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and the decision is come down to your primary focus on your progression.
Standard (safest and easiest):
6/6 or 8/4 split.
Either one start with 6 level of paladins then get at least 3 level of warlocks and finish the rest with either paladin or warlock.
Your early focus is to get the extra attack at lvl 5 and probably get the level 6 paladin aura. warlock lvl 1 eldtrict blast provide you a range attack (paladin don't have good range attack). at lvl 3 your melee attack with pact of blade allow you scale with Charisma instead of strength
Then the rest of the level depends on do you want the lvl6 warlock feature or get few more paladin level. but if you do get to lvl6 warlock, at lvl 5 get eldritch smite invocation can give a good boost of damage. alternatively for 8/4 split, as you don't gain much for go up to lvl9 paladin beside the Aura at lvl 7, and lvl8 ASI. so i think 8/4 split is better than 9/3 split
Offensive build
start with 1 or 2 level of paladin (depends do you want the smite), then 5 level of warlock to get invocation for extra attack. you can use darkness plus devil sight invocation and plus great weapon master combo. this should allow you dish out quite a high damage.
then finish the rest of level with paladin
It is good but I rather more spellslots. I multi class with sorcerer instead
It's good, but not thematically exciting, unfortunately
I play 5e, so forget that you can change up your levels and respec that way!
I think you want 6 levels of paladin, at least, for the Aura of Protection (if it's like 5e) and at least 3 levels of warlock for Pact of the Blade. How you spend your last three levels is up to you and you wish to play the game. Good arguments for level 9 paladin for 3rd level spells and good argument for 5th level warlock, for the same reason (Eldritch Smite? Is that in the game?). Really, both directions will likely be strong and fun!
I think ASI/feats are important, but multi-classing can sometimes bring more power than just worrying about another ASI/feat.
It doesn't in 5e. I'd read that warlock's extra attack feature did stack with paladin extra attack, but the article I'd read suspected that was a mistake and going to be "fixed" later on. So is it still a thing, and therefore perhaps intended/going to stay?
My paladin is level three, so most of this I'm finding out as I go. I know 5e DnD, but enough rule changes that I have to realize this is a 5e based game, but not pure 5e ruleset.
It's still a thing. Combined with Haste and Elixir of Bloodlust and the extra attack from Great Weapon Master you'll crush everything with 10 attacks in a round.
I will try palalock soon. THinking bout respecing it the next time I get to play.
What about Great Weapons Master? Isn't that rather essential to a 2h damage build?