Cyberpunk 2077

Cyberpunk 2077

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DMadman Oct 22, 2020 @ 8:08pm
Any chance we will get a free benchmark tool?
I hope somehow they can release a benchmark tool for free so that we can test out what resolution we can run this game at. I only say this because this games requirements seem a lot lower than what is feasible for a decent gameplay experience. I currently have a Ryzen 7 2700x and a EVGA 2070 super FTW3 with 32GB of ram. I mainly play at 1440p resolution and hoping for atleast medium to high at atleast 60fps.
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Showing 1-15 of 30 comments
Gunslinger Oct 22, 2020 @ 8:11pm 
Seem unlikely, what was the last game that even happened with?

Also seem like a PR nightmare when the game does worse than the benchmarking or makes the game look worse if you underscore the benchmark
DMadman Oct 22, 2020 @ 8:12pm 
I remember FFXV having a robust benchmark tool, that is the last one i can remember that you could get for free without having to buy the game. I'm hopeful but i agree with you that it seems unlikely unfortunately.
cheetah1546 Oct 22, 2020 @ 8:29pm 
I really doubt it
Hyperion Oct 22, 2020 @ 8:40pm 
Originally posted by Gunslinger:
Seem unlikely, what was the last game that even happened with?

Also seem like a PR nightmare when the game does worse than the benchmarking or makes the game look worse if you underscore the benchmark

An increasing number of games have come with built-in benchmark tools, why is that so hard to believe?

From the top of my head, Horizon: Zero Dawn (released August 8th, 2 months ago) had a benchmark tool.

edit: A few other games: Red Dead Redemption 2, Gears 5, Borderlands 3, Shadow of the Tomb Raider.
Last edited by Hyperion; Oct 22, 2020 @ 8:43pm
Count D'Cinamon Oct 22, 2020 @ 8:44pm 
Originally posted by Hyperion:
Originally posted by Gunslinger:
Seem unlikely, what was the last game that even happened with?

Also seem like a PR nightmare when the game does worse than the benchmarking or makes the game look worse if you underscore the benchmark

An increasing number of games have come with built-in benchmark tools, why is that so hard to believe?

From the top of my head, Horizon: Zero Dawn (released August 8th, 2 months ago) had a benchmark tool.

edit: A few other games: Red Dead Redemption 2, Gears 5, Borderlands 3, Shadow of the Tomb Raider.
pretty sure they refer to the free separate benchmark tool without having to get the game
Hyperion Oct 22, 2020 @ 8:52pm 
Originally posted by D'Cinamon:
Originally posted by Hyperion:

An increasing number of games have come with built-in benchmark tools, why is that so hard to believe?

From the top of my head, Horizon: Zero Dawn (released August 8th, 2 months ago) had a benchmark tool.

edit: A few other games: Red Dead Redemption 2, Gears 5, Borderlands 3, Shadow of the Tomb Raider.
pretty sure they refer to the free separate benchmark tool without having to get the game

Oh. lol.

Well in that case, pretty much never. It's exceedingly rare to even get a free demo of a game never mind something as obscure as a benchmark tool.

But nonetheless, we did get a demo for Resident Evil 3: Remake earlier this year and I guess that could be used to benchmark the game? Personally, I'd just wait for tech outlets like GN, TechPowerUp, Eurogamer and such to cover performance on various GPUs.
cheetah1546 Oct 22, 2020 @ 8:58pm 
I would marry in-game benchmarks if I could
Very much hoping one is included in-game at least. But, much like a demo, creating a benchmarking tool is also time and resource intensive. Especially for a game like this. And they sound like they're using every possible work hour to polish and release the game on time. So it might be something we see get added after release if at all.

Another thought that didn't occur to me before now when hoping for this, is that the nature of the game might also prohibit it. They've gone out of their way not to spoil much of the game, and that includes seeing most of the world, not just story elements. A proper benchmark tool that is truly representative of the most intensive things the game can throw at us would likely requite them to place areas in it that they don't want people to see until they play it for themselves. They likely don't want us buying the game, and then first thing running a benchmark 40 times as we tweak settings that shows us areas of the game we ordinarily wouldn't see until fully immersed in it. So that might be another point against their implementing this.

I still hope they do though at some point. Maybe a month after launch or so once everything is already out there.
Gunslinger Oct 22, 2020 @ 9:23pm 
Originally posted by Hyperion:
Originally posted by D'Cinamon:
pretty sure they refer to the free separate benchmark tool without having to get the game

Oh. lol.

Well in that case, pretty much never. It's exceedingly rare to even get a free demo of a game never mind something as obscure as a benchmark tool.

But nonetheless, we did get a demo for Resident Evil 3: Remake earlier this year and I guess that could be used to benchmark the game? Personally, I'd just wait for tech outlets like GN, TechPowerUp, Eurogamer and such to cover performance on various GPUs.
That was the part i was talking about, its not a bad idea just one i cant see devs getting anything from apart from maybe a bit of PR
TheBear Oct 22, 2020 @ 9:26pm 
Well if you follow some of the devs tweets, apparently it can run on such low hardware reqs due to the fact they have been doing nothing but optimizing the engine for years in a row now.

Hence why even on a 780 3GB you can still play on low settings 1080p and 30fps.. without it looking totally crappy either.
Last edited by TheBear; Oct 22, 2020 @ 9:26pm
Hyperion Oct 22, 2020 @ 9:37pm 
Originally posted by Gunslinger:
Originally posted by Hyperion:

Oh. lol.

Well in that case, pretty much never. It's exceedingly rare to even get a free demo of a game never mind something as obscure as a benchmark tool.

But nonetheless, we did get a demo for Resident Evil 3: Remake earlier this year and I guess that could be used to benchmark the game? Personally, I'd just wait for tech outlets like GN, TechPowerUp, Eurogamer and such to cover performance on various GPUs.
That was the part i was talking about, its not a bad idea just one i cant see devs getting anything from apart from maybe a bit of PR

Apologies, I’m an idiot lol.

Anyway, I understand the desire for a benchmark tool as this is a very hyped game and certainly a lot of people would like to know if they can run the game first before purchasing it.

Tbh, I’d like a benchmark tool as well to see if my system is performing up to standard with other systems with similar specs.
Originally posted by TheBear:
Well if you follow some of the devs tweets, apparently it can run on such low hardware reqs due to the fact they have been doing nothing but optimizing the engine for years in a row now.

Hence why even on a 780 3GB you can still play on low settings 1080p and 30fps.. without it looking totally crappy either.

I honestly expect that to be true, within reason, especially with ray tracing disabled. But they didn't really begin finial optimization passes until more recently, as the game wasn't complete. Optimization is an ongoing process that lasts years and gets honed in on and refined, but rapidly accelerates towards the end of development as they fine tune things.

it's also worth pointing out that in June, the game was running at 1080p with dips to 30 fps on a 2080 Ti with DLSS and ray tracing enabled. I have no doubt subsequent optimization passes will have dramatically improved performance since then (and that DLSS in particular improves with time as the AI gains experience optimizing for a given game,) but it's worth keeping in mind. At least for those hoping to run RT features.
TheBear Oct 23, 2020 @ 12:31am 
Originally posted by Aikido:
Originally posted by TheBear:
Well if you follow some of the devs tweets, apparently it can run on such low hardware reqs due to the fact they have been doing nothing but optimizing the engine for years in a row now.

Hence why even on a 780 3GB you can still play on low settings 1080p and 30fps.. without it looking totally crappy either.

I honestly expect that to be true, within reason, especially with ray tracing disabled. But they didn't really begin finial optimization passes until more recently, as the game wasn't complete. Optimization is an ongoing process that lasts years and gets honed in on and refined, but rapidly accelerates towards the end of development as they fine tune things.

it's also worth pointing out that in June, the game was running at 1080p with dips to 30 fps on a 2080 Ti with DLSS and ray tracing enabled. I have no doubt subsequent optimization passes will have dramatically improved performance since then (and that DLSS in particular improves with time as the AI gains experience optimizing for a given game,) but it's worth keeping in mind. At least for those hoping to run RT features.

Where (as in source) was it running 30fps? You mean people who got to review it using geforce now or like remote playing it on a computer in poland? Because that was a locked 30fps on purpose, just like the 1080p.

Unless i missed something.
Originally posted by TheBear:
Originally posted by Aikido:

I honestly expect that to be true, within reason, especially with ray tracing disabled. But they didn't really begin finial optimization passes until more recently, as the game wasn't complete. Optimization is an ongoing process that lasts years and gets honed in on and refined, but rapidly accelerates towards the end of development as they fine tune things.

it's also worth pointing out that in June, the game was running at 1080p with dips to 30 fps on a 2080 Ti with DLSS and ray tracing enabled. I have no doubt subsequent optimization passes will have dramatically improved performance since then (and that DLSS in particular improves with time as the AI gains experience optimizing for a given game,) but it's worth keeping in mind. At least for those hoping to run RT features.

Where (as in source) was it running 30fps? You mean people who got to review it using geforce now or like remote playing it on a computer in poland? Because that was a locked 30fps on purpose, just like the 1080p.

Unless i missed something.

Referring specifically to this:

A few select colleagues in the press were recently able to access a Cyberpunk 2077 preview build in order to try the highly anticipated open world game in development at CD PROJEKT RED.

While some apparently had remote access to the game via GeForce NOW, others such as PC Games Hardware got to actually play on a proper PC at a local event.

At least at one point, the performance dropped to ~ 30 fps or even just below it, I could see and feel it in the controls. In addition, the game is often jerky, especially when driving. The rest of the time it was okay, but in my opinion, it only relatively rarely hit 60 fps or more.
https://wccftech.com/cyberpunk-2077-preview-ran-at-1080p-with-dlss-2-0-enabled-on-an-rtx-2080ti-powered-pc/

We play in Full HD (1080p) a fact that we initially have to process a bit. Given the RTX 2080 Ti in the Alienware presentation computer, the resolution should actually be a little higher. In addition, DLSS is switched on, so the internal rendering resolution is less than 1,920 × 1080 pixels. But ray tracing is also active in this build, in the form of shadows, ambient occlusion, and indirect lighting (ray traced diffuse illumination).
https://www.pcgameshardware.de/Cyberpunk-2077-Spiel-20697/Specials/Cyberpunk-2077-Preview-Raytracing-1352917/

Mind you, there is a language barrier, and it sounds like these were subjective perceptions by an experienced reviewer, rather than objective framerate counters telling them this. Which also means it's possible that what they were actually experiencing was frametime jank and/or asset loading being sub-optimal in this build (stutters.)

We do know that June preview build was still buggy and less than optimal, and frametime issues are something that would definitely be more definitively ironed out closer to release in subsequent optimization passes. We also know more recent builds have significantly less texture streaming pop-in, which might also translate to less stuttering, another sign of optimization. (The render distance before texture streaming is seen has also been significantly pushed out, so that too lends itself to supporting much better optimization since this build.)

So it could be as simple as that. Which is why I said, "I have no doubt subsequent optimization passes will have dramatically improved performance since then." But that it's worth keeping in mind.
Last edited by Defective Dopamine Pez Dispenser; Oct 23, 2020 @ 1:10am
TheBear Oct 23, 2020 @ 1:25am 
Originally posted by Aikido:
Originally posted by TheBear:

Where (as in source) was it running 30fps? You mean people who got to review it using geforce now or like remote playing it on a computer in poland? Because that was a locked 30fps on purpose, just like the 1080p.

Unless i missed something.

Referring specifically to this:

A few select colleagues in the press were recently able to access a Cyberpunk 2077 preview build in order to try the highly anticipated open world game in development at CD PROJEKT RED.

While some apparently had remote access to the game via GeForce NOW, others such as PC Games Hardware got to actually play on a proper PC at a local event.

At least at one point, the performance dropped to ~ 30 fps or even just below it, I could see and feel it in the controls. In addition, the game is often jerky, especially when driving. The rest of the time it was okay, but in my opinion, it only relatively rarely hit 60 fps or more.
https://wccftech.com/cyberpunk-2077-preview-ran-at-1080p-with-dlss-2-0-enabled-on-an-rtx-2080ti-powered-pc/

We play in Full HD (1080p) a fact that we initially have to process a bit. Given the RTX 2080 Ti in the Alienware presentation computer, the resolution should actually be a little higher. In addition, DLSS is switched on, so the internal rendering resolution is less than 1,920 × 1080 pixels. But ray tracing is also active in this build, in the form of shadows, ambient occlusion, and indirect lighting (ray traced diffuse illumination).
https://www.pcgameshardware.de/Cyberpunk-2077-Spiel-20697/Specials/Cyberpunk-2077-Preview-Raytracing-1352917/

Mind you, there is a language barrier, and it sounds like these were subjective perceptions by an experienced reviewer, rather than objective framerate counters telling them this. Which also means it's possible that what they were actually experiencing was frametime jank and/or asset loading being sub-optimal in this build (stutters.)

We do know that June preview build was still buggy and less than optimal, and frametime issues are something that would definitely be more definitively ironed out closer to release in subsequent optimization passes. We also know more recent builds have significantly less texture streaming pop-in, which might also translate to less stuttering, another sign of optimization. (The render distance before texture streaming is seen has also been significantly pushed out, so that too lends itself to supporting much better optimization since this build.)

So it could be as simple as that. Which is why I said, "I have no doubt subsequent optimization passes will have dramatically improved performance since then." But that it's worth keeping in mind.

Yeh okay so i did remember correctly, that preview was limited on purpose.
As no online streaming gaming service provides 4k for example, its all 1080p.

The 30fps is way more likely to the remote login.
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Date Posted: Oct 22, 2020 @ 8:08pm
Posts: 30