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I have already said that in my precedent comments.
Guess you didn't bother to actually skim thru the thread? If you would have you would have seen post #18...
The prefix of the open command is the full path (the name of the Quake II RTX executable (.exe) file (including it's directory and the root drive letter).
The suffix of the open command is "+set vid_rtx 0"
You can also somewhere create a new shortcut to that executable (.exe) file and in the text box that appears right after the "Target:" label in the "Properties" window write the exact same open command that I have just described above.
The same thing can also be achieved with the "call" command of a batch (.bat) or .cmd file.
In other operating systems, like Linux and Mac OS, I have no idea how to "+set vid_rtx 0".
Find some expert from the internet with your operating system (in case it is not windows) and he or she will explain and teach you in general how to run any application with command line and arguments in your operating system if it is not windows.
All NVIDIA GPUs before the first RTX GPU, including all GTX GPUs, don't have any ray tracing support!
GTX 1660 was the last GTX and NON-RTX GPU that NVIDIA ever released before they released their first RTX GPU though.
Maybe GTX 1660 is an experimental ray tracing GPU that NVIDIA released to the public before their first RTX GPU that was not experimental.
NVIDIA saw the success of GTX 1660 and then they began their RTX series of GPUs.
Maybe GTX 1660 was the first ray tracing GPU, but was called GTX not RTX, and NVIDIA's first RTX GPU was the second ray tracing GPU.
From the second ray tracing GPU, NVIDIA decided to call their ray tracing GPUs RTX and not GTX anymore.
Anyway if you want full and not partial ray tracing support then you need to get any RTX GPU from NVIDIA.
You can buy one any RTX GPU from NVIDIA or maybe either AMD or Intel also began selling ray tracing GPUs since NVIDIA's first RTX GPU, so if this is true then you can also either get or buy any ray tracing GPU from either AMD or Intel too.
https://developer.nvidia.com/vulkan-driver
In fact, RTX 20 series had been released before GTX 16.
RTX 20 - September 2018
GTX 16 - February 2019
Music support was introduced a little later in 1.1.0 patch, June 19 2019.
Video support appeared even later in 1.3.0 patch, January 6 2020.
Getting the card that specifically isn't good at ray tracing - since it lacks the hardware - and then complaining about its ray tracing performance is very silly, though.
I thought that Quake 2 RTX source started from the vanilla Quake 2 source that Id Software released that already had both video and music support but no ray tracing support and the programmers of Quake 2 RTX engine only changed the display graphics rendering code to use the ray tracing functionality of the GPU if available or show an error message box otherwise and then exit.
The code that renders both music and video should be unmodified.
Also I didn't know that GTX 1660 has partial ray tracing support.
I was very surprised to find out that GTX 1660 has any ray tracing support at all.
The Steam version of vanilla Quake 2 doesn't, either. You need to get the full game from GOG, or use the original cd, or use... other sources... to get the music.
Quake 2 RTX is based on Q2VKPT, which was itself based on Q2PRO. Q2PRO is focused on multiplayer, so single-player things - like cutscenes and music - were ripped out.
They had to put it back in, since it wasn't there, after a few releases of people asking for it. I can't remember if it was from Yamagi Quake or the initial source release; possibly part from each.
It doesn't; not really. So that people could see the effects, and the terrible performance of not having dedicated hardware, Nvidia enabled emulation in CUDA shaders for a handful of higher-end Pascal and mid-range Turing cards. It's not something you can actually use, it's just something to make people think, "oh, I wish I had ray tracing hardware."