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Meh. I just tolerate it and blow up my car if it gets damaged, and then reqpawn it.
It's not the worst traffic AI that I've seen though; that title goes to Need For Speed Heat. Second goes to virtually any Forza Horizon game (traffic spawn distance is definitely not their strong suit).
I literally just did a mission the other night that involved me having to tail someone and eventually speed up to make sure I didn't lose them, so what does the traffic AI do?, try to get in my way at every sodding turn of course.
None of it looked real at all, and it just felt like traffic Ai in that mission instance were designed to purposefully bash into me, which is ♥♥♥♥♥♥♥♥ fake and annoying af to see in a AAA game like this.
Not even the traffic in GTA games were this bad and obvious.
Do you have the game on a hdd/slow ssd, or a fast ssd?
Popin is usually caused by a slow drive, which is why they added hdd mode option which sacrifices variety and quality for load speed when moving fast.
Good thing that they don't go onto the side walk
Traffic would literally stop in the middle of the road just so that you'd hit them. Didn't matter if they were turning onto a side street or crossing the road; they'd literally come to a dead stop and wait for you to run into them lol.
Even worse was the spawn distance that was set for the npc traffic to spawn in as you were driving. Probably not even 100 ft from you as your driving. I promptly uninstalled the game after beating it, and left; doubtful that I'll ever play it again.
Forza is also horrible on spawn distances, however NFS took the cake with Heat.
If it was the Sinnerman job it is scripted that way.
Same with the guy with the busted Mr. Stud implant, forget what the mission is called.
GTA V's traffic and NPC systems are from 2014, yet they feel more alive and natural than 2077's systems, and on top of that, CDPR even got a donated budget to create better systems for AI and that has clearly not happened at all here.