Baldur's Gate 3

Baldur's Gate 3

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Tips for paladin/warlock multiclass
It's not that I want to min max this mf, but I know for a fact you can pretty much ruin your toon if you multiclass wrongly enough.

So here I am, asking the community what are your personal takes on this matter.

Obs: I never played even the early access. I was waiting for the full release to play with these friends of mine.
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Showing 16-30 of 38 comments
-Crack_Head2k Jul 31, 2023 @ 6:45pm 
I was thinking a dark urge vengeance pally turned fallen and forming a pact with a demon. urges, tadpole, pact, pally oaths makes for some crazy rp resisting the evil within but for how long?
jk2l Jul 31, 2023 @ 7:05pm 
depends on do you want offensive build or defensive build. either way i recommand go 6/6 split for paladin/warlock, or 7/5 or 8/4

and the decision is come down to your primary focus on your progression.

Standard (safest and easiest):
6/6 or 8/4 split.

Either one start with 6 level of paladins then get at least 3 level of warlocks and finish the rest with either paladin or warlock.

Your early focus is to get the extra attack at lvl 5 and probably get the level 6 paladin aura. warlock lvl 1 eldtrict blast provide you a range attack (paladin don't have good range attack). at lvl 3 your melee attack with pact of blade allow you scale with Charisma instead of strength

Then the rest of the level depends on do you want the lvl6 warlock feature or get few more paladin level. but if you do get to lvl6 warlock, at lvl 5 get eldritch smite invocation can give a good boost of damage. alternatively for 8/4 split, as you don't gain much for go up to lvl9 paladin beside the Aura at lvl 7, and lvl8 ASI. so i think 8/4 split is better than 9/3 split

Offensive build
start with 1 or 2 level of paladin (depends do you want the smite), then 5 level of warlock to get invocation for extra attack. you can use darkness plus devil sight invocation and plus great weapon master combo. this should allow you dish out quite a high damage.

then finish the rest of level with paladin
Last edited by jk2l; Jul 31, 2023 @ 7:25pm
darnath_snowstalker Aug 13, 2023 @ 12:54pm 
Just curious...wouldnt a 2 level in fighter dip be good? for action surge mainly? or you lose out too much in either of pal or lock to get it?
jk2l Aug 13, 2023 @ 1:36pm 
Originally posted by darnath_snowstalker:
Just curious...wouldnt a 2 level in fighter dip be good? for action surge mainly? or you lose out too much in either of pal or lock to get it?

It is good but I rather more spellslots. I multi class with sorcerer instead
Lantar Aug 25, 2023 @ 1:31pm 
you will get access to higher spell level and can do more dmg from paladin Divine Smite by going 10 or 9 warlock and 2 or 3 paladin, you will get extra attack from walock pact and healing from paladin not worth anyway. Eldrish invocation will give you more lore help as well more options during battles
solaris32 Aug 25, 2023 @ 1:41pm 
I'm doing a paly 2, warlock 5, sorceror 5 build.
hotdaniel Aug 25, 2023 @ 1:52pm 
Originally posted by darnath_snowstalker:
Just curious...wouldnt a 2 level in fighter dip be good? for action surge mainly? or you lose out too much in either of pal or lock to get it?

It's good, but not thematically exciting, unfortunately
subetai99 Sep 7, 2023 @ 12:53am 
Originally posted by Lamiosa:
Paladin to level 8, then respec to Paladin 5 and Warlock 3 pact of blade, then you can put points from strength to charisma, since you do not need strength anymore. I would suggest wait till 8, because you need level 5 Paladin für the extra attack.

I play 5e, so forget that you can change up your levels and respec that way!

I think you want 6 levels of paladin, at least, for the Aura of Protection (if it's like 5e) and at least 3 levels of warlock for Pact of the Blade. How you spend your last three levels is up to you and you wish to play the game. Good arguments for level 9 paladin for 3rd level spells and good argument for 5th level warlock, for the same reason (Eldritch Smite? Is that in the game?). Really, both directions will likely be strong and fun!

I think ASI/feats are important, but multi-classing can sometimes bring more power than just worrying about another ASI/feat.
Last edited by subetai99; Sep 7, 2023 @ 12:56am
Sia Sep 7, 2023 @ 1:01am 
How does nobody mention that the extra attack from pact of the blade is the only one that stacks with other extra attacks? 7/5 or 5/7 clearly wins for that reason alone
Revan619 Sep 7, 2023 @ 1:06am 
7 paladin gives you aura and 5 warlock gives you two high level smites that restore on rest with a total of 3 attacks. Not sure if the 3rd attack in intended but works pretty nice. Pact of the blade + heavy armour makes strength and dexterity dump stats which is great too
Last edited by Revan619; Sep 7, 2023 @ 1:07am
subetai99 Sep 7, 2023 @ 9:23am 
Originally posted by Sia:
How does nobody mention that the extra attack from pact of the blade is the only one that stacks with other extra attacks? 7/5 or 5/7 clearly wins for that reason alone

It doesn't in 5e. I'd read that warlock's extra attack feature did stack with paladin extra attack, but the article I'd read suspected that was a mistake and going to be "fixed" later on. So is it still a thing, and therefore perhaps intended/going to stay?

My paladin is level three, so most of this I'm finding out as I go. I know 5e DnD, but enough rule changes that I have to realize this is a 5e based game, but not pure 5e ruleset.
Yasahi Sep 7, 2023 @ 9:36am 
Originally posted by subetai99:
Originally posted by Sia:
How does nobody mention that the extra attack from pact of the blade is the only one that stacks with other extra attacks? 7/5 or 5/7 clearly wins for that reason alone

It doesn't in 5e. I'd read that warlock's extra attack feature did stack with paladin extra attack, but the article I'd read suspected that was a mistake and going to be "fixed" later on. So is it still a thing, and therefore perhaps intended/going to stay?

It's still a thing. Combined with Haste and Elixir of Bloodlust and the extra attack from Great Weapon Master you'll crush everything with 10 attacks in a round.
Originally posted by Sia:
How does nobody mention that the extra attack from pact of the blade is the only one that stacks with other extra attacks? 7/5 or 5/7 clearly wins for that reason alone
THIS. After playing the game mostly as a warlcok (gave up on paladin for a while), I can safely say pact of the blade is incredibly OP and stacks with multi attacks.

I will try palalock soon. THinking bout respecing it the next time I get to play.
Originally posted by Revan619:
7 paladin gives you aura and 5 warlock gives you two high level smites that restore on rest with a total of 3 attacks. Not sure if the 3rd attack in intended but works pretty nice. Pact of the blade + heavy armour makes strength and dexterity dump stats which is great too
thing is, without the armor Im actually making +5 AC, currently sitting at 21 AC at lvl 9. I know I might get to that wearing heavy armor, but honestly I havent felt the need to. Mage armor + bulkwark defence gives me +5 armor when not wearing armor.
Lampros Sep 18, 2023 @ 8:00am 
Originally posted by Clive Hawkins:
I disagree. Paladin/Warlock should only take 6 levels of Paladin maximum (for Aura of Protection.)

You might say "Paladin 6 is not perfectly divisible by 4 and therefore you will get one less Feat." While this is true you must remember that a Paladin/Warlock can set their STR to 8 and instead attack with their CHR modifier. Heavy Armor also has no STR requirement in BG3. There are other benefits too such as: Since you get Extra Attack from Paladin you don't need to take Thirsting Blade on Warlock and can therefore take something like Devil's Sight instead which means you can play a Race that doesn't have Darkvision etc etc etc.

What does this mean?
A Paladin 6 / Warlock 6 only needs two Feats to max their Charisma to 20 and they are done forever. This can be done by Level 8.

A Paladin 12 requires four feats to achieve the same power. Taking their STR from 17-20 and then CHR from 16-20. This isn't possible until Level 16 which is not possible.

Therefore, a 6/6 split is actually one Feat ahead of a PLD 12, and NOT one Feat behind so you can easily afford one less Feat with this multi-classing combo.

What about Great Weapons Master? Isn't that rather essential to a 2h damage build?
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Date Posted: Jul 31, 2023 @ 12:37pm
Posts: 38