Cyberpunk 2077
'Cyberpunk' creator Mike Pondsmith speaks out after game launch!
'Cyberpunk' is a franchise dating back to 1987, with the launch of the RPG.
'Cyberpunk 2020' followed in 1990.
'Cyberpunk RED' is set in 2045, and was released in 2020.

Mike Pondsmith created those games, and licensed the world of 'Cyberpunk 2077' to CDPR. He spoke out after the game's launch, and touched on everything from the characters to the ground-breaking immersion of the watershed FPS RPG.



From the article:
''...Mike was keen to talk about how CDPR brought his iconic character Johnny Silverhand to life:
"It wasn’t that Keanu was this famous actor," Mike went on. "It was more that Johnny is this really internal person, and you don’t really know what is going on.
He’s really damaged first of all, and you never know what you’re going to get. And I kind of liked the fact that Keanu could be very internal, and suddenly pop up with something. So it worked well with me."

Speaking about working with CD Projekt Red, Mike explained:
"It was a very very cooperative situation - which has dialled down a lot more now. I bring something to the table which I think is very helpful, which is I worked in video games.
I didn’t have unrealistic ideas of what we can do [with Cyberpunk 2077]. In fact, I did not think we could pull off some of the stuff I’ve seen!"

When pressed on what things about the scale of the game worried him, Mike replied:
"Things like the density of crowds, and things like that. And the fact that people don’t look robotic on the street.
And the overall feeling that it’s a city - even beyond what I can see on the screen - I can hear, when I’m listening to things, I can hear honking and stuff going on miles away which would be happening in the city.
A lot of those things were difficult tasks, but I’m pretty happy so far with everything I’ve seen."''



You can take it from Mike Pondsmith, he worked in videogames.
The majority of 'Cyberpunk 2077's fans and players definitely feel likewise -- and they are looking to CDPR's healthy track record of further improving their titles for years to come.
Everyone seems pretty happy, so far, with CDPR's commitment to making it right.

After v1.1 and a hotfix in January -- patch 1.2 is slated to drop sometime this month.
Between then and the summertime DLCs, what sort of hotfix/optimization schedule would you like to see the developer deliver?
What are your big asks, outside of fixing the implementation of NCPD AI?



(cit)
https://www.express.co.uk/entertainment/gaming/1371411/cyberpunk-2077-creator-mike-pondsmith-cd-projekt-red-cdpr-ps4-xbox-ps5-series-x
Отредактировано SuperFly; 2 фев. 2021 г. в 0:24
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Сообщения 4660 из 87
Автор сообщения: gatto_nero
Автор сообщения: Scyth
Mike Pondsmith is not a real gamer, so frankly he has no idea what he's talking about. Plus he's paid to promote the game, so he's not even honest about it.
You kidding right?
He invented Cyberpunk TTRPG system so he spent 1000 times more time on gaming than you ever will do.
When he published this system in 1987 he printed it on paper. But times has changed. He found new medium - computer games. His system is "printed" as game Cyberpunk 2077.
By gamer I mean someone who plays lots of vidya, you know common usage, try to keep up. He might have some knowledge on p&p rpg systems, but CP77 is an fps and not a 1-to-1 adaptation of a p&p like Baldr's Gate.
Автор сообщения: Scyth
Автор сообщения: gatto_nero
You kidding right?
He invented Cyberpunk TTRPG system so he spent 1000 times more time on gaming than you ever will do.
When he published this system in 1987 he printed it on paper. But times has changed. He found new medium - computer games. His system is "printed" as game Cyberpunk 2077.
By gamer I mean someone who plays lots of vidya, you know common usage, try to keep up. He might have some knowledge on p&p rpg systems, but CP77 is an fps and not a 1-to-1 adaptation of a p&p like Baldr's Gate.

Did you miss the part where he worked as a videogame design/development consultant for Microsoft for something like 8 years?
Ask any designer, a huge part of designing videogames is playing videogames to understand and grow the medium of videogames.

Try harder to be dismissive.
No, the game's not a masterpiece. It's also not the complete dumpster fire that the haters say it is, either.

It's exactly the same as modern politics: All you hear is extremely loud screeching from the "woke left" or the "alt-right". Both of which only represent a fringe-sliver of popular opinion. Neither represent the vast majority. But they are what gets publicized and listened to, because they screech the loudest.

Same thing with this game.
There's people screaming that it's a masterpiece, CDPR can do no wrong, the game will be fixed, etc.
Then there's people screaming that it's a complete failure, CDPR are basically scheming Nazis trying to scam everyone, the game will never be good, etc.

As always, the truth is somewhere in the middle and not really satisfying to either side.

The game has serious problems: The main ones being: massive bugs and crashes, even on PC. A fake trailer which was blatant lying about what features will be in the game and, along the same lines; massive amounts of cut content. It's obviously an unfinished game.

On the other hand: Despite the above, there's still a very good, playable game here. I have 400 hours in this POS. How many do you have? I don't know about you, but I couldn't put 400 hours into a game that sucked. There's still a very good, playable, enjoyable game here. Granted, I have the advantage that I didn't follow the hype and have massive expectations. I went into the game pretty ignorant. So it was hard to be let down.
If i was one of the people who watched all the trailers and followed every little scrap of news, yeah, I would be pissed about what was delivered. But I learned long ago not to spend months or years of your life in anticipation of something. The only inevitable result is disappointment.

My point still stands, though. Obviously Pondsmith, et al, are going to come down on the side of positivity and playing for the team. Why would you expect otherwise?
Автор сообщения: Alice
All you hear is extremely loud screeching from the "woke left" or the "alt-right". Both of which only represent a fringe-sliver of popular opinion. Neither represent the vast majority. But they are what gets publicized and listened to, because they screech the loudest.
Please leave politics out of this and don't slander people.
Автор сообщения: Scyth
Please leave politics out of this and don't slander people.

1. I wasn't bringing politics into anything. It's just a relevant analogy.
2. Who did I slander, exactly?
3. From reading your other posts, it looks like you're 13 or something. So let me strap myself in for this intellectual discourse...
Автор сообщения: Scyth
Автор сообщения: gatto_nero
You kidding right?
He invented Cyberpunk TTRPG system so he spent 1000 times more time on gaming than you ever will do.
When he published this system in 1987 he printed it on paper. But times has changed. He found new medium - computer games. His system is "printed" as game Cyberpunk 2077.
By gamer I mean someone who plays lots of vidya, you know common usage, try to keep up. He might have some knowledge on p&p rpg systems, but CP77 is an fps and not a 1-to-1 adaptation of a p&p like Baldr's Gate.

This is an interesting turn, after one of the other threads where someone posted loads of material from Pondsmith about what a real RPG was.

Now it appears his opinion counts for nought just because he's positive about the game...
"What's your biggest worry?"
"Not enough robots."

The man got his priorities straight.
Автор сообщения: I-Nocht
You can be a gamer and not play video games though.

Exactly.

Автор сообщения: SuperFly
Автор сообщения: Scyth
Mike Pondsmith is not a real gamer, so frankly he has no idea what he's talking about. Plus he's paid to promote the game, so he's not even honest about it.

Mike Pondsmith designs games for a living, and has for DECADES. He also worked for Microsoft Gaming as a troubleshooter/QC consultant... The guy is so much the gamer that the hobby pays him.

He also isn't paid to promote the game.
He may hold stake in 'Cyberpunk 2077's success in how it reflects upon his designs and business, but you can bet he'd be mad as Hell and screaming about it if CDPR took a ♥♥♥♥ on his brainchild.

Exactly, he has a passion for what he does, he knows what a gamer wants therefore thinks like one.

Автор сообщения: Scyth
Автор сообщения: SuperFly

Mike Pondsmith designs games for a living, and has for DECADES. He also worked for Microsoft Gaming as a troubleshooter/QC consultant... The guy is so much the gamer that the hobby pays him.

He also isn't paid to promote the game.
He may hold stake in 'Cyberpunk 2077's success in how it reflects upon his designs and business, but you can bet he'd be mad as Hell and screaming about it if CDPR took a ♥♥♥♥ on his brainchild.
So he's financially involved, which is the whole point. It's called conflict of interest.

That's not what a conflict of interest sorry, if anything he is the real drive behind the game as he has creative input.



Автор сообщения: The Last Unicorn
Автор сообщения: Snake Plissken

No you did lie because the definition says someone who plays games, you dismissed pnp which is lying.
Where it, own it, you need to respect people who have gone to great lengths to ensure we have what we do.

:pedro:

Edit another definition that includes pnp.


gamer
/ˈɡeɪmə/
Learn to pronounce
noun
noun: gamer; plural noun: gamers

1.
a person who plays video games or participates in role-playing games.
"every gamer has suffered from small-screen videos"
2.
North American
a person known for consistently making a strong effort, especially in sport.
"he's a gamer, always ready to go that extra mile"
So you think a man who loves games so much he actually created a whole lot more of them than you is less of a gamer ? Are you dumb or stupid ?XD

You need to re-read this as I am not arguing he is not a gamer, the other guy is, which is rich in irony when you name call me.

:pedro:
Автор сообщения: Eminem
It's a story article from December 11, big whoop. Just days before the game fell off a cliff with bad publicity, weeks before the playstation ban the 2 class action lawsuits and the polish govt pissed off at CDProjekt as to where the 300 million budget went.

What's Mike's stance now? Am sure it's quite different if he is honest with himself, heh
I expect same statement of which Gave Newell made. Both are from the game industry. It is unlikely they stand against fellow game developers. Whatever their actual thoughts are their concerns; better not to ask, and better to shut the mouth if it's negative one. That's what I believe in work ethics.
Отредактировано hakabata; 2 фев. 2021 г. в 4:26
Автор сообщения: Eminem
300 million dollar budget, where did it all go?
TO A HALF-ASSED game engine. SERIOUSLY CDPR should have used an already available engine
NCPD / Netwatch / Max Tac each dealing with, road bandits, thugs, racketeering / Money extorsion or break-in (Which supose being able to hack civilian and polkce and break in civvilian houses) / Cyberpsycho-isch, multi recidivist civilian shooter and police shooter.

Road barrage with mecs for road killer.

I would also enjoy police arriving in cars storming out and shouting "police freeze" during a civilian kill in a fight with gangs and gangs ceasing fire and playng good guys to make you the bad guy or shooting at police depending of what they are shenanigaging.

Being able to go to jail and pay a fee, being shoot by police or neutralised by Netwatch would ultimatly make you go to jail when max tac just slice you into dices.

Also a faction system including police and corruption would be quite an immersive add.

Tweaks on driving, having paid limited parking slots and a fee for repairing your car no matter of if it's flipped over, being able to sell your cars, use klaxon to trigger other drivers or pedestrians or make them hurry, as another member of the community said cruise drive to a specified point or follow a car, being able to shoot from cars and motorcycles.

No more auto green traffic light for the player (or it would be a intell build perk)

On a "Cool" system level, being able to customise your car and your body mods in kitsh military or neo kitsh fashion. No ccustomisation would be a more nomad-ish practical type of fashion which will make you less noticable but also less likable (according to people preference, military one would be the less fashionable yet more accurate way of being sneaky while not looking like a hobo)

I don't think this should take deep change into game engine to make those add (except maybe being able to shoot from cars), and I think it could really deepen the already very enjoyable life in NC !

Отредактировано AbraeZ Yphe; 2 фев. 2021 г. в 5:35
Автор сообщения: SuperFly
Автор сообщения: ChrisPharmD
I would believe what he said if he didn't have a vested interest in the outcome in sales of Cyberpunk 2077. I mean, this is literally his life creation.

What do you think he's going to say? "Damn, that game sucked"?

Absolutely -- he retconned his own 'Cyberpunk v3.0' RPG because IT SUCKED and tanked the franchise.

The concept of integrity might be foreign to many, but Pondsmith's performance has shown he has some.

There are instances where creators say that games made with their IP are crap.

Overkill's The Walking Dead is the most recent example that I can think of, where it was so poorly received, that Starbreeze/Overkill lost the ability to even finish their road map for it after it was released (squashing not only the DLC, but planned year one content).

Not that Pondsmith would think CyberPunk 2077 is garbage. He might love Looter/Shooters after all.
Отредактировано Dewguru; 2 фев. 2021 г. в 8:30
Автор сообщения: BuzzardBee
Автор сообщения: Snake Plissken

If he was given stock options he is going to get a great bonus payment this year when they pay the dividends. He will be laughing all the way to the bank.

:pedro:

CDPR has only ever paid out dividends to their shareholders twice: in 2016 and in 2018 and nothing since. So, that really won't be much of a consideration for them.

Ofc it will, they are scheduled for another payout this year.

:pedro:
Автор сообщения: FrosTytheNoob
Автор сообщения: Eminem
300 million dollar budget, where did it all go?
TO A HALF-ASSED game engine. SERIOUSLY CDPR should have used an already available engine


The CyberEngine feels great -- you two are cracked.
I think Mike's words here speak for themselves and don't need to be construed to mean something other than what he said. To wit, can we please not infantalize a prolific creator like Mike Pondsmith, who has developed games and taught game design courses before himself (outside of just the tabletop game world,) and created this IP, as if he somehow was hoodwinked or is incapable of forming his own opinions or making sound decisions?

I understand that people have very strong opinions about this game and about CDPR currently. But Mike has his opinion like everyone else does, and it isn't necessary to depict him as somehow being duped or unaware of the realities and dynamics at work to make his statements consistent with your perception of the situation. I question the level of respect people actually have for him and his IP when they do so.
Отредактировано Defective Dopamine Pez Dispenser; 7 фев. 2021 г. в 22:19
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