Cyberpunk 2077

Cyberpunk 2077

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Froderick Sep 14, 2021 @ 2:29pm
1.31 Fix brings back the Takemura Phone Bug - Just Great!!!!
I have found out, that the Takemura Phone Bug is back with Hotfix 1.31.
I tried loading several Savegames, as i was in finishing the first Mission with Panam on my third runthrough with CP. No way to get around this???

Overal CP runs buttersmooth since 1.3, but i´m also buffled by, how CDPR messes up something new with every Update.
I really have love for this company, but its really anoing, when new or old bugs appear with every new update. I think that is higly unprofessional and in 20 yrs of PC gaming, i have never seen such a disaster piece.... :P
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Showing 16-22 of 22 comments
Lazarus {FATE} Sep 15, 2021 @ 10:54am 
Originally posted by Skylers Meth:
Originally posted by Fancy:
Can we not call it CP like at least add the 77

THIS, someone please think of the children.

Oh, ♥♥♥♥!!! Here we go!! :steamfacepalm:
Lazarus {FATE} Sep 15, 2021 @ 10:58am 
Originally posted by 76561198037342841:
At least CDPR is making an effort to fix things, albeit seemingly fruitless at times. I mean come on, have you ever played a Bethesda game? Their only "updates" are to add stuff created by the modding community (and even then it's useless, cosmetic stuff) and often for a price, while sitting back and letting the same modding community release their own unofficial bugfixes (through different channels, of course).

When you want it done cost effectively in a timely manner you let modders do it, then either hire the modder or buy the rights to add the mods to the game. The Ark dev's figured that out years ago as well.
Empukris Sep 16, 2021 @ 12:49am 
Originally posted by vschmidth:
The Elder Scrolls and Fallout bugs are actually comparable to CP2077. The difference between the 2 are the Modders quick to jump to the fixes. Quest not progressing = console command, NPC not popping up = spawn/teleport, quest giver died = Make it essential, quest item didn't spawn = player.additem.

Remembered the first month release of Skyrim, the NPC floats and moves around at the air, mammoth and giants dropping from the sky, dragons glides through the ground, godrays are popping on the ground, exit a cave automatic CTD and that scrapHeapSizeMB. It a pain in the a$$, but modders knows and expect there will be CK and that make it fun.
Skyrim is very friendly towards modder, you basically can do anything there. CP77 not so much from what i heard but most people only remember the end result with for CP77 bugs cant even be fixed with mods for some of them where Skyrim you can make it near flawless if you have the patience to check the mod compatibily and spend probably around a week to install all the mods.
🐠🍑 Sep 16, 2021 @ 1:16am 
Originally posted by Empukris:
Originally posted by vschmidth:
The Elder Scrolls and Fallout bugs are actually comparable to CP2077. The difference between the 2 are the Modders quick to jump to the fixes. Quest not progressing = console command, NPC not popping up = spawn/teleport, quest giver died = Make it essential, quest item didn't spawn = player.additem.

Remembered the first month release of Skyrim, the NPC floats and moves around at the air, mammoth and giants dropping from the sky, dragons glides through the ground, godrays are popping on the ground, exit a cave automatic CTD and that scrapHeapSizeMB. It a pain in the a$$, but modders knows and expect there will be CK and that make it fun.
Skyrim is very friendly towards modder, you basically can do anything there. CP77 not so much from what i heard but most people only remember the end result with for CP77 bugs cant even be fixed with mods for some of them where Skyrim you can make it near flawless if you have the patience to check the mod compatibily and spend probably around a week to install all the mods.
Its obvious cdpr is still busy fixing bugs and needs help with this and, in one of the few good decisions they have made since release, Cdpr did hire a few modders recently so hopefully there will be better mod integration in the future.
vschmidth Sep 17, 2021 @ 12:54am 
Originally posted by Empukris:
Skyrim is very friendly towards modder, you basically can do anything there. CP77 not so much from what i heard but most people only remember the end result with for CP77 bugs cant even be fixed with mods for some of them where Skyrim you can make it near flawless if you have the patience to check the mod compatibily and spend probably around a week to install all the mods.

Yup. No need to repack files to BSA file, just nifscope-Bodyslide-Blender, drop to its designated folder, BOOM replacer. Only problem is the Creation Engine that is getting old, needs an overhaul. Fallout4 [or older games] bugs can be seen on Fallout76.
Black' Jan 3, 2022 @ 3:20pm 
Use The console command Game.SetDebugFact("holo_force_reset", 1) it works wonders
RPG Gamer Man Jan 3, 2022 @ 3:52pm 
Originally posted by Froderick:
I have found out, that the Takemura Phone Bug is back with Hotfix 1.31.
I tried loading several Savegames, as i was in finishing the first Mission with Panam on my third runthrough with CP. No way to get around this???

Overal CP runs buttersmooth since 1.3, but i´m also buffled by, how CDPR messes up something new with every Update.
I really have love for this company, but its really anoing, when new or old bugs appear with every new update. I think that is higly unprofessional and in 20 yrs of PC gaming, i have never seen such a disaster piece.... :P

lol....what about fallout 76?

https://www.youtube.com/watch?v=T6HdBplLmuU
Last edited by RPG Gamer Man; Jan 3, 2022 @ 3:53pm
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Date Posted: Sep 14, 2021 @ 2:29pm
Posts: 22