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https://steamcommunity.com/sharedfiles/filedetails/?id=2682141370
https://steamcommunity.com/sharedfiles/filedetails/?id=2682570605
Unfortunately, neither of those really go in depth in terms of how to add maps. I have done some of the suggestions on each guide (in minor detail), but nothing works.
Mod ID goes into Mods=
Workshop ID into Workshop=
Map name into Map=
You separate maps and IDs with ;
I already added the Mod ID, Map ID and workshop ID to the config, it does not show up in-game on a dedicated server. There's more to it than that, but it's hardly explained anywhere. It has something to do with transferring files from one point to another, but nowhere does it specify exactly.
Mods=BedfordFalls
Map=Muldraugh, KY;BedfordFalls
WorkshopItems=522891356
Map=BedfordFalls;North;South;West;Muldraugh, KY
I've not modified or done anything different besides what is being suggested here.
Also, the server is completely brand new.
I transferred the files from the workshop mods "media/maps" folder to the dedicated server folder structure in "media/maps" and added the spawnpoints to my .ini file for the server itself.
- add workshop id to line WorkshopItems=example
- add mod map id to line Mods=example
- add mod map foldername to line Map=example;Muldraugh, KY
IMPORTANT:Separate with semicolons every item you add to lines.
At last step, " Muldraugh, KY ", SHOULD BE AT THE END of the line.
Mod Maps DOES NOT work if it is not at the end of the line.
This is how adding maps works in general. From my experience hosting Zomboid for a long time.
Do you want spawn points? Then, YES you need to transfer the "map" folder of the map mod onto the media/maps directory of the server. And add the spawn points to your "spawnregions" file in the server.
Note: Some modded maps do not have a "spawnpoints.lua" file. You can either learn to create one yourself or ask the map creator of the mod to add one. Otherwise, adding the map folder onto your server won't work if it does not have one. This is only for those wanting spawn points. Otherwise, skip this and read below.
You don't care about spawn points? Then skip the step above and just follow what Ravial originally posted
- Workshop ID To WorkshopItems=123456
- Mod Map ID To Mods=Cookies
- Mod Map Folder Name (NOT) the Mod Name, but media/map folder to Map=CookiesSafehouse;Muldraugh, KY <== Make sure Muldraugh, KY is always the last one loaded for maps. No matter what. Don't matter what other maps say, sometimes they have typos or just poor English. Always. Muldraugh, KY last in maps=.