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We won't get past 10.
The homebrew subclass has little to do with with winning vs other popular subclasses by far.
Stunning strike is just very powerful, and sadly the power of the entire class.
To make it clear. This is not about "outperforming" It's widely known that monk's aren't strong in damage, utility or mass control of any kind. But they do have the best single target shutdown which just so happens to make them very good in a pvp scenario. When you combine that with exceptional speed, it works in the monk's favor. I really do suggest watching the video instead of making a spreadsheet.
I'm not so sure about that, though we're only level 8? (we haven't been able to play in a few months).
We have a monk in the party. She's a flurry of fury. Lock down a caster? She's got it. Go run to help someone else in trouble? She's there in, usually, one turn, no opportunity attacks. She puts out good damage. Her and my (updated, though a bit awkwardly, to 5e) Black Gaurd are the melee dealers. She can tank with me, hers is just from reactions and Ki points. Mine is pure armor. She is the bane of the DM. Who, hysterically, is also her spouse.
I want paladin the most, but I'm also anxious to see monks.
The "mOnKs r bAD huRR DuRR" crowd are the one's who run spreadsheets of DPR on every class and then declare that the top 5 are the only "viable" builds in D&D.
Don't listen to them, D&D is about far more than just DPR. Plus, some Monk builds aren't that far off anyway, particularly when multiclassing.
That said, Monk's do lack...something. I feel they are a bit underbaked and the Ki system needs some fine tuning to make them better.
Perhaps, like with the Ranger, we'll see Larian make some improvements to the Monk that could even make it to the new tabletop rules when 5.5 rolls out.
We should post our ideas on how to improve the Monk here.
Definitely agree that they're almost there, like they do lack something. It's like remembering something on the tip of your tongue. It's right there.
The one thing I did notice is the Ki points. When they run out, the class is only 50% of their Ki point selves. They do last a while though. Ours can make hers seem to last forever. Our party is large though, and she doesn't have to blow through as many as she would in a regular size party.
It'd be a hard balance to make, to make Ki self, and post Ki self not be equal, and make them OP.
I think they may work well, as is, in BG3 though. Rests are so plentiful, that it's going to be really easy to replenish Ki points. Depending on how the reactions are going to work, they may even end up a little OP.
For example (just to keep this simple), landing a successful strike (or Flurry of Blows) could gain you a Ki charge, which would make your next attack stronger or something, or unlock another ability that you spend Ki on.
This would then have the Monk 'balancing' (!) building up Ki to charge their attacks, and then spending it either on more powerful combos, or losing a point when they missed an attack.
I admit the idea is a bit 'video gamey', but then a lot of D&D is now these days. But I do think something like this would be a slight improvement over what they do now.
They probably also need a larger move list. If you're going to make a martial arts based class, then you really need an extensive list of martial arts moves.
Circle Kick would be a nice addition to monk. Pay 1 ki on a successful attack and perform a circle kick on all enemies within attack range of the monk. Also maybe a feature that allows monks to add "reach" to the quarterstaff.
That's kind of how it works in D&D Online. Monks built up Ki by performing various combo sequences, and then used it to perform various finishing moves on the enemy.
Was kind of stressful to manage, because the Ki would gradually deplete itself, if you didn't keep the charge going. Monk players had to constantly be doing something in combat, making it a poor choice for beginners to play.
You're forgetting optional rules and Kensei monk allows for any monk weapon to stun strike, Treant Monk mentions this. I'm surprised you didn't notice.
Feeblemind does nothing to the monk except for the dmg. Why would you bother?
Force wall? you do realise you can't target anyone behind a force wall right? It's total cover (Jeremy Crawford explains thus) . A monk can run up the wall, teleport to your shadow out of the wall etc. What makes you think that you're going to win initiative vs a monk? All a monk has to do is hit you with a quivering palm and you die. And no, a lot of casters don't have a feat that increases their con saves, there are 2 feats. One only gives advantage of concentration saves (not constitution saves) and resilient that can give proficiency in con saves. So nope, it's not that common or formidable in any way.
So your idea of trapping a monk in a wall of force and Feebleminding is both incorrect and a foolish use of spells.
Sort of. Crawford said that Wall of Force provides full cover for the creature though you can still see it. So attack spells such as chill touch or firebolt can't obviously hit the creature. However Feeblemind simply requires sight of the creature and Wall of Force as far as the information says is see through. Thus you could very well target the the creature in the wall of force. At least that's what the rules lay out.
Casters generally need less stat build up than other classes (Casting Stat + Constitution) As well many casters do pick up Resilient Constitution as well as Crossbow Expert or Gunner.
You can absolutely teleport out of a wall of force, you just can't go through it, via mistystep for example.
Edit: my bad, misty step counts as a teleport, so it does work according to the sage advice.
How are you casting something in the area before wall of force? This is a lot of unrealistic meta gaming.
you also realise that getting 1 or 2 of those feats, sacrifices feats and asi's that casters would also deem "optimised"? and thus not optimised by your words.
Also what makes you think as a wizard you even LEARNED wall of force or any of these spells?
But alas, I'm still winning, watch the video and see for yourself. All you have is guesswork.
And again, jeremy crawford explicity states that you can't target spells through wall of force as it "blocks line of sight" sight = spells that rely on seeing a creature.
with teleports, you're not casting a spell on something that has total cover. I don't make the rules.
All of these statements you make, revolve around you winning initiative. And while you are channeling your wall of force on the monk, someone else is going to stab you in the face. This is all "lucky initiative roll" on your part. By a lot.
You're not going to do any spell casting if a monk shuts you down with just 1 stunning strike upon winning initiative. You don't even know if you will shut down the monk with initiative. He could be hidden, doing his "omg Im a wizzarrrd I can prep before the match" bs too.
Fact is, it happened, Beu the monk was mvp. Deal with it. She wasn't using anything that the whole community couldn't use as a monk.