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There are those that go for mass protection, hoping it will work, and there are those that go light cuz of fighting speed.
General rule is untailored protection offering items, affect your fighting speed and often your movement speed quite harsh. And such reductions can be deadly as it offers more chances for zeds to try their teeth on you. Sometimes it defends, sometimes it downgrades the bite into a laceration at other times it just does not work. I don't know the exact numbers, but this is what you will experience if you go protection way.
Most experienced folks dropped protection items, and only wear weather appropriate clothing, or just things they want to wear.
Hard core protection guys, go for tailoring as it can reduce the maluses of the gear quite harshly. Regarding mods, perhaps the workshop is a more appropriate place to find it.
Normal fabric, jeans and the best material is leather, and the higher your sewing level, the better the armor will be.
And if you armor every item of clothing, i.e. wear many layers on your body, you almost become a mobile tank.
At the expense of mobility, silence and of course you sweat more quickly which can get you soaked.
You have to weigh up what is more appropriate or more important at the time and how it suits your own playing style.
in the end a scratch is a scratch.
It does make a difference whether you've been bitten or scratched and you only have holes in your clothes afterwards OR whether you have holes/scratches in and on your body afterwards.
For every hole in your clothing that you know was previously armored, you also know that the bite would have gone into the flesh without the armor.
I see you don't have much experience and are giving tips that are useless.
im not the one getting bitten in the first place.
when the power of the bite is enough, even with multiple layers of protection
it goes through and end up as a scratch or laceration.
you wont become invincible.
also some zed biting you locks you in animation, if more zeds close in,
they drag you down.
i mean its just a preference/playstyle, for me imo its not worth it.
i prefer the speed.
- a very few select items have worthwhile defense attributes, making best-in-slot items rather limited. In a game where style is desirable and variety abundant.
- the body parts likeliest to get bit/scratched favor a meta where pants are largely something you can forego in favour of shorts. But you can't possibly get enough protection for the hands.
- You can have extremely high bite protection, rear vulnerability is still a thing, and the only real defense against bites is just not getting touched.
- The likeliest cause of death is you getting grabbed and pulled to the ground, provided that you play on a difficulty where that is a thing and in that sense clothing is not going to have any impact whatsoever.
It creates a meta where you just care about head, hands, neck, and upper body, run around butt naked to manage body heat, and get grabbed on the floor / scratched anyway.
Personally i find the system miserable, and zombies having jaws that exert as much force in their bites as a lion cuz reasons isn't good design. It doesn't promote working on tailoring enough, it doesn't promote using anything other than the usual best-in-slots couple of items, and is largely futile from a gameplay standpoint.
I think a better system would base itself upon layering as a "damage treshold" mechanic with layers providing a one-time insulation against damage against most things.
For instance if a bite "consumes" 2 layers and a scratch "consumes" 1;
If you get bit while wearing 2 layers or less, the bite goes through on that body part and you are bit. If you are wearing 3 layers or more, the bite deletes 2 of those and doesn't go through.
On top of that, the material difference could be reworked so that they add a different degree of "padding" which would absorb trauma from lacerations or crushing of tissue, which could translate in game as injury severity reduction.
I think that would be a far more open-ended system in terms of making use of all the clothing in game, and promote levelling tailoring to repair/reinforce layers. Furthermore, it would more realistically simulate pinch point injuries through clothing, as opposed to the current system where you could reasonably have a single zombie bite go through a t-shirt, a denim shirt, a leather jacket and a bullet-proof vest.
Tl:dr : current clothing system bad, wear short pants, stack layers on upperbody, wait for an overhaul
https://pzwiki.net/wiki/Tailoring
Lots of clothes give protection, and you can make most even better with tailoring. Even clothes that normally give no protection can upgraded. So with proper layering, you can get 80% bite protection. Don't need mods to achieve this at all.
But unless you're playing with sprinters or have a leg/foot injury, you can just outwalk even charging zombies; can outrange them with spears or bats; and you can attack faster than them with your bare hands or a knife. So theres no reason to let them get an attack in, unless you think you're superman and find out that you're not.