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The major appeal of GTA V apart from its main story is just mayhem with different vehicles and weapons. Just random chaotic fun driving, flying, and boating around the world while fleeing from and fighting the cops. (And of course the Online mode.)
This game will have some degree of that, but it isn't as rooted in that as a principle design philosophy or premise. This game is more about roleplay, different builds, etc. Yes we can cause havoc and get the authorities to pursue us, but we can't then flee to a boat and fight them at sea, or fight our way to an airport to grab a plane or a chopper to continue fighting them in the air, or parachute out of it once it's toast. That crazy, frenetic gameplay loop is a big part of GTA's appeal. And this game is going to be much more grounded than that.
I think if it gets widespread critical acclaim and continues to have regular updates - which they've said they plan to do - it can have a large initial sales number, and then a very strong sales tail over the coming years. And once the multiplayer arrives sometime after 2021, that will potentially also keep it going (though we don't yet know if that's going to be sold separately, given free to existing owners, or just F2P, which it may be since it will have microtransactions.) If MP is received well and compelling, that could extend its sales tail considerably, especially if anyone who owns the actual game gets it for free or at a reduced price.
But no, I don't see it selling as much as the second highest selling video game of all time, or having that same level of sales longevity (at least at that level) personally. Just because I think there is a ceiling for single player RPG experiences.The only RPGs that have gotten even close to GTA V's numbers are Diablo III and Skyrim, and they've sold less than 1/4 what GTA V has.
I think those are more realistic metrics to shoot for. Analysts are predicting something like 14 - 15 million units in 2021 for this game. I think that's achievable, and long term that adds up to record sales if it has market longevity, which I think it will have. So 30,000,000 - 50,000,000 copies over 5+ years? Absolutely possible imo. Which would be record breaking for an RPG. But 135 million over 7 years? No I don't see it personally. And I don't think they do either, hence microtransaction supported multiplayer.
TW3? I agree. Everything about that game was awesome except for the gameplay, collectibles and parts of the world & story.
This. How the heck could we know right now? With GTA5 at least there was certain level of expectation, but its a first game of its kind for this devs.
The topic isn't about comparing them as games but in terms of sales longevity and mass appeal. That's a valid comparison to make given the immense visibility this game has garnered. But yes, the games are very different and as I said in my post, I actually think that will limit its long term sales tail. (Which is fine, I'm a player not an investor.)
Playing through the same story give or take a few branching paths over and over has its limits, spare the nostalgic playthrough every few year.
I personally really didn't care for TW series; it didn't help that i simply can't find Geralt interesting no matter how hard i tried, an open main protagonist would have sold it better for people like me. But what really kills it is the gameplay. Bland combat, underwhelming management, too easy, no economy, cheap buffs mechanics, etc.
Some good modders addressed these flaws (don't get angry, it's fine if you liked it) unfortunately that still leaves Geralt in the equation.
So this time around we get chargen, great, but i'm not optimistic when it comes to general game design. I have the feeling it's going to be yet another of these loot filled world where you never struggle, where experience points rule the economy and difficulty.
To me a long term game, in a single player scope, needs much more interesting designs to keep the loop fresh and engaging.
That's ES345/FO3/FNV/FO4 with the right mods, S.T.A.L.K.E.R. Misery/Dead Air/Anomaly, that's Kenshi, etc.
The perfect blend of roleplaying, management, harsh rewarding struggle and action.
In short, emergent designs, even if they come with a framework to begin with as long as it's just flavor and not too specific (i.e. Geralt or FO4's Shaun)
I'm not trying to disparage CDPR's direction, but for players like me they still have a lot to prove in many design decisions.
Yeah right, let's compare CP to the most sold and profitable entertainment product of all time...
I love Skyrim but what did it do for RPGs other than establishing that people will buy them regardless of how dumbed down they are.
Five years and it's actually MORE popular than it was before.
That's what I'm saying. It's not going to be comparable imo. But the question was asked so I gave my honest answer.