Cyberpunk 2077
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Автор сообщения: Everyone
Автор сообщения: JubJubJubilee
Obviously but there's still more to do then just watching jackie drive you places, which has been a good majority of what's been shown extensively

That looked like tutorial


Yeah, say it is from th introductory quest for nomad.
Fact remains that there hasn't been extended, I'm talking 5 minutes and more, gameplay segments that are primarily player-driven shown for more than a year. And we know that the initial gameplay demo that was shown a few years back (female V, wall-climbing) doesn't represent the game anymore.

This game could very well be an all-time favorite for me, resurrecting Deus Ex and immersion and all that good stuff. We just haven't seen anything yet, and that's kinda worrying. We haven't seen anything that wasn't extremely scripted or in very short flashy clip bursts for more than a year.

What we have seen is the OP : a very slow car chase in empty streets...

Maybe CDPR are just extremely playing their cards close to their chest.
These aren't the same locations, NPCs, or scenes, but they demonstrate some of the differences between the PC and console builds imo.

https://imgur.com/a/vzJtfQA

Автор сообщения: Spectator
Fact remains that there hasn't been extended, I'm talking 5 minutes and more, gameplay segments that are primarily player-driven shown for more than a year. And we know that the initial gameplay demo that was shown a few years back (female V, wall-climbing) doesn't represent the game anymore.

This game could very well be an all-time favorite for me, resurrecting Deus Ex and immersion and all that good stuff. We just haven't seen anything yet, and that's kinda worrying. We haven't seen anything that wasn't extremely scripted or in very short flashy clip bursts for more than a year.

What we have seen is the OP : a very slow car chase in empty streets...

Maybe CDPR are just extremely playing their cards close to their chest.

I mean, they've given journalists 16 hour completely unrestricted hands-on previews. Here's a compilation of clips from one preview event in June this year. Between footage like this, and those hands-on previews (unless literally every person who's played it is lying or being incredibly hyperbolic, which seems unlikely given that they had some criticisms too) we have a pretty good handle on what to expect from gameplay.

https://www.youtube.com/watch?v=RF0cRaVVQco

If you haven't checked out the new previews, check some of them out here: https://steamcommunity.com/app/1091500/discussions/0/2966145784729764412/

At least on console part of the issue (as noted in impressions of the leaked gameplay) is that without the day one patch there are a ton of visual glitches right now, which is why we're only getting curated glimpses before release (remember those versions were why they delayed too.) But we've seen plenty of PC gameplay.
Отредактировано Defective Dopamine Pez Dispenser; 24 ноя. 2020 г. в 13:14
Автор сообщения: Aikido
I mean, they've given journalists 16 hour completely unrestricted hands-on previews. Here's a compilation of clips from one preview event in June this year. Between footage like this, and those hands-on previews (unless literally every person who's played it is lying or being incredibly hyperbolic, which seems unlikely given that they had some criticisms too) we have a pretty good handle on what to expect from gameplay.

https://www.youtube.com/watch?v=RF0cRaVVQco

If you haven't checked out the new previews, check some of them out here: https://steamcommunity.com/app/1091500/discussions/0/2966145784729764412/

At least on console part of the issue (as noted in impressions of the leaked gameplay) is that without the day one patch there are a ton of visual glitches right now, which is why we're only getting curated glimpses before release (remember those versions were why they delayed too.) But we've seen plenty of PC gameplay.

I'm thinking something real simple like V walking a street, entering a shop or looting a container in an alley. Anything not part of those scripted lifepath scenes we've seen a million times. Sorry if I'm mistaken, but none of that youtube footage you linked is from this year. And it's almost all scripted stuff from the beginning.

Folks wouldn't be freaking out about crowd density if CDPR just straight up included basic gameplay footage of V + City. Demonstrating what you'll be doing AFTER the Jackie cutscenes.

EDIT : The fact that they haven't done so is what's worrying, I feel.
Отредактировано Spectator; 24 ноя. 2020 г. в 13:42
Автор сообщения: Spectator
I'm thinking something real simple like V walking a street, entering a shop or looting a container in an alley. Anything not part of those scripted lifepath scenes we've seen a million times. Sorry if I'm mistaken, but none of that youtube footage you linked is from this year. And it's almost all scripted stuff from the beginning.

Folks wouldn't be freaking out about crowd density if CDPR just straight up included basic gameplay footage of V + City. Demonstrating what you'll be doing AFTER the Jackie cutscenes.

It's from June 2020 as I said, it was part of the June build preview event that journalists got to play. Part of the reason it looks so "scripted" is simply because that's how the game's interactivity plays. Every "cutscene" (with rare exceptions) is a first person interactive conversation. For example, the whole sequence of V driving, getting out, going into the Afterlife Club (not depicted here but that's an example) before engaging Jackie, is unscripted. That's player controlled. (We see the tail end of that here with V meeting Jackie in the club.) And even once you're talking to Jackie, you can freely get up and leave. You're not locked into the interaction. That's just how the game plays. It isn't a cut scene you're trapped in like in other games.

Some of the above clip is just V freely driving around town. Some of it is combat during a mission. There's also a gameplay braindance shown. That's also not scripted, that's just how braindances play in the game. They play out similarly to Detroit Become Human clue sequences with time manipulation.
Отредактировано Defective Dopamine Pez Dispenser; 24 ноя. 2020 г. в 13:54
Автор сообщения: Aikido
It's from June 2020 as I said, it was part of the June build preview event that journalists got to play. Part of the reason it looks so "scripted" is simply because that's how the game's interactivity plays. Every "cutscene" (with rare exceptions) is a first person interactive conversation. Some of it is just V freely driving around town. Some of it is combat during a mission. The whole sequence of V driving, getting out, going into the Afterlife Club (not depicted here but that's an example) before engaging Jackie, is unscripted. The mission leads you there, but you're freely controlling that as the player. And even once you're talking to Jackie, you can freely get up and leave. You're not locked into the interaction. That's just how the game plays. There's also a gameplay braindance shown. That's also not scripted, that's just how braindances play in the game.

Ok my bad then. 2020 has been a long year.

Maybe "everything looks scripted, where's the gameplay" is to this game's credit, it being so lifelike and cinematic. But I can't help but notice that the crowd density question remain unanswered because we haven't seen a real simple, honest-to-god player-driven walk down a crowded street since the original 40 minutes early demo. That's weird.
Отредактировано Spectator; 24 ноя. 2020 г. в 13:55
Автор сообщения: Spectator
Автор сообщения: Aikido
It's from June 2020 as I said, it was part of the June build preview event that journalists got to play. Part of the reason it looks so "scripted" is simply because that's how the game's interactivity plays. Every "cutscene" (with rare exceptions) is a first person interactive conversation. Some of it is just V freely driving around town. Some of it is combat during a mission. The whole sequence of V driving, getting out, going into the Afterlife Club (not depicted here but that's an example) before engaging Jackie, is unscripted. The mission leads you there, but you're freely controlling that as the player. And even once you're talking to Jackie, you can freely get up and leave. You're not locked into the interaction. That's just how the game plays. There's also a gameplay braindance shown. That's also not scripted, that's just how braindances play in the game.

Ok my bad then. 2020 has been a long year.

Maybe "everything looks scripted, where's the gameplay" is to this game's credit, it being so lifelike and cinematic. But I can't help but notice that the crowd density question remain unanswered because we haven't seen a real simple, honest-to-god player-driven walk down a crowded street since the original 40 minutes early demo. That's weird.

I think it's reasonable to assume some crowd reduction from that 2018 footage. That said, the recent 16 hour hands-on previewers have said it really does depend on location and time of day (I know, I know, people are tired of that "excuse" - don't shoot the messenger) and in some places is actually more crowded than that if anything. They specifically said there are substantially more NPCs on PC than on console, though. Which makes sense.

While I'm somewhat skeptical of the claim that it's just as or more dense as in the 2018 deep dive personally, the recent gameplay trailer does show some more than reasonable crowd density imo.

Took the liberty of screenshotting two moments in particular:

https://imgur.com/a/z6M5VnM

https://imgur.com/a/dkZ6iyA
Отредактировано Defective Dopamine Pez Dispenser; 24 ноя. 2020 г. в 14:06
Автор сообщения: Aikido
Автор сообщения: Spectator

Ok my bad then. 2020 has been a long year.

Maybe "everything looks scripted, where's the gameplay" is to this game's credit, it being so lifelike and cinematic. But I can't help but notice that the crowd density question remain unanswered because we haven't seen a real simple, honest-to-god player-driven walk down a crowded street since the original 40 minutes early demo. That's weird.

I think it's reasonable to assume some crowd reduction from that 2018 footage. That said, the recent 16 hour hands-on previewers have said it really does depend on location and time of day (I know, I know, people are tired of that "excuse" - don't shoot the messenger) and in some places is actually more crowded than that if anything. They specifically said there are substantially more NPCs on PC than on console, though. Which makes sense.

While I'm somewhat skeptical of the claim that it's just as or more dense as in the 2018 deep dive personally, the recent gameplay trailer does show some more than reasonable crowd density imo.

Took the liberty of screenshotting two moments in particular:

https://imgur.com/a/z6M5VnM

https://imgur.com/a/dkZ6iyA

Super reasonable. Just worrying that we never linger on that stuff, it's always flashy 2 seconds clips to be overanalyzed.

The 40-minutes gameplay reveal (not the deep-dive) really showed you a "game loop" going from a mission giver to a mission area to its resolution etc. I think that's what's missing from the more recent material : context. We never know how the disconnected bits of shooting, driving, dialogue we're shown fit into one another, what the game feel is ultimately.
Автор сообщения: Spectator
Автор сообщения: Aikido

I think it's reasonable to assume some crowd reduction from that 2018 footage. That said, the recent 16 hour hands-on previewers have said it really does depend on location and time of day (I know, I know, people are tired of that "excuse" - don't shoot the messenger) and in some places is actually more crowded than that if anything. They specifically said there are substantially more NPCs on PC than on console, though. Which makes sense.

While I'm somewhat skeptical of the claim that it's just as or more dense as in the 2018 deep dive personally, the recent gameplay trailer does show some more than reasonable crowd density imo.

Took the liberty of screenshotting two moments in particular:

https://imgur.com/a/z6M5VnM

https://imgur.com/a/dkZ6iyA

Super reasonable. Just worrying that we never linger on that stuff, it's always flashy 2 seconds clips to be overanalyzed.

The 40-minutes gameplay reveal (not the deep-dive) really showed you a "game loop" going from a mission giver to a mission area to its resolution etc. I think that's what's missing from the more recent material : context. We never know how the disconnected bits of shooting, driving, dialogue we're shown fit into one another, what the game feel is ultimately.

I think a big reason for that is that the game is much more narrative focused and structured in terms of questing than many expect. It's not a sandbox (not exactly at least) in the sense many people think of other games that get that moniker attached to them. (Bethesda and Rockstar games, primarily.) Sure you can go off and explore, go on a rampage, try all of the side activities, etc. but the actual quests, even the minor ones, are very much in that heavy dialogue CDPR format that they do.

The hands on previews noted how the game is a lot slower paced and more methodical than many may expect. (Some even described it, for that reason, as being at odds with its loud, flashy marketing materials.) Many of the quests literally just involve talking to NPCs and little else.

Then there are others that are more Deus Ex like where we choose how exactly we go about infiltrating a building from one of many different routes, how we approach the situation (combat vs stealth, hackins vs dialogue. etc. etc.) And then there are action set pieces. But a lot of it is very slow paced and just taking in the world and dialogue. And I think showing that loop is both not conducive to marketing, and also potentially spoilery. And that's not even considering, how do they encapsulate the different playstyles and builds while doing so? At least not without making another 40+ minute video.

This is a difficult game to accurately market imo. I think almost no matter what, many are going to be surprised and at least some disappointed honestly.
Отредактировано Defective Dopamine Pez Dispenser; 24 ноя. 2020 г. в 14:39
Having not played the Witcher games and expecting Deus Ex or Arkane level of immersive sim-ness might put me among them, honestly.

Thanks for that preview thread btw.
Автор сообщения: Spectator
Having not played the Witcher games and expecting Deus Ex or Arkane level of immersive sim-ness might put me among them, honestly.

Thanks for that preview thread btw.

It's definitely going to be a hard to pigeonhole game lol. Having played the Witcher games, I don't even think they're a good analog for what to expect here honestly. I've struggled a lot to articulate to people what I think the game will actually play like. And of course I could be wrong, too, myself. But I've digested a loooot of material now and I feel like I have a decent handle on it. At least enough to say, it's not going to be what a lot of people expect.

Coming from the Deus Ex or Dishonored games, if that's the comparison you're coming at it from, the best way I can think of to imagine it would be... imagine if those games were open world, and more stat driven. Like, those games (which I adore by the way!) give players a ton of choice mechanically compared to other games, but this game at least on paper is going to provide more, and in a more granular form. Attributes, skill trees, crafting, etc. It's not quite as pure stealth action as those games are. Which, they aren't either of course, which is why it's difficult to describe exactly what I mean. It's just going to be more mechanically RPG-like and less purely tactical. If that makes sense. Yet in actual practice it's still all real time actions you're taking.

But then there's this whole other layer, the quest layer. The narrative approach in CDPR games is very dialogue heavy and meandering and characterization driven. They also tend to not telegraph what choices might result in. Seemingly large choices can have almost no effect, while seemingly minor offhand comments can lead to huge repercussions. And right and wrong aren't always clear. This game seems no different so far. But this time around there's much more choice and consequence fluidity, too. The subquests interact with the main quest in such a way that you can find yourself having officially completed the game without having even finished the main quest technically, according to CDPR. It's just a lot of subtle nuance.

And that subtle nuance sounds like it can get very methodical and slow burn heavy rather than constant mission, mission, action, progression. Some missions according to the previews can't even be completed until we've met some other criteria that we might not know about yet, etc.

There's also no enemy scaling, so we can get in way over our heads, and enemies aren't going to die after headshots, etc. etc. It really is an RPG, not a stealth action game. But it does have a lot of that Deus Ex and Arkane game freedom to it. Just... very different.

Everyone compares it to GTA, Elder Scrolls, Deus Ex, etc. and I feel like none of them quite hit the mark of what this game is going to feel like to play and I think a lot of people will be surprised for better or worse imo. I think the biggest things that will surprise (and possibly turn off) some people will just be the sheer RPG-ness of it, and the emphasis on dialogue and slow paced world immersion, contrasted with the trailers which seem to make it look like non stop action.
Отредактировано Defective Dopamine Pez Dispenser; 24 ноя. 2020 г. в 14:59
Автор сообщения: Aikido
Granted, every console version will likely use some degree of dynamic resolution scaling. checkerboarding, or other means of maintaining performance. So it's unlikely there's a single consistent display res on the consoles anyway. A YT video captured at 1080p 30 fps doesn't mean the game will always run at 1080p 30 fps.
what about the ps5/xbox sex? they should be capable of 1440p/60 without rtx right?
AC valhalla ( awful optimization ) runs at 1600-1800p on consoles at 60fps
Looks real good :D

Not sure if its just me but the Xbox footage (Night City Wire 5 that they showed last week) looked like it was in low resolution with slightly off character models. I didn't notice that here.
Отредактировано Nariel; 24 ноя. 2020 г. в 15:12
Here's a really nice comparison EdgeRunnerCold made today:

https://www.youtube.com/watch?v=Z9VSH_A8oXs

Looking at the Xbox Series X side by side with Xbox One X, it actually looks like they're either using higher quality screenspace reflections and cube maps, or some degree of ray tracing even at this stage, on the Series X. Which would suggest it's definitely enhanced backward compatibility and not just identical. That's a bit surprising. You can see it in particular at 3:20.
Отредактировано Defective Dopamine Pez Dispenser; 24 ноя. 2020 г. в 17:27
the new gameplay
am i crazy or the new gameplay looked incredibly weak ? in no hater i already have the game im counting the minutes but the gameplay shown todays has nothing to do with the exact same footage shown before , the streets were empy , you fix the car with square , you get into it with square you get out of it with square, the guy leaves his weapons at the counter with square not very next gen if you ask me ,and that scene with the car pursuit that we saw a million times looked slow as ♥♥♥♥
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