Baldur's Gate 3

Baldur's Gate 3

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GrandMajora Jul 12, 2023 @ 10:05am
Pact of the Blade: Weapon Bonds
Anybody else get the same idea as me to have your warlock bind one of the adamantine forge weapons as their pact blade?

Not only will you have a super strong, adamantine weapon that you can conjure to you at will, but you can upgrade it further with invocations!

Alternatively, I might suggest one of the Githyanki's weapons, if you're strong enough to actually get your hands on one of them.
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Showing 1-14 of 14 comments
GrandMajora Jul 13, 2023 @ 8:15am 
Disappointing, but not surprised this thread got missed beneath the tsunami of troll posts.
Recjawjind Jul 13, 2023 @ 8:18am 
Honestly, the adamantine weapons aren't that good, compared to the other options you have. The armor is significantly better imo.
Bonding to some of the *really* good weapons is a much better option, like the tyr greatsword or the sussur weapons.
GrandMajora Jul 13, 2023 @ 8:28am 
Originally posted by Recjawjind:
Honestly, the adamantine weapons aren't that good, compared to the other options you have. The armor is significantly better imo.
Bonding to some of the *really* good weapons is a much better option, like the tyr greatsword or the sussur weapons.

Adamantine weapons can already bypass damage reduction, and once you bond a weapon, it becomes Magical. Also, there are two warlock invocations which can further improve your bonded weapon's abilities. Such as Thirsting Blade which gives you an extra attack, and Lifedrinker which causes your weapon to inflict necrotic damage. The Improved Pact Weapon can even turn it into a +1 for attack and damage rolls.

I also suggested the Githyanki weapons would be good to bond with, as that extra psionic damage could really come in handy. But in order to get them, you'd need to kill the Githyanki patrol, which still remains a difficult challenge even at level 5.
Recjawjind Jul 13, 2023 @ 8:32am 
Originally posted by GrandMajora:

Adamantine weapons can already bypass damage reduction, and once you bond a weapon, it becomes Magical. Also, there are two warlock invocations which can further improve your bonded weapon's abilities. Such as Thirsting Blade which gives you an extra attack, and Lifedrinker which causes your weapon to inflict necrotic damage. The Improved Pact Weapon can even turn it into a +1 for attack and damage rolls.

I also suggested the Githyanki weapons would be good to bond with, as that extra psionic damage could really come in handy. But in order to get them, you'd need to kill the Githyanki patrol, which still remains a difficult challenge even at level 5.

But why pick the adamantine weapons? The only unique thing they do is send enemies reeling, which to be fair, is a very good status effect. The armor does the same, but better. The shield probably does it best.

Also the githyanki weapons, you could just grab the flaming greatsword from the tutorial, its fire instead of psychic but it always activates, no conditions.
The tyr sword gives you shield of faith every short rest, which is a fantastic defensive buff, and the sussur weapons just utterly obliterate casters, which become more common as you grow in power.
GrandMajora Jul 13, 2023 @ 8:45am 
Originally posted by Recjawjind:

But why pick the adamantine weapons? The only unique thing they do is send enemies reeling, which to be fair, is a very good status effect. The armor does the same, but better. The shield probably does it best.

Also the githyanki weapons, you could just grab the flaming greatsword from the tutorial, its fire instead of psychic but it always activates, no conditions.
The tyr sword gives you shield of faith every short rest, which is a fantastic defensive buff, and the sussur weapons just utterly obliterate casters, which become more common as you grow in power.


Because the Adamantine Weapons can bypass the damage reduction of the Adamantine Armor, if you happen to encounter anybody in the future who's wearing a set.

What do you mean about the Githyanki weapons having special conditions to trigger their effects? I admit I usually skip this fight, so I'm not super knowledgeable on how the weapons function at this moment.

Also, what are the 'sussur' weapons? I'm curious to obtain them!

Unless those are the ones you reforge in the Blighted Village? In which case, I completely forget those even exist.
achrondemonsbane Sep 11, 2023 @ 6:54am 
Originally posted by Recjawjind:
Originally posted by GrandMajora:

Adamantine weapons can already bypass damage reduction, and once you bond a weapon, it becomes Magical. Also, there are two warlock invocations which can further improve your bonded weapon's abilities. Such as Thirsting Blade which gives you an extra attack, and Lifedrinker which causes your weapon to inflict necrotic damage. The Improved Pact Weapon can even turn it into a +1 for attack and damage rolls.

I also suggested the Githyanki weapons would be good to bond with, as that extra psionic damage could really come in handy. But in order to get them, you'd need to kill the Githyanki patrol, which still remains a difficult challenge even at level 5.

But why pick the adamantine weapons? The only unique thing they do is send enemies reeling, which to be fair, is a very good status effect. The armor does the same, but better. The shield probably does it best.

Also the githyanki weapons, you could just grab the flaming greatsword from the tutorial, its fire instead of psychic but it always activates, no conditions.
The tyr sword gives you shield of faith every short rest, which is a fantastic defensive buff, and the sussur weapons just utterly obliterate casters, which become more common as you grow in power.

Where is the flaming great sword from the tutorial? Also, githyanki patrol? Where are they?
Scheneighnay Sep 11, 2023 @ 6:56am 
Can you conjure them at will?

It doesn't seem to work like 5e. I find myself having to rebind my weapon after every long rest.

The warlock experience is spending an extra minute recasting all your free buffs after a rest.
Last edited by Scheneighnay; Sep 11, 2023 @ 6:57am
Revan619 Sep 11, 2023 @ 6:57am 
Huh. People that dont know about weapon dipping. Neat.
xposethedarkside Sep 11, 2023 @ 6:58am 
You aren't bound to stick with any one weapon. You can rebind any weapon you want at any time. The adamantine weapons are fine early on, but later on you'll definitely drop them, there's way better later in the game.
steelcoresoviet Sep 11, 2023 @ 6:58am 
Bro, it's a warlock- I'm not making weapon attacks.
CorwynCorey Sep 11, 2023 @ 6:58am 
Best part is it actually makes any weapon you bond to one you are proficient with. So... any weapon in the game. And when you want a different one for a different encounter, you use THAT one.

Cannot be disarmed... meaning you are armed to the teeth, even when arrested.
Beytran70 Sep 11, 2023 @ 7:01am 
Originally posted by achrondemonsbane:
Originally posted by Recjawjind:

But why pick the adamantine weapons? The only unique thing they do is send enemies reeling, which to be fair, is a very good status effect. The armor does the same, but better. The shield probably does it best.

Also the githyanki weapons, you could just grab the flaming greatsword from the tutorial, its fire instead of psychic but it always activates, no conditions.
The tyr sword gives you shield of faith every short rest, which is a fantastic defensive buff, and the sussur weapons just utterly obliterate casters, which become more common as you grow in power.

Where is the flaming great sword from the tutorial? Also, githyanki patrol? Where are they?

You get the flaming greatsword if you kill the demon commander at the end when you are trying to get to the controls. The one that the mindflayer is fighting.
id795078477 Sep 11, 2023 @ 7:02am 
I think adamantine weapons are grossly overrated. It's not that often you meet enemies that are exactly resistant (and not immune) to all three types of physical damage. More often than not you have them resistant to 1 or at most 2 types of it and even that is not that common. So you just switch your weapon accordingly and deal with them. Or you burn them with spells while your melee deals with some other enemies.

Maybe there are some fights where adamantine weapons will be "the best" option but nothing comes to mind straight away. Armors are so much better in my opinion.
Scheneighnay Sep 11, 2023 @ 7:10am 
Originally posted by steelcoresoviet:
Bro, it's a warlock- I'm not making weapon attacks.
Pact of the Blade makes it a half caster.

It's useful to bind things like the singing sword to do more support in melee range.
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Date Posted: Jul 12, 2023 @ 10:05am
Posts: 14