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I can live with the random car falling through the map, and random strange NPC response, even the subtitles that won't disappear until I reload a save, or the relic malfunction glitch affect staying on my screen until I reload (it's embarrassing how long it took me to realise this wasn't working as intended).
The skills not working is a big deal they need to fix as soon as possible.
2# cop spawn distance
3# minimap size
I have not had this problem. I know some people are making claims that are not completely true, because they wanted the game to be something it is not. Many have debunked this person and his copy and pasted arguments. I have had three distinctly different play styles and so far, the skills seem to all be working. I just beat the game a third play though, finally doing the secret ending, which I am hoping is canon. This is my favorite ending of the 8 variants I have experienced.
The police aspect is a problem for me, but not a major one as it is to others. Regardless, it is a problem.
The minimap size is fine on foot, but in the vehicles, it should alter based on speed, or just be more zoomed out. Completely agree that this needs attention.
https://stadia.google.com/capture/f68d8701-a838-4a1a-89af-64312f8313ad
And the other with stealing documents at a hotel.
That is a fun quest. Be sure to go back to them later for the finishing part of that. While there are no markers in many cases, the story is not over so suddenly. I stumbled into a few continuations, and then realized what was happening. I have since been revisiting all of my previous quests and locations, and finding it has changed, or more is to be done, discussed, rewarded from previous quests.
In my opinion one of the main issues is that the majority of the "who knows what you may find" markers turn out to be just filler gigs with one shard of story (that most people wont read).
I distinctly remember being amused when I found the burning crotch man. And then the next five markers were either cyberpsychos or random gigs and my enjoyment just dropped like a stone as a result. Some of the gigs were interesting, like the son and dad BD editing basement, but most were just steal a thing or kill a dude.
I think the game would have much more of a positive reception if most of the gigs actually had a story that isn't just a call from fixer, message and a shard. Side missions and also the main quest show that CDPR has the ability to tell great stories in this setting, but the sheer amount of filler gigs and ncpd stuff dilutes the overall experience too much.
I have to agree with your assessment, you have a knack of getting it right when pinning specifics of this game. It's good to read some positivity in a sea of negativity for a change.
What game would that be?, you have me confused with someone else sorry.
I've not tested it myself, just avoided the skills that were the subject of the topic, and luckily didn't affect my playstyle. If they all work that's great (for me too, will probably make use in my second playthrough)
Fwiw: https://steamcommunity.com/profiles/76561198040600970/recommended/1091500/