Baldur's Gate 3

Baldur's Gate 3

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Vetis Aug 22, 2023 @ 5:26am
Eldritch Knight build advice?
I'm not usually a Strength build kind of guy, I like rogues and warlocks more, but this class sounds like it could be a fun blend so I wanna make a new character and mess around with it. But I'm entirely unsure of what stats to use if I plan on going down this route. So, I have a few questions!

1. Is dual wielding style for fighter okay? Do they have enough bonus actions to make it worthwhile? If not, maybe I can go Defensive style and use a spear.

2. How should I allocate my stats? Would I need any Int or Wis for spellcasting? Or is Eldritch Knight better for supportive / debuff spells?

3. Is there anything else I should know about this class before I start my new character? Anywhere in particular to go first, items to keep an eye out for, etc? Keep any advice within the boundaries of Act 1 please!

Thanks!
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Showing 1-13 of 13 comments
saice Aug 22, 2023 @ 5:35am 
Having messed with it a little bit before rerolling blade lock #824012 I can give you some advice.

Frist build it just like any other fighter. But you have two main options. the first is to use your very limited spell options for buffs. If you do this you can leave INT low without a huge issue. The other is to lay into the spell casting side of things. If you go that way you will want at least a 12-14 INT for you spell DC to be worth casting spells on enemies.

If you DO go the more spell focused route kill Lump at some point to get the Int head band he has then you can respec dump your int and just wear that all the time.
Kurnauskis uwu Aug 22, 2023 @ 5:36am 
Strength fighters in 2023 lul
Gloomseeker Aug 22, 2023 @ 5:37am 
I wouldn't invest in intelligence (the casting ability for Eldritch Knights) just for spells since you could go for buffs and utility spells that will allow your guy to fight better instead of being a very mediocre caster. Plus if you try you will spread your stats too much (chances are you will find an item that will boost intelligence later on).

The thing that comes to mind is that you should make the most of Bind Weapon. You could for instance use it to bind a throwing weapon so it will return to your character (long before getting a returning throwing weapon).

Polearm Master will allow you to use your bonus action for an extra attack without going into Dual Wielding.

Dual Wielding may not be the best option here unless you multiclass (or dual wield hand crossbows which do not require the dual wielding fighting style to be effective).
Vetis Aug 22, 2023 @ 5:39am 
Originally posted by saice:
If you DO go the more spell focused route kill Lump at some point to get the Int head band he has then you can respec dump your int and just wear that all the time.

Ohhhh you can respec in this game? When and how? I played a lot in EA, but I've only just arrived at the goblin camp since official release.
Vetis Aug 22, 2023 @ 5:41am 
Originally posted by Gloomseeker:

The thing that comes to mind is that you should make the most of Bind Weapon. You could for instance use it to bind a throwing weapon so it will return to your character (long before getting a returning throwing weapon).

Polearm Master will allow you to use your bonus action for an extra attack without going into Dual Wielding.

Oh my god I love the entire concept of this. Rock spears, and throw it for my range option, having it come back afterward. That's so ♥♥♥♥♥♥♥ cool! Thanks for the great idea!
Occultist Aug 22, 2023 @ 5:44am 
There are items which provide damage to your weapons while you are concentrating on spells. I wasted hours on testing things out and dual weapons are quite good especially with both feat and warrior's style.

There is a club which provides regen on attack (gnoll act1) and a flail that gives damage reduction and AC.

Heavy armor damage reduction feat + adamantine heavy+flail + regen club and you are quite tanky.

If you want more damage, use scimitar with poison on concentration and ring that provides 14d psychic. All these apply to both weapons. You also can use 2 light weapons and instead of dual feat take something else.

My current feats are dual weilder, alert, heavy armor master and war caster. The order is up to you. You can also play around throwing things with tavern brawler and items which boost throw damage since you have weapon bond.



At level 8 you swap one of the spells to have both magic weapon and mirror image - don't forget!

Stats are 17-14-16-8-10-8 or smth. Use Warped Headband of Intellect. U can get it early in act 1.

I'm still tweaking this, but you get the idea.
Last edited by Occultist; Aug 22, 2023 @ 5:48am
FunkyMonkey Aug 22, 2023 @ 5:45am 
You can respec after you encounter Withers in th crypt next to the starting beach. So very early.

On the build, I wouldn't really worry about intelligence on Eldritch knight. They only get access up to 2nd level spells and their spell slots are better spent on utility, buffs and protections. Shield spell is a must.

On two-weapon fighting, it's OK. I would go two-hander route and just slap fools. You get good survivability from shield spell and if you feel that you are in big trouble, blade ward and bonus action attack after level 7 is a good option to keep in mind.
Greybishop Aug 22, 2023 @ 5:45am 
Originally posted by Vetis:
Ohhhh you can respec in this game? When and how? I played a lot in EA, but I've only just arrived at the goblin camp since official release.

In the ruined temple at the beach near the nautaloid crash site, there is an npc inside that the player can free, that character grants true rez and respec.
Poxo Aug 22, 2023 @ 5:58am 
Originally posted by Vetis:
Originally posted by Gloomseeker:

The thing that comes to mind is that you should make the most of Bind Weapon. You could for instance use it to bind a throwing weapon so it will return to your character (long before getting a returning throwing weapon).

Polearm Master will allow you to use your bonus action for an extra attack without going into Dual Wielding.

Oh my god I love the entire concept of this. Rock spears, and throw it for my range option, having it come back afterward. That's so ♥♥♥♥♥♥♥ cool! Thanks for the great idea!

Spears? Pffft, you need to bind the Salami as your weapon. You can run around hitting people with a magic sausage and throw it around like a boomerang. Get tavern brawler, and there are rings and gloves that add extra damage on every attack (acid, fire, psychic). You will become a machine of meat death that the bards will sing about and cooks will fear.
saice Aug 22, 2023 @ 6:00am 
Originally posted by Poxo:
Originally posted by Vetis:

Oh my god I love the entire concept of this. Rock spears, and throw it for my range option, having it come back afterward. That's so ♥♥♥♥♥♥♥ cool! Thanks for the great idea!

Spears? Pffft, you need to bind the Salami as your weapon. You can run around hitting people with a magic sausage and throw it around like a boomerang. Get tavern brawler, and there are rings and gloves that add extra damage on every attack (acid, fire, psychic). You will become a machine of meat death that the bards will sing about and cooks will fear.

Take 2 levels in Paladin so you can SMITE with your meat
GrandMajora Aug 22, 2023 @ 6:04am 
I did not know this, because I don't think the feature existed in EA, but the Eldritch Knight can BIND a weapon to them. Doing so not only makes it so the weapon can't be knocked from your hands (very good if your opponent has Heat Metal), but it also makes the weapon automatically return to your hand after it's thrown.

Meaning if you plan to run a Throwing Build, then Eldritch Knight is probably a good choice. I forgot the name of the gloves that add an extra 1d4 damage to thrown weapon attacks, but they could be pretty good if you're chucking a high quality weapon at people.
Trolleur_Durden Aug 22, 2023 @ 6:08am 
Originally posted by GrandMajora:
I did not know this, because I don't think the feature existed in EA, but the Eldritch Knight can BIND a weapon to them. Doing so not only makes it so the weapon can't be knocked from your hands (very good if your opponent has Heat Metal), but it also makes the weapon automatically return to your hand after it's thrown.

Meaning if you plan to run a Throwing Build, then Eldritch Knight is probably a good choice. I forgot the name of the gloves that add an extra 1d4 damage to thrown weapon attacks, but they could be pretty good if you're chucking a high quality weapon at people.

There's a ring giving 1d4 to thrown attacks too.

My only issue with this is that throwing is a bit tedious to do, you have to click on throwing first, then select your weapon and then aim, sometimes discovering you actually don't have a line of sight.
Revan619 Aug 22, 2023 @ 6:28am 
Dump int. Get the 17 int headband. Profit.
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Date Posted: Aug 22, 2023 @ 5:26am
Posts: 13