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Wrong - You'll get attacked by hostile deckers in some fights. Especially some of the more bodymod/hacking friendly gangs.
Because MaxTac are the guys you send in to DEAL with the "insane wacko out of control psychos" - If you've got cyberware, you're at risk of getting hacked. Most of their numbers are "reformed" psychos probably with mods preventing their wares from working to avoid them getting hacked (The lore contradicts itself a bit here between the books and 2077)
"Hacking" is also very gamified for 2077. In the tabletop roleplaying game, you don't really hack PEOPLE as much as the systems in buildings and so on. And you do it more like the "bathtub" scenes, except you don't need to go far that physically to "jack in"
Conclusion: 2077 is a video game - And CDPR took some liberties to make hacking more fun and action friendly. NPCs in the game DO have hacking but it's not something you see in every single fight. (You'll find a couple in the early prologue mission dealing with Maelstrom and the bot - You'll see an orange? loading bar at the bottom of the screen warning you, that you're getting hacked)
Also, there are netrunners who have access to quickhacks that V cannot use. For example: Alt Cunningham They mostly do not happen to be combat encounters for V.
There are netrunners in act 1, though, who seem to have the legendary ping quickhack, or something that works similarly. (For example.)
So, neither MaxTac nor the regular police are capable of using System Reset because they deal with cyberpsychos and criminals? I'm confused by this.
Again, I have never been attacked by enemies using the same quickhacking suite that V has access to. Also, what about all these people walking around on the street with crazy cybernetics? Why do none of them ever use them for anything?
I guess the idea is that the average person wouldn't have aggressive quickhacks and combat cybernetics, but that makes no sense. In a city/world this dangerous? Really? These crowds of people have no ability to fight at all despite having all this cyberware?
I figured the question was more general since you brought Maxtac into it.
You're asking why a specific, game mechanic isn't used by everyone? Because... it's a game.
Again - Deckers are fairly rare. If you walk down a street, you're unlikely to walk past any.
Quickhacks like "System Reboot" don't really exist within the lore. It's a gameified version of how decking works in the books. You can take over turrets, you can open doors, you can find documents and data that is crucial to your task. You might even be able to boot another decker from the network you're on.
But "hacking" a person? Not so much. Blocking such attacks are fairly simple and not really considered a thing in the universe. But "jacking in" to every building like in the books wouldn't really work in the game. It'd be like the Matrix (except a LOT more simple) - You'd leave your meatbody and enter a virtual space. That wouldn't be of much use in a fight.
There are a few "netrunner" characters in the game that throw hacks. No system reset, I guess that one's just legendary...
AFAIK there's always a netrunner cop standing around the street with Misty & Viktor's shops.
You are right that most enemies do not use their combat cyberware effectively, you will encounter some enemies with Mantis Blades, a few that use the Kerenzikov to "Matrix dodge", a couple of the brawlers seem to have Sandevistan systems and Gorilla Arms. I guess the enemies who use smart weapons have smart links as well... Still it's mostly one or two heavily cybered enemies per encounter, you don't really fight groups of cybered enemies.
From the in game lore (shards), it appears that you should need an OS mod (Sandevistan, Cyberdeck or Berserk) to be hackable. Without those, you shouldn't be networked, so hacks shouldn't work. However, the game doesn't really follow it's own logic. I.e. on the shard about the Animals' leader it mentions that the Animals avoid cyberware that can be hacked, so they shouldn't be hackable when you fight them, yet they are. It seems that NCPD and a couple of the boss enemies are the only ones who have hack immunity.
I get that. What I'm trying to point out here is that if 2077 had actually followed its own lore a bit more closely, not only would it be less overtly and inescapably "videogamey", it would probably be more of a challenge.
Ye afaik netrunners can only use the overheat quick hacks. And the scaling is pretty low, even without burn immunity it does minimal damage when V reaches higher levels.
Netrunners enemy really are minimal threats, bit of a shame imo.
On the same topic I have never been afflicted by poison and bleed not sure if I ever got shocked either. Makes a bunch of cyberwares useless.
That's not this game, obviously.
But there are games out there which let you play underpowered non-heros.
Kenshi, for example.
These tend to be either non-combat games, or games that let you play a group of people. (Because combat quickly becomes suicidal for individuals without significant advantages.)
Maxtech does not use family friendly non-deadly hacks because they are are cleaner force. They do not take prisoners they kill. There are some conspiracy splitter in the game that describe MAX-Tech as a cleaning force for the corpos. Cyberpsychos are kill on sight. If anyone wants to get rid of you, you are marked as Cyberpsycho and Max-Tech comes in. And they get rid of real Cyberpsychos too. It is a conspiracy theory ingame.
Why the AI does not use the more powerful hacks. Because you would be a sitting duck or incapicated without any form of resistance. That would not be fun. The hacking system in this game is not really fleshed out. There is no real fight in cyberspace at all. You see an enemy you can hack it.
As hacker you have the cyberdeck installed that gives you double legendary quickhacks. On very hard difficulty every fight is the same: breach protocol -> ping -> mark all enemies > then suicide, contagion, short circuit when they are ready -> after one or two circles of those quickhacks nothing stands.
It would be fun to have actual virtual battles against hackers. But that was too much to ask for. Now we have hacker as a magic all powerfull class. I still like it, you are only very powerfull on level 20 and you have to work your way up. It is very hard to get hacker going. You get an all power full character for your hard work later.
Cant wait to play multiplayer where everyone is a hacker.