Cyberpunk 2077

Cyberpunk 2077

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Find the person who did Traffic AI and the GPS System
And tell them they did a ♥♥♥♥♥♥ job.

I cannot stress enough how #($*ing ♥♥♥♥♥♥.

4 Cars, Two lanes and they just SUDDENLY Come to a stop at random. No cross traffic. No traffic Signals. Just Player needs to hit us.

We won't even discuss the GPS system that is useless 4 out of 10 times and Just plain WRONG the rest of the time.
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Showing 1-14 of 14 comments
kdodds Mar 8, 2022 @ 10:18am 
Meh. Driving and the driving mechanics are clearly NOT GTA V. They're blatantly, obviously, for "flavor" and "immersion" only. Ways to get from A to B in a largish world. It's very tiresome walking everywhere, thus they were needed. But, I mean, you can steal a car, run people down. IN a GTA game the cops would be right on that. Not NCPD, that's for sure. But, yeah, I do agree that the very basic red/green and cross traffic SHOULD have some bearing on things.
Ihateeverybody Mar 8, 2022 @ 12:11pm 
I am more annoyed by the AI Doing things for no reason, then them doing things for fake reasons. Coupled with them suddenly spawning things in front of me with a clear FOV (I Could have sworn they claimed this was fixed) well....driving is a hazard.
Zero McDol Mar 8, 2022 @ 12:29pm 
Or come out of a side street, just so you'll hit them. Or randomly stop with no reason in sight. Or spawn directly in your driving line. Or run into you because they forgot how the brakes work.

Meh. I just tolerate it and blow up my car if it gets damaged, and then reqpawn it.

It's not the worst traffic AI that I've seen though; that title goes to Need For Speed Heat. Second goes to virtually any Forza Horizon game (traffic spawn distance is definitely not their strong suit).
Last edited by Zero McDol; Mar 8, 2022 @ 12:31pm
Vin Mar 8, 2022 @ 12:48pm 
Originally posted by Zero McDol:
Or come out of a side street, just so you'll hit them. Or randomly stop with no reason in sight. Or spawn directly in your driving line. Or run into you because they forgot how the brakes work.

Meh. I just tolerate it and blow up my car if it gets damaged, and then reqpawn it.

It's not the worst traffic AI that I've seen though; that title goes to Need For Speed Heat. Second goes to virtually any Forza Horizon game (traffic spawn distance is definitely not their strong suit).
OMG i thought need for speed for sure LMAO. thats been happening since NFS hot pursuit 2010 and on.
Doko Mar 8, 2022 @ 12:51pm 
Originally posted by Zero McDol:
Or come out of a side street, just so you'll hit them. Or randomly stop with no reason in sight. Or spawn directly in your driving line. Or run into you because they forgot how the brakes work.

Meh. I just tolerate it and blow up my car if it gets damaged, and then reqpawn it.

It's not the worst traffic AI that I've seen though; that title goes to Need For Speed Heat. Second goes to virtually any Forza Horizon game (traffic spawn distance is definitely not their strong suit).

I literally just did a mission the other night that involved me having to tail someone and eventually speed up to make sure I didn't lose them, so what does the traffic AI do?, try to get in my way at every sodding turn of course.

None of it looked real at all, and it just felt like traffic Ai in that mission instance were designed to purposefully bash into me, which is ♥♥♥♥♥♥♥♥ fake and annoying af to see in a AAA game like this.

Not even the traffic in GTA games were this bad and obvious.
Weaver Mar 8, 2022 @ 1:01pm 
Originally posted by Ihateeverybody:
I am more annoyed by the AI Doing things for no reason, then them doing things for fake reasons. Coupled with them suddenly spawning things in front of me with a clear FOV (I Could have sworn they claimed this was fixed) well....driving is a hazard.

Do you have the game on a hdd/slow ssd, or a fast ssd?
Popin is usually caused by a slow drive, which is why they added hdd mode option which sacrifices variety and quality for load speed when moving fast.
Zero McDol Mar 8, 2022 @ 1:05pm 
Originally posted by Doko:
Originally posted by Zero McDol:
Or come out of a side street, just so you'll hit them. Or randomly stop with no reason in sight. Or spawn directly in your driving line. Or run into you because they forgot how the brakes work.

Meh. I just tolerate it and blow up my car if it gets damaged, and then reqpawn it.

It's not the worst traffic AI that I've seen though; that title goes to Need For Speed Heat. Second goes to virtually any Forza Horizon game (traffic spawn distance is definitely not their strong suit).

I literally just did a mission the other night that involved me having to tail someone and eventually speed up to make sure I didn't lose them, so what does the traffic AI do?, try to get in my way at every sodding turn of course.

None of it looked real at all, and it just felt like traffic Ai in that mission instance were designed to purposefully bash into me, which is ♥♥♥♥♥♥♥♥ fake and annoying af to see in a AAA game like this.

Not even the traffic in GTA games were this bad and obvious.
Yea, that felt like two magnets haha. Everywhere I drove the AI would be pulled to me like a magnet, pretty funny but also extremely frustrating.

Good thing that they don't go onto the side walk :steamthumbsup:
Zero McDol Mar 8, 2022 @ 1:13pm 
Originally posted by Vin:
Originally posted by Zero McDol:
Or come out of a side street, just so you'll hit them. Or randomly stop with no reason in sight. Or spawn directly in your driving line. Or run into you because they forgot how the brakes work.

Meh. I just tolerate it and blow up my car if it gets damaged, and then reqpawn it.

It's not the worst traffic AI that I've seen though; that title goes to Need For Speed Heat. Second goes to virtually any Forza Horizon game (traffic spawn distance is definitely not their strong suit).
OMG i thought need for speed for sure LMAO. thats been happening since NFS hot pursuit 2010 and on.
Yep, it's always been pretty bad, but it was far worse in NFS Heat.

Traffic would literally stop in the middle of the road just so that you'd hit them. Didn't matter if they were turning onto a side street or crossing the road; they'd literally come to a dead stop and wait for you to run into them lol.

Even worse was the spawn distance that was set for the npc traffic to spawn in as you were driving. Probably not even 100 ft from you as your driving. I promptly uninstalled the game after beating it, and left; doubtful that I'll ever play it again.

Forza is also horrible on spawn distances, however NFS took the cake with Heat.
Sweets Mar 8, 2022 @ 1:21pm 
Odd when they stop in my game I hear a AI saying stop, stop, stop, its the walkways
LoBrau Mar 8, 2022 @ 1:52pm 
Originally posted by Doko:
Originally posted by Zero McDol:
Or come out of a side street, just so you'll hit them. Or randomly stop with no reason in sight. Or spawn directly in your driving line. Or run into you because they forgot how the brakes work.

Meh. I just tolerate it and blow up my car if it gets damaged, and then reqpawn it.

It's not the worst traffic AI that I've seen though; that title goes to Need For Speed Heat. Second goes to virtually any Forza Horizon game (traffic spawn distance is definitely not their strong suit).

I literally just did a mission the other night that involved me having to tail someone and eventually speed up to make sure I didn't lose them, so what does the traffic AI do?, try to get in my way at every sodding turn of course.

None of it looked real at all, and it just felt like traffic Ai in that mission instance were designed to purposefully bash into me, which is ♥♥♥♥♥♥♥♥ fake and annoying af to see in a AAA game like this.

Not even the traffic in GTA games were this bad and obvious.

If it was the Sinnerman job it is scripted that way.
Hate Crime Mar 8, 2022 @ 2:03pm 
I turn off crowds and traffic in my user config. Too many studios using the camera for spawning, predictions and culling as the ez solution.
PatchAdams Mar 15, 2022 @ 8:08am 
Originally posted by LoBrau:
If it was the Sinnerman job it is scripted that way.

Same with the guy with the busted Mr. Stud implant, forget what the mission is called.
chksix Mar 15, 2022 @ 8:15am 
The AI cars are now also spawning further down the street but won't start moving until you look at them. The control of the cars is a disgrace too.
Doko Mar 15, 2022 @ 9:21am 
Traffic and NPC systems feel archaic at this point, with NPC's still seen shifting through or on top of objects/terrain that they aren't supposed to cross, and cars magically boxing themselves into lanes to practically block and slow you down (this includes fast speed highways where all cars should be running their max speeds).

GTA V's traffic and NPC systems are from 2014, yet they feel more alive and natural than 2077's systems, and on top of that, CDPR even got a donated budget to create better systems for AI and that has clearly not happened at all here.
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Date Posted: Mar 8, 2022 @ 9:51am
Posts: 14