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E.g. smart weapons that automatically track targets, ricochet weapons that shoot around corners and off of floors or ceilings, sniper mods that let you shoot and see through walls, ammo intended to dismember or inflict environmental damage, weapons that inflict stackable status effects such as bleed, poison effects, etc. And there is even non-lethal ammo.
Then you can also further tailor your playstyle by specializing in those weapons' associated skill trees (such as focusing on attack speed, critical chance, reload speed, accuracy, etc. depending on the perks you take, and how you allocate your attribute points) and/or using cyberware to make certain ways of playing with them (hip fire vs iron sights, etc.) more effective for you depending on your preferences.
That said, rarity and weapon tiers are still a thing. It's gated both by actual rarity (how often they appear in the world and how you acquire them,) and (when purchasing) by your street cred level. You can't buy certain weapons unless your street cred is sufficiently high.
You can also craft weapons and mods for them.
Finally, remember that this is an RPG. Certain missions won't be accessible (and/or will be extremely difficult to complete) until your overall character level or other criteria reaches a certain point. And that will be the case regardless of how good your gear is. Character progression and build are going to be the main determining factors in your effectiveness in combat. While you can probably find and acquire high tier and high rarity items, your ability to use them effectively will be limited until you level up their associated skill paths and your ability to take on the toughest enemies in the game will also be gated somewhat by overall character level.
But that remains to be seen what happens and what doesn't.
I would take cues from other RPGs to answer that question. The lower level you are, and the lower quality your equipment, the more challenging any game will be. But people do low spec and low tier gear runs in RPGs all the time. So I'm reasonably confident some of that will be possible here too based on what we've seen.
Within reason.
But we know certain missions will be gated (or at least made prohibitively difficult) by character level as well. We know enemy levels go up at least to 50. (Don't know if there's a cap.)
As always, "the point" of anything in this game is personal customization of your experience. You can probably end up very OP (depending on build and equipment,) or make life very difficult for yourself, at your discretion.
Scarce ammunition solely for the sake of it.
To-may-to, To-mah-to.
Whatever dude.