Cyberpunk 2077

Cyberpunk 2077

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[-_-]Wess Oct 12, 2020 @ 5:47pm
It is good or bad Limit ammo ?
I wish there was scarce ammunition, for rare and special weapons, and buy any ammo. I am afraid of having a machine gun in which I get ammunition anywhere or dropped by any dead enemy (in this case it doesn't matter if you have a rare weapon or a simple machine gun), it would be just a shooter. in which the other weapons are only for making a shooting theater.
Last edited by [-_-]Wess; Oct 12, 2020 @ 5:48pm
Originally posted by Flustershy:
Since cyperpunk is FPS RPG first, and not a survival game of any sort, limiting ammo just hurt the overall experience and might force people who dislike stealth and hacking to do said actions because ammo would be scarce, Though I will agree on the fact that if you can just find a gun with smartlock on it that does all the aiming for you and you can just press M1 and walk forward regardless of possible difficulty level/enemy levels, that could be an issue.

But that remains to be seen what happens and what doesn't.
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Showing 1-11 of 11 comments
Nuke ∞ Oct 12, 2020 @ 5:58pm 
i think there might be a difficulty setting that will change amount and rarity of the ammo. But I see this idea of yours can be for a hardcore Ironman run.
[-_-]Wess Oct 12, 2020 @ 6:04pm 
Originally posted by Cipher:
Scarce ammunition and a first person perspective are rarely a good mix. Actually scarce resources, with the exception of the survival horror genre, don't make for good design imo.

The Last of Us I and II are the only cases of games that have combat as a major element and somehow made the scarcity of ammo and resources work to its favour, at least that I can think of.
Yes rare ammo its for survival games but the fun RPG games you have strong enemies , so you need a right gun to kill him. But if is a typical shooter just a single 30 rounds machine gun in this case do All job .
Last edited by [-_-]Wess; Oct 12, 2020 @ 6:08pm
Weapon and ammo types in this game are for tailoring your playstyle more than anything else.

E.g. smart weapons that automatically track targets, ricochet weapons that shoot around corners and off of floors or ceilings, sniper mods that let you shoot and see through walls, ammo intended to dismember or inflict environmental damage, weapons that inflict stackable status effects such as bleed, poison effects, etc. And there is even non-lethal ammo.

Then you can also further tailor your playstyle by specializing in those weapons' associated skill trees (such as focusing on attack speed, critical chance, reload speed, accuracy, etc. depending on the perks you take, and how you allocate your attribute points) and/or using cyberware to make certain ways of playing with them (hip fire vs iron sights, etc.) more effective for you depending on your preferences.

That said, rarity and weapon tiers are still a thing. It's gated both by actual rarity (how often they appear in the world and how you acquire them,) and (when purchasing) by your street cred level. You can't buy certain weapons unless your street cred is sufficiently high.

You can also craft weapons and mods for them.

Finally, remember that this is an RPG. Certain missions won't be accessible (and/or will be extremely difficult to complete) until your overall character level or other criteria reaches a certain point. And that will be the case regardless of how good your gear is. Character progression and build are going to be the main determining factors in your effectiveness in combat. While you can probably find and acquire high tier and high rarity items, your ability to use them effectively will be limited until you level up their associated skill paths and your ability to take on the toughest enemies in the game will also be gated somewhat by overall character level.
Last edited by Defective Dopamine Pez Dispenser; Oct 12, 2020 @ 6:05pm
[-_-]Wess Oct 12, 2020 @ 6:12pm 
Originally posted by Aikido:
Weapon and ammo types in this game are for tailoring your playstyle more than anything else.

E.g. smart weapons that automatically track targets, ricochet weapons that shoot around corners and off of floors or ceilings, sniper mods that let you shoot and see through walls, ammo intended to dismember or inflict environmental damage, weapons that inflict stackable status effects such as bleed, poison effects, etc. And there is even non-lethal ammo.

Then you can also further tailor your playstyle by specializing in those weapons' associated skill trees (such as focusing on attack speed, critical chance, reload speed, accuracy, etc. depending on the perks you take, and how you allocate your attribute points) and/or using cyberware to make certain ways of playing with them (hip fire vs iron sights, etc.) more effective for you depending on your preferences.

That said, rarity and weapon tiers are still a thing. It's gated both by actual rarity (how often they appear in the world and how you acquire them,) and (when purchasing) by your street cred level. You can't buy certain weapons unless your street cred is sufficiently high.

You can also craft weapons and mods for them.

Finally, remember that this is an RPG. Certain missions won't be accessible (and/or will be extremely difficult to complete) until your overall character level or other criteria reaches a certain point. And that will be the case regardless of how good your gear is. Character progression and build are going to be the main determining factors in your effectiveness in combat. While you can probably find and acquire high tier and high rarity items, your ability to use them effectively will be limited until you level up their associated skill paths and your ability to take on the toughest enemies in the game will also be gated somewhat by overall character level.
my question is : Can a single pistol low level kill all enemies in a mission ? will I really need a rare weapon if a infinite ammo pistol does the same job ?
Last edited by [-_-]Wess; Oct 12, 2020 @ 6:15pm
The author of this thread has indicated that this post answers the original topic.
Flustershy Oct 12, 2020 @ 6:13pm 
Since cyperpunk is FPS RPG first, and not a survival game of any sort, limiting ammo just hurt the overall experience and might force people who dislike stealth and hacking to do said actions because ammo would be scarce, Though I will agree on the fact that if you can just find a gun with smartlock on it that does all the aiming for you and you can just press M1 and walk forward regardless of possible difficulty level/enemy levels, that could be an issue.

But that remains to be seen what happens and what doesn't.
Originally posted by `v´Wess:
Originally posted by Aikido:
Weapon and ammo types in this game are for tailoring your playstyle more than anything else.

E.g. smart weapons that automatically track targets, ricochet weapons that shoot around corners and off of floors or ceilings, sniper mods that let you shoot and see through walls, ammo intended to dismember or inflict environmental damage, weapons that inflict stackable status effects such as bleed, poison effects, etc. And there is even non-lethal ammo.

Then you can also further tailor your playstyle by specializing in those weapons' associated skill trees (such as focusing on attack speed, critical chance, reload speed, accuracy, etc. depending on the perks you take, and how you allocate your attribute points) and/or using cyberware to make certain ways of playing with them (hip fire vs iron sights, etc.) more effective for you depending on your preferences.

That said, rarity and weapon tiers are still a thing. It's gated both by actual rarity (how often they appear in the world and how you acquire them,) and (when purchasing) by your street cred level. You can't buy certain weapons unless your street cred is sufficiently high.

You can also craft weapons and mods for them.

Finally, remember that this is an RPG. Certain missions won't be accessible (and/or will be extremely difficult to complete) until your overall character level or other criteria reaches a certain point. And that will be the case regardless of how good your gear is. Character progression and build are going to be the main determining factors in your effectiveness in combat. While you can probably find and acquire high tier and high rarity items, your ability to use them effectively will be limited until you level up their associated skill paths and your ability to take on the toughest enemies in the game will also be gated somewhat by overall character level.
my question is : Can a single pistol low level kill all enemies in a mission ? will I really need a rare weapon if a infinite ammo pistol does the same job as a pistol ?

I would take cues from other RPGs to answer that question. The lower level you are, and the lower quality your equipment, the more challenging any game will be. But people do low spec and low tier gear runs in RPGs all the time. So I'm reasonably confident some of that will be possible here too based on what we've seen.

Within reason.

But we know certain missions will be gated (or at least made prohibitively difficult) by character level as well. We know enemy levels go up at least to 50. (Don't know if there's a cap.)

As always, "the point" of anything in this game is personal customization of your experience. You can probably end up very OP (depending on build and equipment,) or make life very difficult for yourself, at your discretion.
Budnick Oct 12, 2020 @ 6:27pm 
yeah rare and special weapons should have scarce ammunition. they could make a few different ammo types and caliber / quality. some more common than others. with a power / reliability trade off.
Verni Oct 12, 2020 @ 6:38pm 
Originally posted by Flustershy:
Since cyperpunk is FPS RPG first, and not a survival game of any sort, limiting ammo just hurt the overall experience and might force people who dislike stealth and hacking to do said actions because ammo would be scarce, Though I will agree on the fact that if you can just find a gun with smartlock on it that does all the aiming for you and you can just press M1 and walk forward regardless of possible difficulty level/enemy levels, that could be an issue.

But that remains to be seen what happens and what doesn't.
This game is FPP, not "FPS".
Hyperion Oct 12, 2020 @ 6:39pm 
Battlefield V sounds right up your alley OP!

Scarce ammunition solely for the sake of it.
Hyperion Oct 12, 2020 @ 6:40pm 
Originally posted by Vernon:
Originally posted by Flustershy:
Since cyperpunk is FPS RPG first, and not a survival game of any sort, limiting ammo just hurt the overall experience and might force people who dislike stealth and hacking to do said actions because ammo would be scarce, Though I will agree on the fact that if you can just find a gun with smartlock on it that does all the aiming for you and you can just press M1 and walk forward regardless of possible difficulty level/enemy levels, that could be an issue.

But that remains to be seen what happens and what doesn't.
This game is FPP, not "FPS".

To-may-to, To-mah-to.

Whatever dude.
Flustershy Oct 12, 2020 @ 6:43pm 
Originally posted by Vernon:
Originally posted by Flustershy:
Since cyperpunk is FPS RPG first, and not a survival game of any sort, limiting ammo just hurt the overall experience and might force people who dislike stealth and hacking to do said actions because ammo would be scarce, Though I will agree on the fact that if you can just find a gun with smartlock on it that does all the aiming for you and you can just press M1 and walk forward regardless of possible difficulty level/enemy levels, that could be an issue.

But that remains to be seen what happens and what doesn't.
This game is FPP, not "FPS".
Game literally has FPS tag in store page, and the game is 90% first person, and 95% of the combat is with guns shot in first person as well, so yeah cyberpunk is an FPS, the OP of the thread selected my original post as the thread answers because what i said was true.
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Date Posted: Oct 12, 2020 @ 5:47pm
Posts: 11