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Bonding to some of the *really* good weapons is a much better option, like the tyr greatsword or the sussur weapons.
Adamantine weapons can already bypass damage reduction, and once you bond a weapon, it becomes Magical. Also, there are two warlock invocations which can further improve your bonded weapon's abilities. Such as Thirsting Blade which gives you an extra attack, and Lifedrinker which causes your weapon to inflict necrotic damage. The Improved Pact Weapon can even turn it into a +1 for attack and damage rolls.
I also suggested the Githyanki weapons would be good to bond with, as that extra psionic damage could really come in handy. But in order to get them, you'd need to kill the Githyanki patrol, which still remains a difficult challenge even at level 5.
But why pick the adamantine weapons? The only unique thing they do is send enemies reeling, which to be fair, is a very good status effect. The armor does the same, but better. The shield probably does it best.
Also the githyanki weapons, you could just grab the flaming greatsword from the tutorial, its fire instead of psychic but it always activates, no conditions.
The tyr sword gives you shield of faith every short rest, which is a fantastic defensive buff, and the sussur weapons just utterly obliterate casters, which become more common as you grow in power.
Because the Adamantine Weapons can bypass the damage reduction of the Adamantine Armor, if you happen to encounter anybody in the future who's wearing a set.
What do you mean about the Githyanki weapons having special conditions to trigger their effects? I admit I usually skip this fight, so I'm not super knowledgeable on how the weapons function at this moment.
Also, what are the 'sussur' weapons? I'm curious to obtain them!
Unless those are the ones you reforge in the Blighted Village? In which case, I completely forget those even exist.
Where is the flaming great sword from the tutorial? Also, githyanki patrol? Where are they?
It doesn't seem to work like 5e. I find myself having to rebind my weapon after every long rest.
The warlock experience is spending an extra minute recasting all your free buffs after a rest.
Cannot be disarmed... meaning you are armed to the teeth, even when arrested.
You get the flaming greatsword if you kill the demon commander at the end when you are trying to get to the controls. The one that the mindflayer is fighting.
Maybe there are some fights where adamantine weapons will be "the best" option but nothing comes to mind straight away. Armors are so much better in my opinion.
It's useful to bind things like the singing sword to do more support in melee range.