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Don't harm civilians and you won't have issues with police.
2. The only game in which each NPC has a simulated neural network (each faction has a different one) is "The Division" series. But this is made by real AI developers and not gamedevs
The police need significant conceptual improvement where they don't teleport right in front of you when triggered and that they also have a dynamic role in the world. Pedestrians are just there for immersion - you have limited interactivity with them and when you do, they either get in the way or act stupidly.
I don't think this will be worked on anytime soon as it's not really a priority issue from what I understand. I would just continue where you are and try and limit your interactions with them because the NPC's don't play any viable role in the city other than being a visual inclusion.
The game itself shines in so many ways but where it doesn’t, wow it reeeallly doesn’t.
I suspect that when they realized that they are running out of time, they implemented it in the fastest way that they could think of (what is currently available)
I also think something similar happened in terms of braindances, ironically you can buy braindances but you can't use them, they are useless objects on your inventory.