Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
There was a warning. MANY warnings. Throughout the entire playthrough up til then, it is abundantly clear that the Gith do not have a real means to remove the tadpoles. It is also made clear that your tadpoles are special, so even if they did have a way to remove normal ones it wouldn't work on yours.
When you talk to the lady at the device she gives away that this isn't what it seems. When you talk to the other Gith at the bridge, they say you're just gonna die.
When Laezel gets into the purification device, it explicitly tells you she will die. And heavily hints at the fact that this is not a normal death. If you investigate the machine it says plainly that this doesn't destroy the tadpoles. It steals their memories, and who they are, and then kills them.
When I made it to that point, I was 100% sure that going through purification would kill the character. Like, completely kill them. To the point that they can't be revived and are just gone from the game. Because the game was heavily pointing to that. It's like a bright neon sign saying "Doing this is going to muck things up really really badly"
If you get all those warnings, and you're still cheering for her to be purified...
The best way to handle it is to let her go in, then pass all the checks to steal power from the machine. She will come out unharmed.
Second best is to let her go in, pass some of the checks to investigate it and figure out what it does, and then tell her. Without using the tadpole I would assume as she doesn't like the tadpole. So she can break out of it and not be hurt, but doesn't get upset at you for not letting her try.
No, because in my second playthrough my MC didn't trust the scary frog lady and didn't even recruit her. So I can easily just skip that entire section.
You're not required to go there at all. You are ONLY required to go there if you want Laezel to travel with you. Although you might want to regardless as there are some major plot points in Laezel's questline that I think you will miss otherwise.
Laezel makes it plainly clear the moment you meet her that she intends to go there. So if you recruit her, you do so knowing she will be upset if you don't go. Railroading would be forcing you to recruit her. Not her leaving if you don't do the one and only thing she joined your party to do.
Arg. Really? Is it the same power, or a different one from what you get from Omelumn? ...Eh. Not worth it. I just wiped out the entire Creche, I don't feel like doing it AGAIN to just pick one power up.
a) Offer to go first and tell her she would be lost without you. Then when get the first saving throw check proceed to choose to leave the Zaithisk, and then choose try harder option. You leave, without any damage.
b) Pass all 3 saving throws of 12, 15, 18 (which are not difficulty thanks to items). Then you get out automatically with a buff and no damage.
I think the game glitched, because even though I killed her, my Butler still acted as if he was displeased with my actions and told me to kill my lover.
Again, Lae'zel is my only front liner.
I killed Karlach, because doing so was part of Wyll's quest, and she was a filthy hellspawn. So everybody else in the party except for me and Astarion were casters.
Astarion was a Thief, and I was an Open Hand Monk. We could fight, but we weren't as durable as Lae'zel in close quarters.
So I respecced her dex to 8, pumped up the damaged stats, and let her wear gauntlets of dexterity meh.
Because you seem to be unaware of this, you can respec your party members to whatever class/stats you want. You wanna make Gale your fighter to replace the one that you tossed in the trash? You totally can. And it totally works.
Magical healing completely nullifies any sort of long term, crippling injuries.
Greater Restoration is supposed to be powerful enough to repair crippled limbs, as made evident with its ability to repair Ability Score damage. And as long as the body remains mostly intact, resurrection magic can heal any damaged tissue.
Fixing her brain should have been a fairly simple procedure, instead of the permanent debuff it turned out to be.