Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some good (older - newer builds look better visually, but it still communicates the general idea) footage of the game's crowd simulation. (From 4:38 on.)
https://www.youtube.com/watch?v=Fko23gfERE4
And at various moments in this one too (particularly around 28-29 seconds - this is a newer build, note the improved visuals.)
https://www.youtube.com/watch?v=jNC6MEA4rQk
As stated though, different districts and locations will have different densities of NPCs. And as Brandoid said, I would expect there to be performance options affecting NPCs as well, though we don't know that for certain yet.