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Are you allowed to say TLDR here?
You're allowed to say whatever you wish. If that includes TLDR, knock yourself out. It's not against the user guidelines to say that, and is of no consequence or bother to me.
But no. I'm making a direct comparison between the technical stability and functionality of two games, one of which is this one. And expressing why it places some of the outrage directed against this game's technical state, for me, into perspective.
Not that I disagree or anything.
I played No Man's Sky at release by pure coincidence, having stumbled across it at random and with no prior knowledge, and thought it wonderful. I had no idea at first why it got hate... then eventually learnt that it was nothing to do with what the game was and everything to do with what was expected.
Was the same with Dynasty Warriors 9. Genuinely awesome game. Was not what people expected though, so they hated it. That one never recovered from it either.
I never even heard of this game before I noticed all the complaints.
I decided to try it precisely because people hated it. If they'd gushed over it like they did over the festering garbage that was the Witcher trilogy then I wouldn't have touched it... but the fact that people actually hated it meant that CDPR had to have finally done something right in their otherwise worthless lives.
Nothing is as tempting a sign of potential quality as people claiming the complete opposite.
In both cases it was at least a week after "launch" before issues were fixed.
I just think people are really entitled these days.
I think that because people care so much and really like what it is that CDPR are doing, I think it makes for more passion that goes into something if it turns out to be either good or bad. If people really like the game, then they absolutely love the game, and if they don't like the game, then they absolutely hate the game.
Quite a low standard to have. Furthermore, it took over a year for Cyberpunk 2077 to be playable for some people and to fix certain issues that those players were still experiencing, which is much longer compared to a week. A good standard to have is for a video game to work at launch first, and to be in a good technical state. That should be the minimum.
It absolutely did for most. And if the game literally didn't work at all for some, they were able to get a refund.
What very little of this game which I got stuck with that I played I drove a car and it felt like steering a boat, a much lower density NPC population from the trailers, which seemed to have little to no AI, two T poses, and despawns when turning around. And I tried to start some mischief to have the police just... appear, on top of their AI issues. Not a good start, especially with all of the background noise at that time detailing a laundry list of other issues. Sorry but I don't see how having the expectation of not seeing blatant issues like this on launch is being entitled as another poster suggested.
So I asked for a refund. Steam rejected it because of play time. Turns out the launcher had (still has?) a bug that counts just the launcher being open as in game time, because there's no way I played more than 10hrs as the policy states (says I have 14hrs currently).
So breaking my cardinal rule of never buying day one for a CD Projekt Red game to have that experience was disappointing. Not being refunded was salt in the wound. So yea, the game ran for me on launch, but I also have a beefy pc. But let's call a spade a spade here - the state of the game on older gen systems was criminal, which is why you even said you excluded it from your comparison. But again you didn't tell us what you were comparing it to!
Anyway, sounds like in your 'could be worse' logic you got some fun out of it, and I hope to one day play it and get my money's worth as well. Patch 1.5 left a little to be desired but it looks like they have fixed a lot since launch, there's some dlc on the horizon, and the cyperpunk genre has always been a personal favorite. I'm glad that you and others had a net positive experience and that there seems to be a fairly decent modding scene.
TLDR - a lot of the reason for the active population that really wants to see CDPR fail is self-inflicted, but trust me there's a vocal minority out there still silently cheering this game on. Also knowing what game op was comparing this to would have been good to know for sure.
For a game the size and complexity of CP, I think its fine. It's pretty much GTA in the future but on steroids, its bigger, more alive, more interesting. The only real issue I have with it is that the protagonist get too OP too early, takes the challenge out. You get to a point that you can kill anything and nothing can kill you.
I think there are a lot of people, not players, people, that like to be negative about everything, it gets them noticed where they have no other means or wherewithal to get noticed any other way. Real players play, fake players complain and whine.
This too, honestly. And lest we forget, Half Life 2 at launch. The first game to require Steam even for a boxed retail copy. The servers were horrendous initially, causing massive disruption at launch.
I would also single out games like Daggerfall, and to a lesser extent, even later Bethesda titles, as being far buggier than this game ever was even at launch, at least on PC. But some games, some games are just beyond the pale in terms of how unstable and broken they are at launch. To a shocking degree.
And I suppose my point is that Cyberpunk simply wasn't one of those games. Or if it was, it must have been hardware dependent, unlike the game I'm comparing it to, because I never encountered many issues.
I concur. And I'd just like to make the distinction, again, that the issues I'm talking about in said other game, are problems that have existed for years on end in an annualized sports IP, and are completely independent of hardware or software configurations on the user end.
They're issues that are legacy file system and memory management (and design, frankly) problems that were simply never addressed - and that it's possible can't be addressed without throwing out a decade plus of technical foundation for certain features - because publisher won't ever fund a complete rebuild, despite claims of a "new engine." (Though sometimes they waffle on this point and instead call it a "redesigned engine," depending upon the storefront.)
That's the real source of my comparative shock and frustration at just how bad it was: how neglected serious, obvious, longstanding issues seemed to have been. It makes much more maligned games like Cyberpunk, which I too had minimal issues with even at launch, look like models of efficiency and design prowess by comparison.
Which is saying a lot, because I've always said Cyberpunk is a rough edged game to say the least. I've never claimed it doesn't have its problems, some of them more significant than others. (And, as I acknowledged in my opening post, Cyberpunk was far more stable and performant on PC than on last gen consoles, and I exclude those versions from the comparison. Those users had every right to feel done poorly by imo.)
It is something I have been saying for a very long time.
Yes, there are a lot of titles that are/were in much, much worse shape then CP.
I som ewhere did share a list of games, that never got patched properly, but still are widely regarded as some of the best games in their genres. This includes ie KOTOR2, which is one of the best rpgs for many, many people, yet not a single person back in the day argued that it wasn't an unfinished mess, which suffered greatly from a rushed release.
Many other titles that are regarded as some of the best games have community patches, and often those community patches are the only thing that makes games playable for their fans....in some cases even literally.
Ie. many people can't play Fallout 3 from the original installation anymore on their modern systems, but have to use Tales of two wastelands, to include the fallout 3 content in new vegas.
In many other cases it's just that people just don't want to play the game without the community patches. This includes games like Vampire the masquerade, Borderlands 2, Skyrim, Oblivion, Morrowind, Fallout 1, 2, 3, new vegas and 4.
These obviously are only a few examples, and I am at work atm, but at home I have a folder with a bunch of archived fan patches, because some of them are getting difficult or even impossible to get a hand on anymore.
And that's also one of the good thing about gog. They usually include these patches in their versions, so that you have a properly patched game that you can enjoy.
But I'm rambling again. ;)
Yes, CP was flawed, no question about that. And I'm pretty sure, on a lot of the detailed points we would disagree. However in the bigger Picture CP on PC always has been a "good" game for the majority.
One of the bigger problems this game had and has are people absolutely unwilling to even check their system for problems, because "it has to be ♥♥♥♥♥♥ CDPR", despite reports of other players being able to fix or at least lessen those problems by fixing things on their end.
Because it is just much easier to just ride the hatetrain and blame CDPR, and you can collect some steam points while you are at it.
This doesn't mean there aren't any people who have legitimate problems. I am not doubting that. But those aren't the people this was directed at.
In any case. Have a good one, and again thx for the read. However I would also second the request to know which game you were talking about, just out of curiosity. By the description you give it is highly unlikely I will be even tempted to look at it, but still. :)