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<Sarcazm>
NONNOO ITS GTA 6 you need to acces ALL buldings ALLLL, you want to enter MB 1 GO
you want to enter some s... 4 store bulding SURE... You want to go to some randome npc house sure lets make 20k houses meh evry house is difrent and even have custom cutscenes and custom items ALLL 20k+ houses... DZIZAS
And then cry more abut FPS or that your game gona load 30 mins...
H...F...S.... just you ppl are trols or just playn stiupid....
if you have nothing interesting to say, keep silent...
I’m also very saddened with the lack of building entries, but as others have mentioned, what exactly would you do with the interiors?
I think we should have at least been allowed to enter the clubs that we hear behind the locked doors. Offices should allow us to enter the lobby but we should be stopped by extreme security.
The hi-rises alone could be their own game with the massive amount of realestate in a building. Whole missions could be made in these buildings.
But since modding will be a thing, it might be possible to mod the full interior of a building for some massive pvp or extra missions.
At least they are there as placeholders for future fleshing out. Things like this are potential.
and CP was developed in 3 years, not 8.
Can anyone point me to a game, with any development cycle duration - forget four years, forget eight years, any duration at all... ten years... what have you - with the geometric complexity, perspective (meaning a real time, first person, 3D rendered game, with physically rendered surfaces and the kind of lighting model this game uses, so no isometric CRPGs or 2D sprite based games, etc.) and seamless open world asset streaming of this game (e.g. no load cells,) with buildings as large as this game's ostensible mega-buildings, that allows us to access every floor we can see, let alone myriad rooms on those floors, with fully rendered interiors, in any meaningful way?
Even one?
Most open world games are a disappointment in this sense, even GTA 5 and RDR 2. I think people were expecting more with Cyberpunk 2077 though.
So, as was my point, the answer is, "No." And that everything along these lines is likewise an illusion in every game of this sort. Because what I described is not technically feasible in this or any other game currently, both in terms of hardware resources, and in terms of sheer time and resources for content creation.
Tell me a game with a huge city where you can enter every building. Or any game at all.... What the hell is the point? Waste of time
They game was only in development for 4 years bud. They entered the pre-production stage in 2016, right after the last expansion pack for The Witcher 3: Wild Hunt had released.