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Also seem like a PR nightmare when the game does worse than the benchmarking or makes the game look worse if you underscore the benchmark
An increasing number of games have come with built-in benchmark tools, why is that so hard to believe?
From the top of my head, Horizon: Zero Dawn (released August 8th, 2 months ago) had a benchmark tool.
edit: A few other games: Red Dead Redemption 2, Gears 5, Borderlands 3, Shadow of the Tomb Raider.
Oh. lol.
Well in that case, pretty much never. It's exceedingly rare to even get a free demo of a game never mind something as obscure as a benchmark tool.
But nonetheless, we did get a demo for Resident Evil 3: Remake earlier this year and I guess that could be used to benchmark the game? Personally, I'd just wait for tech outlets like GN, TechPowerUp, Eurogamer and such to cover performance on various GPUs.
Another thought that didn't occur to me before now when hoping for this, is that the nature of the game might also prohibit it. They've gone out of their way not to spoil much of the game, and that includes seeing most of the world, not just story elements. A proper benchmark tool that is truly representative of the most intensive things the game can throw at us would likely requite them to place areas in it that they don't want people to see until they play it for themselves. They likely don't want us buying the game, and then first thing running a benchmark 40 times as we tweak settings that shows us areas of the game we ordinarily wouldn't see until fully immersed in it. So that might be another point against their implementing this.
I still hope they do though at some point. Maybe a month after launch or so once everything is already out there.
Hence why even on a 780 3GB you can still play on low settings 1080p and 30fps.. without it looking totally crappy either.
Apologies, I’m an idiot lol.
Anyway, I understand the desire for a benchmark tool as this is a very hyped game and certainly a lot of people would like to know if they can run the game first before purchasing it.
Tbh, I’d like a benchmark tool as well to see if my system is performing up to standard with other systems with similar specs.
I honestly expect that to be true, within reason, especially with ray tracing disabled. But they didn't really begin finial optimization passes until more recently, as the game wasn't complete. Optimization is an ongoing process that lasts years and gets honed in on and refined, but rapidly accelerates towards the end of development as they fine tune things.
it's also worth pointing out that in June, the game was running at 1080p with dips to 30 fps on a 2080 Ti with DLSS and ray tracing enabled. I have no doubt subsequent optimization passes will have dramatically improved performance since then (and that DLSS in particular improves with time as the AI gains experience optimizing for a given game,) but it's worth keeping in mind. At least for those hoping to run RT features.
Where (as in source) was it running 30fps? You mean people who got to review it using geforce now or like remote playing it on a computer in poland? Because that was a locked 30fps on purpose, just like the 1080p.
Unless i missed something.
Referring specifically to this:
https://wccftech.com/cyberpunk-2077-preview-ran-at-1080p-with-dlss-2-0-enabled-on-an-rtx-2080ti-powered-pc/
https://www.pcgameshardware.de/Cyberpunk-2077-Spiel-20697/Specials/Cyberpunk-2077-Preview-Raytracing-1352917/
Mind you, there is a language barrier, and it sounds like these were subjective perceptions by an experienced reviewer, rather than objective framerate counters telling them this. Which also means it's possible that what they were actually experiencing was frametime jank and/or asset loading being sub-optimal in this build (stutters.)
We do know that June preview build was still buggy and less than optimal, and frametime issues are something that would definitely be more definitively ironed out closer to release in subsequent optimization passes. We also know more recent builds have significantly less texture streaming pop-in, which might also translate to less stuttering, another sign of optimization. (The render distance before texture streaming is seen has also been significantly pushed out, so that too lends itself to supporting much better optimization since this build.)
So it could be as simple as that. Which is why I said, "I have no doubt subsequent optimization passes will have dramatically improved performance since then." But that it's worth keeping in mind.
Yeh okay so i did remember correctly, that preview was limited on purpose.
As no online streaming gaming service provides 4k for example, its all 1080p.
The 30fps is way more likely to the remote login.