Cyberpunk 2077

Cyberpunk 2077

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Cornelius Edgerton (Bloqueado) 23 DIC 2020 a las 1:24 p. m.
megabuildings are a lie, an illusion
they look fantastic and very detailed but then you realise there's only 1 level that is accessible. All the other floors are there, you can literally see them, with all the neon lights, vendors, residents walking, but you can't go there. If somehow you parkoured your way to a floor that is not meant to be explorable, you instantly died of electric shock.
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Mostrando 46-60 de 186 comentarios
Jeffhey 26 DIC 2020 a las 1:18 p. m. 
One word to describe this game. "hollow"
pakulas 26 DIC 2020 a las 1:20 p. m. 
nice troll topic.. try harder
NoBody 26 DIC 2020 a las 1:22 p. m. 
GARBAGE GAME
werda 26 DIC 2020 a las 1:30 p. m. 
Publicado originalmente por Ferrsai:
Publicado originalmente por Smokey:

But why woulld they give u acces to 100 floors riddles with nonsense anyway ? Would u honestly like going through that ?

They should open it up and add nothing there. No loot, no people, no doors you can access because you don't know them, but you do know they don't have ♥♥♥♥ you want. Maybe some level 1 unarmed goons and a couple rats. Maybe like one ennie here or there. That's why it's not accessible, you have no reason to be there and there isn't ♥♥♥♥ there for ya. lol

<Sarcazm>
NONNOO ITS GTA 6 you need to acces ALL buldings ALLLL, you want to enter MB 1 GO
you want to enter some s... 4 store bulding SURE... You want to go to some randome npc house sure lets make 20k houses meh evry house is difrent and even have custom cutscenes and custom items ALLL 20k+ houses... DZIZAS


And then cry more abut FPS or that your game gona load 30 mins...
H...F...S.... just you ppl are trols or just playn stiupid....
Última edición por werda; 26 DIC 2020 a las 1:31 p. m.
werda 26 DIC 2020 a las 1:34 p. m. 
Publicado originalmente por JocularJosh:
Publicado originalmente por werda:
just you ppl are trols or just playn stiupid....
I, personally, wouldn't call anyone stupid with that grammar of yours.
Ugh im gona cry ugggg.

if you have nothing interesting to say, keep silent...
Flybye 26 DIC 2020 a las 2:02 p. m. 
There are some buildings that you could get creative with and get to the roof. I was able to jump on the roof of a walkway which allowed me to jump on the edge of another building which allowed me to jump to the fire escape of another and finally jump on the roof of another. I was about 20 or 30 stories up.

I’m also very saddened with the lack of building entries, but as others have mentioned, what exactly would you do with the interiors?

I think we should have at least been allowed to enter the clubs that we hear behind the locked doors. Offices should allow us to enter the lobby but we should be stopped by extreme security.

The hi-rises alone could be their own game with the massive amount of realestate in a building. Whole missions could be made in these buildings.

But since modding will be a thing, it might be possible to mod the full interior of a building for some massive pvp or extra missions.
Sunbow 26 DIC 2020 a las 2:04 p. m. 
Publicado originalmente por Cornelia Edgerton:
they look fantastic and very detailed but then you realise there's only 1 level that is accessible. All the other floors are there, you can literally see them, with all the neon lights, vendors, residents walking, but you can't go there. If somehow you parkoured your way to a floor that is not meant to be explorable, you instantly died of electric shock.

At least they are there as placeholders for future fleshing out. Things like this are potential.
Captain Pansy 26 DIC 2020 a las 2:07 p. m. 
Publicado originalmente por Gonzo850:
manchildren
please don't use this neo sexist language designed to belittle and to demonize men (along with mansplaining manspreading etc).

and CP was developed in 3 years, not 8.
Nite69 26 DIC 2020 a las 2:08 p. m. 
when the developers said next generation open world they were talking the scale of the map, the interiors are still limited and copy pasted just like alot of other games
Setting aside all discussion or commentary on quality, implementation, "promises" kept/broken, whether one likes or dislikes it, finds it satisfactory or not, etc. and focusing purely on this one question, and nothing but:

Can anyone point me to a game, with any development cycle duration - forget four years, forget eight years, any duration at all... ten years... what have you - with the geometric complexity, perspective (meaning a real time, first person, 3D rendered game, with physically rendered surfaces and the kind of lighting model this game uses, so no isometric CRPGs or 2D sprite based games, etc.) and seamless open world asset streaming of this game (e.g. no load cells,) with buildings as large as this game's ostensible mega-buildings, that allows us to access every floor we can see, let alone myriad rooms on those floors, with fully rendered interiors, in any meaningful way?

Even one?

Última edición por Defective Dopamine Pez Dispenser; 26 DIC 2020 a las 2:12 p. m.
Sunbow 26 DIC 2020 a las 2:13 p. m. 
Publicado originalmente por Aikido:
Setting aside all discussion or commentary on quality, implementation, "promises" kept/broken, etc. and focusing purely on this one question, and nothing but:

Can anyone point me to a game, with any development cycle duration - forget four years, forget eight years, any duration at all... ten years... what have you - with the geometric complexity, perspective (meaning a real time, first person, 3D rendered game, so no isometric CRPGs or 2D sprite based games, etc.) and seamless asset streaming of this game (e.g. no load cells,) with buildings as large as this game's ostensible mega-buildings, that allows us to access every floor we can see, let alone myriad rooms on those floors, with fully rendered interiors, in any meaningful way?

Even one?

Most open world games are a disappointment in this sense, even GTA 5 and RDR 2. I think people were expecting more with Cyberpunk 2077 though.
Cornelius Edgerton (Bloqueado) 26 DIC 2020 a las 2:13 p. m. 
Publicado originalmente por Nite69:
when the developers said next generation open world they were talking the scale of the map, the interiors are still limited and copy pasted just like alot of other games
But the scale of the map is not that impressive tho, if we are strictly talking about size.
Publicado originalmente por Sunbow:
Publicado originalmente por Aikido:
Setting aside all discussion or commentary on quality, implementation, "promises" kept/broken, etc. and focusing purely on this one question, and nothing but:

Can anyone point me to a game, with any development cycle duration - forget four years, forget eight years, any duration at all... ten years... what have you - with the geometric complexity, perspective (meaning a real time, first person, 3D rendered game, so no isometric CRPGs or 2D sprite based games, etc.) and seamless asset streaming of this game (e.g. no load cells,) with buildings as large as this game's ostensible mega-buildings, that allows us to access every floor we can see, let alone myriad rooms on those floors, with fully rendered interiors, in any meaningful way?

Even one?

Most open world games are a disappointment in this sense, even GTA 5 and RDR 2. I think people were expecting more with Cyberpunk 2077 though.

So, as was my point, the answer is, "No." And that everything along these lines is likewise an illusion in every game of this sort. Because what I described is not technically feasible in this or any other game currently, both in terms of hardware resources, and in terms of sheer time and resources for content creation.
Última edición por Defective Dopamine Pez Dispenser; 26 DIC 2020 a las 2:16 p. m.
Jackal 26 DIC 2020 a las 2:17 p. m. 
Publicado originalmente por Cornelia Edgerton:
they look fantastic and very detailed but then you realise there's only 1 level that is accessible. All the other floors are there, you can literally see them, with all the neon lights, vendors, residents walking, but you can't go there. If somehow you parkoured your way to a floor that is not meant to be explorable, you instantly died of electric shock.

Tell me a game with a huge city where you can enter every building. Or any game at all.... What the hell is the point? Waste of time
Camellia 26 DIC 2020 a las 2:20 p. m. 
Publicado originalmente por Wolverine:
8 years work.. and this..

They game was only in development for 4 years bud. They entered the pre-production stage in 2016, right after the last expansion pack for The Witcher 3: Wild Hunt had released.
Última edición por Camellia; 26 DIC 2020 a las 2:22 p. m.
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Publicado el: 23 DIC 2020 a las 1:24 p. m.
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