personally believe has a better story and lore and even quests/pacing than most games on that very same list.

All of these different things can be worked on over time separately I shouldn't even have to make the distinction because again i literally never suggested anything otherwise.
I actually expressed the opposite in being that they could improve the game more by taking their time and focusing on specific things at once....''Making the openworld better'' isn't only defined how you define making the open world better, there are plenty of things that can be done to make the open world better without creating new content or having to fundamentally change the content that is already there.
En son V tarafından düzenlendi; 11 May 2022 @ 19:57
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Gönderilme Tarihi: 9 May 2022 @ 4:27
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