Quake II RTX

Quake II RTX

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Is there a workaround to "No ray tracing capable GPU found"???
I got a GTX970... so yeah 1060 can play it but not my GPU with very similar power....

I'm obviously not searching for good performance... even 5fps would be great for a sneak peak into the future of graphics...
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Showing 16-30 of 45 comments
CyberAdvent Mar 13, 2020 @ 3:35pm 
Works fine on Nvidia GeForce Now with Founders Edition ($4.99/Month with 90 days free) and RTX included.
Mar 14, 2020 @ 9:16am 
Originally posted by margalus:
Right click the game in your library, select "Propeties" then "Launch Options" add the following:

+set vid_rtx 0

Play the game and enjoy it.
Better is to play Quake 2 with the Berserker engine instead of +set vid_rtx 0.
I have already said that in my precedent comments.
Mar 17, 2020 @ 9:54pm 
Originally posted by tℨopc:
Here's another workaround: Turn off the computer. Fixed lol
Really!? How!?
Ste11arNOva32 Apr 4, 2021 @ 9:59am 
where do i set the command +set vid_rtx 0 ???
margalus Apr 4, 2021 @ 10:25am 
Originally posted by Ste11arNOva32:
where do i set the command +set vid_rtx 0 ???

Guess you didn't bother to actually skim thru the thread? If you would have you would have seen post #18...
Apr 11, 2021 @ 5:21am 
Originally posted by Ste11arNOva32:
where do i set the command +set vid_rtx 0 ???
In the combo box that appears right after the "Open:" label in the "Run" window (Hold down Windows Key and then press the R key to show this window).

The prefix of the open command is the full path (the name of the Quake II RTX executable (.exe) file (including it's directory and the root drive letter).

The suffix of the open command is "+set vid_rtx 0"

You can also somewhere create a new shortcut to that executable (.exe) file and in the text box that appears right after the "Target:" label in the "Properties" window write the exact same open command that I have just described above.

The same thing can also be achieved with the "call" command of a batch (.bat) or .cmd file.

In other operating systems, like Linux and Mac OS, I have no idea how to "+set vid_rtx 0".

Find some expert from the internet with your operating system (in case it is not windows) and he or she will explain and teach you in general how to run any application with command line and arguments in your operating system if it is not windows.
Last edited by ; Apr 11, 2021 @ 5:29am
POPO Sandh Apr 11, 2021 @ 10:15pm 
Same man. I have a gtx 1660ti it can run rtx in quake but nividia doesent allow it to run rtx in minecraft :(
Apr 11, 2021 @ 11:26pm 
Originally posted by POPO (Sandh palne Wala):
Same man. I have a gtx 1660ti it can run rtx in quake but nividia doesent allow it to run rtx in minecraft :(
Only RTX GPUs have ray tracing support!
All NVIDIA GPUs before the first RTX GPU, including all GTX GPUs, don't have any ray tracing support!

GTX 1660 was the last GTX and NON-RTX GPU that NVIDIA ever released before they released their first RTX GPU though.

Maybe GTX 1660 is an experimental ray tracing GPU that NVIDIA released to the public before their first RTX GPU that was not experimental.

NVIDIA saw the success of GTX 1660 and then they began their RTX series of GPUs.

Maybe GTX 1660 was the first ray tracing GPU, but was called GTX not RTX, and NVIDIA's first RTX GPU was the second ray tracing GPU.

From the second ray tracing GPU, NVIDIA decided to call their ray tracing GPUs RTX and not GTX anymore.

Anyway if you want full and not partial ray tracing support then you need to get any RTX GPU from NVIDIA.

You can buy one any RTX GPU from NVIDIA or maybe either AMD or Intel also began selling ray tracing GPUs since NVIDIA's first RTX GPU, so if this is true then you can also either get or buy any ray tracing GPU from either AMD or Intel too.
Last edited by ; Apr 11, 2021 @ 11:36pm
MASTAN Apr 12, 2021 @ 12:57am 
Originally posted by FOREVER A LOSER:
Only RTX GPUs have ray tracing support!
RTX cards have full hardware raytracing support. But some previous cards can also do RT, though significantly slower:
https://developer.nvidia.com/vulkan-driver
Vulkan Ray Tracing shader stages and pipelines are supported by the following GPUs:

Ampere and Turing GPUs with RT Cores: TITAN RTX, and all GeForce RTX and Quadro RTX GPUs
In addition to supporting ray tracing pipelines, RTX GPUs with RT Cores also support ray query intrinsics for all shader stages.
Turing without RT Cores and 6GB+ video memory: GeForce GTX 1660 Ti, GeForce GTX 1660 Super and GeForce GTX 1660
Volta: NVIDIA TITAN V and Quadro GV100 GPUs
Pascal with 6GB+ video memory: NVIDIA TITAN Xp, NVIDIA TITAN, GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060 6GB, Quadro P6000, Quadro P5x00, Quadro P4x00 and Quadro P3200

Originally posted by FOREVER A LOSER:
GTX 1660 was the last GTX and NON-RTX GPU that NVIDIA ever released before they released their first RTX GPU though.
In fact, RTX 20 series had been released before GTX 16.
RTX 20 - September 2018
GTX 16 - February 2019
Cannonaire Apr 12, 2021 @ 1:43am 
Originally posted by PainkilleR:
Sadly there is no support for videos/music in QIIRTX, so I guess other ports > native Linux compatibility after all. I mean if you just want to play the game in opengl mode, then there is absolutely 0 reason to use "Quake II RTX" even on Linux.
I get videos and music in Quake 2 RTX just fine. It just doesn't come with them pre-installed - I copied them over from my original retail CD.
MASTAN Apr 12, 2021 @ 3:15am 
Originally posted by Cannonaire:
Originally posted by PainkilleR:
Sadly there is no support for videos/music in QIIRTX, so I guess other ports > native Linux compatibility after all. I mean if you just want to play the game in opengl mode, then there is absolutely 0 reason to use "Quake II RTX" even on Linux.
I get videos and music in Quake 2 RTX just fine. It just doesn't come with them pre-installed - I copied them over from my original retail CD.
That quoted message is from June 8 2019, when Q2RTX had neither Music nor Video cutscenes support.
Music support was introduced a little later in 1.1.0 patch, June 19 2019.
Video support appeared even later in 1.3.0 patch, January 6 2020.
WarnerCK Apr 12, 2021 @ 4:35am 
Originally posted by FOREVER A LOSER:
GTX 1660 was the last GTX and NON-RTX GPU that NVIDIA ever released before they released their first RTX GPU though.
It was the other way round. The RTX 2000s came out first, as the full Turing cards. The dedicated ray tracing hardware is expensive and power-hungry, though, so they later released cheaper cards without ray tracing hardware, but with the other benefits of Turing: the GTX 1600s.

Getting the card that specifically isn't good at ray tracing - since it lacks the hardware - and then complaining about its ray tracing performance is very silly, though.
Cannonaire Apr 12, 2021 @ 5:11am 
Originally posted by MASTAN:
That quoted message is from June 8 2019, when Q2RTX had neither Music nor Video cutscenes support.
Music support was introduced a little later in 1.1.0 patch, June 19 2019.
Video support appeared even later in 1.3.0 patch, January 6 2020.
My mistake. :tipheal: I was just reading through the whole thread and didn't see an answer to that question. I also didn't see the date. Sorry for interrupting the thread!
Apr 12, 2021 @ 11:09am 
This is very weird that Quake 2 RTX had neither video nor music support from the start when it was firstly released in version 1.0!

I thought that Quake 2 RTX source started from the vanilla Quake 2 source that Id Software released that already had both video and music support but no ray tracing support and the programmers of Quake 2 RTX engine only changed the display graphics rendering code to use the ray tracing functionality of the GPU if available or show an error message box otherwise and then exit.

The code that renders both music and video should be unmodified.

Also I didn't know that GTX 1660 has partial ray tracing support.
I was very surprised to find out that GTX 1660 has any ray tracing support at all.
Last edited by ; Apr 12, 2021 @ 11:27am
WarnerCK Apr 12, 2021 @ 11:55am 
Originally posted by FOREVER A LOSER:
This is very weird that Quake 2 RTX had neither video nor music support from the start when it was firstly released in version 1.0!

The Steam version of vanilla Quake 2 doesn't, either. You need to get the full game from GOG, or use the original cd, or use... other sources... to get the music.

I thought that Quake 2 RTX source started from the vanilla Quake 2 source that Id Software released that already had both video and music support but no ray tracing support and the programmers of Quake 2 RTX engine only changed the display graphics rendering code to use the ray tracing functionality of the GPU if available or show an error message box otherwise and then exit.

Quake 2 RTX is based on Q2VKPT, which was itself based on Q2PRO. Q2PRO is focused on multiplayer, so single-player things - like cutscenes and music - were ripped out.

The code that renders both music and video should be unmodified.

They had to put it back in, since it wasn't there, after a few releases of people asking for it. I can't remember if it was from Yamagi Quake or the initial source release; possibly part from each.

Also I didn't know that GTX 1660 has partial ray tracing support.
I was very surprised to find out that GTX 1660 has any ray tracing support at all.
It doesn't; not really. So that people could see the effects, and the terrible performance of not having dedicated hardware, Nvidia enabled emulation in CUDA shaders for a handful of higher-end Pascal and mid-range Turing cards. It's not something you can actually use, it's just something to make people think, "oh, I wish I had ray tracing hardware."
Last edited by WarnerCK; Apr 12, 2021 @ 11:58am
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