Project Zomboid

Project Zomboid

Clothing gives no bite protection?
One thing ill say I absolutely hate about this game is how it handles bites. It doesnt matter if you run around naked, or in full military wardrobe with body armor, it seems like the first bite from the zombie always results in zombification. Not always, but most of the time. Noting like progressing so far into the game only to have it ruined on your first bite. Are there any good mods that address this problem? Like starting low at 5% bite chance, increasing the chance by 10% every time you get bit. I just think the devs dropped the ball on the bite mechanics and I refuse to play by their rules on this one
< >
Visar 1-13 av 13 kommentarer
Nordil(Hun) 15 jul, 2024 @ 23:27 
Clothing is quite a complex system.

There are those that go for mass protection, hoping it will work, and there are those that go light cuz of fighting speed.

General rule is untailored protection offering items, affect your fighting speed and often your movement speed quite harsh. And such reductions can be deadly as it offers more chances for zeds to try their teeth on you. Sometimes it defends, sometimes it downgrades the bite into a laceration at other times it just does not work. I don't know the exact numbers, but this is what you will experience if you go protection way.

Most experienced folks dropped protection items, and only wear weather appropriate clothing, or just things they want to wear.

Hard core protection guys, go for tailoring as it can reduce the maluses of the gear quite harshly. Regarding mods, perhaps the workshop is a more appropriate place to find it.
Raymond 15 jul, 2024 @ 23:42 
what are you on about man? clothings do have bite resistance lmao. Once you get wounded by zombie it means the zombie already gone through your clothing protection and reduce it's durability. And even when they do get through you don't instantly get biten and zombified, you have only 15% chance of bitten which guarantee infection, 20% laceration and 50% scratch. If you get zombified that means you already ♥♥♥♥♥♥ up beyond saving.
Clown Inc. 15 jul, 2024 @ 23:46 
Generally you should avoid zombies attacking you at all. Clothing does grant protection but it's still a %chance. So even with fully padded gear using the tailoring skill, the first attack still has a chance to be a bite. A bite is always an infection.
Aragon 16 jul, 2024 @ 3:04 
But you do know that you can not only repair clothes (from level 8 in sewing you can not only put patches on but also completely repair holes with the necessary basic material) but can also armor every hitbox?
Normal fabric, jeans and the best material is leather, and the higher your sewing level, the better the armor will be.
And if you armor every item of clothing, i.e. wear many layers on your body, you almost become a mobile tank.
At the expense of mobility, silence and of course you sweat more quickly which can get you soaked.
You have to weigh up what is more appropriate or more important at the time and how it suits your own playing style.
Armagenesis 16 jul, 2024 @ 7:15 
Idk man. Can a t-shirt protect you from a lion's bite? What about an unhinged cannibal without any pain inhibition?
Grishnerf 16 jul, 2024 @ 7:45 
protection gear + all the grind lvling tailor up isnt worth it.
in the end a scratch is a scratch.
Aragon 16 jul, 2024 @ 8:50 
Ursprungligen skrivet av Grishnerf:
protection gear + all the grind lvling tailor up isnt worth it.
in the end a scratch is a scratch.

It does make a difference whether you've been bitten or scratched and you only have holes in your clothes afterwards OR whether you have holes/scratches in and on your body afterwards.
For every hole in your clothing that you know was previously armored, you also know that the bite would have gone into the flesh without the armor.
I see you don't have much experience and are giving tips that are useless.
Grishnerf 16 jul, 2024 @ 9:31 
Ursprungligen skrivet av Aragon:
Ursprungligen skrivet av Grishnerf:
protection gear + all the grind lvling tailor up isnt worth it.
in the end a scratch is a scratch.

It does make a difference whether you've been bitten or scratched and you only have holes in your clothes afterwards OR whether you have holes/scratches in and on your body afterwards.
For every hole in your clothing that you know was previously armored, you also know that the bite would have gone into the flesh without the armor.
I see you don't have much experience and are giving tips that are useless.

im not the one getting bitten in the first place. :steammocking:

when the power of the bite is enough, even with multiple layers of protection
it goes through and end up as a scratch or laceration.
you wont become invincible.
also some zed biting you locks you in animation, if more zeds close in,
they drag you down.

i mean its just a preference/playstyle, for me imo its not worth it.
i prefer the speed.
Kaia 16 jul, 2024 @ 10:22 
To be honest, i think the entire "armor" system could use a rework. i see several issues with the current system:
- a very few select items have worthwhile defense attributes, making best-in-slot items rather limited. In a game where style is desirable and variety abundant.
- the body parts likeliest to get bit/scratched favor a meta where pants are largely something you can forego in favour of shorts. But you can't possibly get enough protection for the hands.
- You can have extremely high bite protection, rear vulnerability is still a thing, and the only real defense against bites is just not getting touched.
- The likeliest cause of death is you getting grabbed and pulled to the ground, provided that you play on a difficulty where that is a thing and in that sense clothing is not going to have any impact whatsoever.

It creates a meta where you just care about head, hands, neck, and upper body, run around butt naked to manage body heat, and get grabbed on the floor / scratched anyway.

Personally i find the system miserable, and zombies having jaws that exert as much force in their bites as a lion cuz reasons isn't good design. It doesn't promote working on tailoring enough, it doesn't promote using anything other than the usual best-in-slots couple of items, and is largely futile from a gameplay standpoint.

I think a better system would base itself upon layering as a "damage treshold" mechanic with layers providing a one-time insulation against damage against most things.

For instance if a bite "consumes" 2 layers and a scratch "consumes" 1;

If you get bit while wearing 2 layers or less, the bite goes through on that body part and you are bit. If you are wearing 3 layers or more, the bite deletes 2 of those and doesn't go through.

On top of that, the material difference could be reworked so that they add a different degree of "padding" which would absorb trauma from lacerations or crushing of tissue, which could translate in game as injury severity reduction.

I think that would be a far more open-ended system in terms of making use of all the clothing in game, and promote levelling tailoring to repair/reinforce layers. Furthermore, it would more realistically simulate pinch point injuries through clothing, as opposed to the current system where you could reasonably have a single zombie bite go through a t-shirt, a denim shirt, a leather jacket and a bullet-proof vest.

Tl:dr : current clothing system bad, wear short pants, stack layers on upperbody, wait for an overhaul
Senast ändrad av Kaia; 16 jul, 2024 @ 10:30
goobie snoobert 16 jul, 2024 @ 13:31 
Ursprungligen skrivet av Nordil(Hun):
General rule is untailored protection offering items, affect your fighting speed and often your movement speed quite harsh.
clothing does not affect movement speed. it's supposed to, but that hasn't been functional for a very long time
Saxon 16 jul, 2024 @ 13:46 
I'm pretty sure it does. I've had many instances where my clothing got damaged instead of my body. The game even gives me detailed states on how much each clothing items can protect my characters.
Beltneck 16 jul, 2024 @ 15:25 
https://pzwiki.net/wiki/Clothing
https://pzwiki.net/wiki/Tailoring

Lots of clothes give protection, and you can make most even better with tailoring. Even clothes that normally give no protection can upgraded. So with proper layering, you can get 80% bite protection. Don't need mods to achieve this at all.

But unless you're playing with sprinters or have a leg/foot injury, you can just outwalk even charging zombies; can outrange them with spears or bats; and you can attack faster than them with your bare hands or a knife. So theres no reason to let them get an attack in, unless you think you're superman and find out that you're not.
Senast ändrad av Beltneck; 16 jul, 2024 @ 15:53
I find it stupid that zombies can bite off bulletproof vest. Yes it does save from bite but how does it being destroyed?
< >
Visar 1-13 av 13 kommentarer
Per sida: 1530 50

Datum skrivet: 15 jul, 2024 @ 22:39
Inlägg: 13