Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://youtu.be/eLsSAMCCrV0?t=3170
But I'm still not clear about if Techie would be a class of it's own or just a crafting skill?
https://www.ign.com/wikis/cyberpunk-2077/Attributes_and_Character_Perks_(Skill_Tree)
It shows there perks and skills and attributes, Technical is the attribute for engineering witch is the the perk for crafting.
()()
(^,^)
()(")(") Thanks for taking time and reading my post! <3
The Tech attribute itself, Engineering tree, and Crafting tree contain a lot of the previous Techie stuff. Similarly, a lot of the previous Assassination tree stuff was rolled into Stealth, Rifles, and Cold Blooded.
Remember that there aren't so much "classes" in 2077 as builds which resemble them, hence what they call the "fluid class system." To be clearer and more thorough, I'll paste this from another topic:
Sources: https://www.youtube.com/watch?v=6ivGcUGDzyk
https://www.millenium.gg/news/18984.html
https://www.polygon.com/2020/6/25/21302413/cyberpunk-2077-preview-character-progression
The above video in particular breaks it all down very clearly.
We still don't know how crafting will work thou?
What we know about crafting so far is that we can craft "armor, shards for cyberware, weapon modules, special weapons, consumables, [and] gadgets." We also know we can break items down (which is one of the ways the Crafting skill is leveled up,) and that the Tech attribute and Crafting skill both affect armor quality, effectiveness of crafting, likelihood of craftable loot, and sale price of crafted items.
They've said they want to give us the option of buying or crafting the best weapons and mods for them.